Compare commits
7 Commits
51bd6e28fa
...
f5d7257e66
Author | SHA1 | Date | |
---|---|---|---|
![]() |
f5d7257e66 | ||
![]() |
16d2e7b8fc | ||
![]() |
7f6ec430de | ||
![]() |
50d8a669b3 | ||
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55605b6d5f | ||
![]() |
740cf1e628 | ||
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453f7b70db |
@@ -14,14 +14,14 @@ gnCommandFunctions loadOpenGLCommandFunctions() {
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._gnCommandBeginRenderPass = openglBeginRenderPass,
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._gnCommandEndRenderPass = openglEndRenderPass,
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._gnCommandBindGraphicsPipeline = NULL,
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._gnCommandSetViewport = NULL,
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._gnCommandSetScissor = NULL,
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._gnCommandBindUniform = NULL,
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._gnCommandPushConstant = NULL,
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._gnCommandBindGraphicsPipeline = openglBindGraphicsPipeline,
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._gnCommandSetViewport = openglSetViewport,
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._gnCommandSetScissor = openglSetScissor,
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._gnCommandBindUniform = openglBindUniform,
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._gnCommandPushConstant = openglPushConstant,
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._gnCommandBindBuffer = NULL,
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._gnCommandDraw = NULL,
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._gnCommandDrawIndexed = NULL,
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._gnCommandBindBuffer = openglBindBuffer,
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._gnCommandDraw = openglDraw,
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._gnCommandDrawIndexed = openglDrawIndexed,
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};
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}
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@@ -11,6 +11,7 @@
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#include "framebuffer/opengl_framebuffer.h"
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#include "graphics_pipeline/opengl_graphics_pipeline.h"
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#include "submit/opengl_submit.h"
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#include "present/opengl_present.h"
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gnDeviceFunctions loadOpenGLDeviceFunctions() {
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return (gnDeviceFunctions){
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@@ -53,7 +54,7 @@ gnDeviceFunctions loadOpenGLDeviceFunctions() {
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._gnDestroyTexture = openglDestroyTexture,
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._gnSubmit = openglSubmit,
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._gnPresent = NULL,
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._gnPresent = openglPresent,
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._gnWaitForDevice = waitForOpenGLDevice
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};
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@@ -14,14 +14,16 @@ gnReturnCode openglCreateBuffer(gnBufferHandle buffer, gnDevice device, gnBuffer
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glCreateBuffers(1, &buffer->buffer->id);
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buffer->buffer->type = gnBufferTypeToGLEnum(info.type);
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buffer->buffer->usage = (info.usage == GN_DYNAMIC_DRAW) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
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glNamedBufferData(buffer->buffer->id, info.size, NULL, buffer->buffer->usage);
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glNamedBufferStorage(buffer->buffer->id, info.size, NULL, GL_DYNAMIC_STORAGE_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT);
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return GN_SUCCESS;
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}
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void openglBufferData(gnBufferHandle buffer, size_t dataSize, void* data) {
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glNamedBufferData(buffer->buffer->id, dataSize, data, buffer->buffer->usage);
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openglBufferSubData(buffer, 0, dataSize, data);
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}
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#include "stdio.h"
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void openglBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize, gnBufferMemory data) {
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glNamedBufferSubData(buffer->buffer->id, offset, dataSize, data);
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glBindBuffer(buffer->buffer->type, buffer->buffer->id);
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glBufferSubData(buffer->buffer->type, 0, dataSize, data);
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}
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void* openglMapBuffer(gnBufferHandle buffer) {
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return glMapNamedBuffer(buffer->buffer->id, GL_READ_WRITE);
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@@ -1,6 +1,7 @@
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#pragma once
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#include "core/src/buffers/gryphn_buffer.h"
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#include "glad/glad.h"
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#include "utils/gryphn_cpp_function.h"
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typedef struct gnPlatformBuffer_t {
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GLuint id;
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@@ -13,3 +14,6 @@ void openglBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize,
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void* openglMapBuffer(gnBufferHandle buffer);
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void openglUnmapBuffer(gnBufferHandle buffer);
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void openglDestroyBuffer(gnBufferHandle buffer);
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GN_CPP_FUNCTION GLenum gnBufferTypeToGLEnum(gnBufferType type);
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@@ -9,6 +9,15 @@ gnReturnCode openglCommandPoolAllocateCommandBuffers(gnCommandBufferHandle* comm
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pool->commandPool->canBeReallocated[c] = GN_FALSE;
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commandBuffers[i]->commandBuffer = &pool->commandPool->commandBuffers[c];
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commandBuffers[i]->commandBuffer->commmandRunner = openglCreateCommandRunner();
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// glGenBuffers(1, &commandBuffers[i]->commandBuffer->vertexBuffer);
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// glBindBuffer(GL_ARRAY_BUFFER, commandBuffers[i]->commandBuffer->vertexBuffer);
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// glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
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// gl
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// glGenBuffers(1, &commandBuffers[i]->commandBuffer->indexBuffer);
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wasAbleToAllocate = GN_TRUE;
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break;
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}
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@@ -1,10 +1,12 @@
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#pragma once
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#include "glad/glad.h"
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#include "core/src/command/command_buffer/gryphn_command_buffer.h"
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#include "commands/commands/opengl_command_runner.h"
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typedef struct gnPlatformCommandBuffer_t {
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int index;
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openglCommandRunner commmandRunner;
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gnGraphicsPipeline boundGraphicsPipeline;
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} gnPlatformCommandBuffer;
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gnReturnCode openglCommandPoolAllocateCommandBuffers(gnCommandBufferHandle* commandBuffers, uint32_t count, gnCommandPoolHandle pool);
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|
@@ -3,27 +3,88 @@
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#include "opengl_command_runner.h"
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#include "commands/buffers/opengl_command_buffer.h"
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#include "framebuffer/opengl_framebuffer.h"
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#include <string.h>
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#include "buffer/opengl_buffer.h"
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#include "graphics_pipeline/opengl_graphics_pipeline.h"
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#include "renderpass/opengl_render_pass_descriptor.h"
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GN_CPP_FUNCTION void openglBeginRenderPass(gnCommandBuffer buffer, gnRenderPassInfo passInfo) {
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const char* func_name = "begin render pass";
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([passInfo]{
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GN_CPP_FUNCTION void openglBeginRenderPass(gnCommandBuffer buffer, gnRenderPassInfo sPassInfo) {
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gnRenderPassInfo passInfo = sPassInfo;
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gnClearValue* values = (gnClearValue*)malloc(sizeof(gnClearValue*) * passInfo.clearValueCount);
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memcpy(values, passInfo.clearValues, sizeof(gnClearValue*) * passInfo.clearValueCount);
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([passInfo, values]{
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glBindFramebuffer(GL_FRAMEBUFFER, passInfo.framebuffer->framebuffer->framebuffers[0]);
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glClearColor(passInfo.clearValues[0].r, passInfo.clearValues[0].g, passInfo.clearValues[0].b, passInfo.clearValues[0].a);
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if (passInfo.renderPassDescriptor->renderPassDescriptor->subpasses[0].colorAttachments[0].format == GL_SRGB8_ALPHA8) glEnable(GL_FRAMEBUFFER_SRGB);
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glClearColor(values[0].r, values[0].g, values[0].b, values[0].a);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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glViewport(passInfo.offset.x, passInfo.offset.y, passInfo.size.x, passInfo.size.y);
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free(values);
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}));
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}
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GN_CPP_FUNCTION void openglEndRenderPass(gnCommandBuffer buffer) {
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([]{
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glDisable(GL_FRAMEBUFFER_SRGB);
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}));
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}
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GN_CPP_FUNCTION void openglBindGraphicsPipeline(gnCommandBuffer buffer, gnGraphicsPipeline graphicsPipeline);
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GN_CPP_FUNCTION void openglSetViewport(gnCommandBuffer buffer, gnViewport viewport);
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GN_CPP_FUNCTION void openglSetScissor(gnCommandBuffer buffer, gnScissor scissor);
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GN_CPP_FUNCTION void openglBindBuffer(gnCommandBufferHandle buffer, gnBufferHandle bufferToBind, gnBufferType type);
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GN_CPP_FUNCTION void openglDraw(gnCommandBuffer buffer, int vertexCount, int firstVertex, int instanceCount, int firstInstance);
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GN_CPP_FUNCTION void openglDrawIndexed(gnCommandBufferHandle buffer, gnIndexType type, int indexCount, int firstIndex, int vertexOffset, int instanceCount, int firstInstance);
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GN_CPP_FUNCTION void openglBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set, uint32_t dynamicOffsetCount, uint32_t* dynamicOffsets);
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GN_CPP_FUNCTION void openglBindVertexBytes(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data);
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GN_CPP_FUNCTION void openglBindGraphicsPipeline(gnCommandBuffer commandBuffer, gnGraphicsPipeline graphicsPipeline) {
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gnGraphicsPipeline pipeline = graphicsPipeline;
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gnCommandBuffer buffer = commandBuffer;
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([buffer, pipeline]{
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buffer->commandBuffer->boundGraphicsPipeline = pipeline;
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glBindVertexArray(buffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->vertexArrayObject);
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glUseProgram(buffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->program);
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}));
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}
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GN_CPP_FUNCTION void openglSetViewport(gnCommandBuffer buffer, gnViewport viewport) {
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}
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GN_CPP_FUNCTION void openglSetScissor(gnCommandBuffer buffer, gnScissor scissor) {
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}
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GN_CPP_FUNCTION void openglBindBuffer(gnCommandBufferHandle buffer, gnBufferHandle bufferToBind, gnBufferType type) {
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gnBufferType bType = type;
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gnCommandBufferHandle bBuffer = buffer;
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gnBufferHandle bBufferToBind = bufferToBind;
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([bType, bBuffer, bBufferToBind]{
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if (bType == GN_VERTEX_BUFFER) {
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glVertexArrayVertexBuffer(
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bBuffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->vertexArrayObject, 0,
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bBufferToBind->buffer->id, 0,
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bBuffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->stride
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);
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} else if (bType == GN_INDEX_BUFFER) {
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glVertexArrayElementBuffer(bBuffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->vertexArrayObject, bBufferToBind->buffer->id);
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}
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}));
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}
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GN_CPP_FUNCTION void openglDraw(gnCommandBuffer buffer, int sVertexCount, int sFirstVertex, int sInstanceCount, int sFirstInstance) {
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int vertexCount = sVertexCount, firstVertex = sFirstVertex, instanceCount = sInstanceCount, firstInstance = sFirstInstance;
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([vertexCount, firstVertex, instanceCount, firstInstance]{
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glDrawArraysInstancedBaseInstance(GL_TRIANGLES, firstVertex, vertexCount, instanceCount, firstInstance);
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}));
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}
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// #include "stdio.h"
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GN_CPP_FUNCTION void openglDrawIndexed(gnCommandBufferHandle sBuffer, gnIndexType sType, int sIndexCount, int sFirstIndex, int sVertexOffset, int sInstanceCount, int sFirstInstance) {
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gnCommandBuffer buffer = sBuffer;
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gnIndexType type = sType;
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int indexCount = sIndexCount, firstIndex = sFirstIndex, vertexOffset = sVertexOffset, instanceCount = sInstanceCount, firstInstance = sFirstInstance;
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([buffer, type, indexCount, firstIndex, instanceCount, vertexOffset, firstInstance]{
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glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLES, indexCount, (type == GN_UINT16) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(sizeof(GLuint) * firstIndex), instanceCount, vertexOffset, firstInstance);
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}));
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}
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GN_CPP_FUNCTION void openglBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set, uint32_t dynamicOffsetCount, uint32_t* dynamicOffsets) {
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([]{
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, 5);
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}));
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}
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GN_CPP_FUNCTION void openglPushConstant(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data) {
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}
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@@ -11,4 +11,4 @@ GN_CPP_FUNCTION void openglBindBuffer(gnCommandBufferHandle buffer, gnBufferHand
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GN_CPP_FUNCTION void openglDraw(gnCommandBuffer buffer, int vertexCount, int firstVertex, int instanceCount, int firstInstance);
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GN_CPP_FUNCTION void openglDrawIndexed(gnCommandBufferHandle buffer, gnIndexType type, int indexCount, int firstIndex, int vertexOffset, int instanceCount, int firstInstance);
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GN_CPP_FUNCTION void openglBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set, uint32_t dynamicOffsetCount, uint32_t* dynamicOffsets);
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GN_CPP_FUNCTION void openglBindVertexBytes(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data);
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GN_CPP_FUNCTION void openglPushConstant(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data);
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|
23
projects/apis/opengl/src/device/glsl_shader.glsl
Normal file
23
projects/apis/opengl/src/device/glsl_shader.glsl
Normal file
@@ -0,0 +1,23 @@
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const char * vertex_shader_source =
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"#version 450 core\n"
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"\n"
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"layout(location = 0) in vec2 inPosition;\n"
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"layout(location = 1) in vec2 inTexcoord;\n"
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"\n"
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"out vec2 texcoord;\n"
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"\n"
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"void main() {\n"
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" gl_Position = vec4(inPosition, 0.0, 1.0);\n"
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" texcoord = inTexcoord;\n"
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"}\n" ;
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const char * fragment_shader_source =
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"#version 450 core\n"
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"\n"
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"out vec4 FragColor;\n"
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"layout(binding = 0) uniform sampler2D tex;\n"
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"in vec2 texcoord;\n"
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"\n"
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"void main() {\n"
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" FragColor = texture(tex, texcoord);\n"
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" //FragColor = vec4(texcoord, 0.0, 1.0);\n"
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"}\n" ;
|
@@ -1,5 +1,72 @@
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#include "glad/glad.h"
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#include "opengl_output_device.h"
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#include "glsl_shader.glsl"
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#include "stdlib.h"
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#include "core/src/instance/gryphn_instance.h"
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gnReturnCode createOpenGLOutputDevice(gnInstanceHandle instance, gnOutputDeviceHandle device, gnOutputDeviceInfo deviceInfo) { return GN_SUCCESS; }
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gnReturnCode createOpenGLOutputDevice(gnInstanceHandle instance, gnOutputDeviceHandle device, gnOutputDeviceInfo deviceInfo) {
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int success;
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char infoLog[512];
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device->outputDevice = malloc(sizeof(gnPlatformOutputDevice));
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float vertices[] = {
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-1.0f, 1.0f, 0.0f, 0.0f,
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-1.0f, -1.0f, 0.0f, 1.0f,
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1.0f, -1.0f, 1.0f, 1.0f,
|
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-1.0f, 1.0f, 0.0f, 0.0f,
|
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1.0f, 1.0f, 1.0f, 0.0f,
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1.0f, -1.0f, 1.0f, 1.0f,
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};
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glCreateBuffers(1, &device->outputDevice->buffer);
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glBindBuffer(GL_ARRAY_BUFFER, device->outputDevice->buffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (void*)0);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (void*)(sizeof(float) * 2));
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glEnableVertexAttribArray(1);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
|
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|
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unsigned int vertexShader;
|
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vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
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glShaderSource(vertexShader, 1, &vertex_shader_source, NULL);
|
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glCompileShader(vertexShader);
|
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|
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glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
|
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if(!success) {
|
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glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
|
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gnDebuggerSetErrorMessage(instance->debugger, (gnMessageData){
|
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.message = gnCreateString(infoLog)
|
||||
});
|
||||
}
|
||||
|
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unsigned int fragmentShader;
|
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fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
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glShaderSource(fragmentShader, 1, &fragment_shader_source, NULL);
|
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glCompileShader(fragmentShader);
|
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glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
|
||||
if(!success) {
|
||||
glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
|
||||
gnDebuggerSetErrorMessage(instance->debugger, (gnMessageData){
|
||||
.message = gnCreateString(infoLog)
|
||||
});
|
||||
}
|
||||
|
||||
device->outputDevice->shaderProgram = glCreateProgram();
|
||||
glAttachShader(device->outputDevice->shaderProgram, vertexShader);
|
||||
glAttachShader(device->outputDevice->shaderProgram, fragmentShader);
|
||||
glLinkProgram(device->outputDevice->shaderProgram);
|
||||
glGetProgramiv(device->outputDevice->shaderProgram, GL_LINK_STATUS, &success);
|
||||
if(!success) {
|
||||
glGetProgramInfoLog(device->outputDevice->shaderProgram, 512, NULL, infoLog);
|
||||
gnDebuggerSetErrorMessage(instance->debugger, (gnMessageData){
|
||||
.message = gnCreateString(infoLog)
|
||||
});
|
||||
}
|
||||
|
||||
return GN_SUCCESS;
|
||||
}
|
||||
void waitForOpenGLDevice(const gnOutputDeviceHandle device) {}
|
||||
void destroyOpenGLOutputDevice(gnOutputDeviceHandle device) {}
|
||||
|
@@ -1,7 +1,9 @@
|
||||
#pragma once
|
||||
#include <output_device/gryphn_output_device.h>
|
||||
|
||||
typedef struct gnPlatformOutputDevice_t {} gnPlatformOutputDevice;
|
||||
typedef struct gnPlatformOutputDevice_t {
|
||||
unsigned int buffer, shaderProgram;
|
||||
} gnPlatformOutputDevice;
|
||||
|
||||
gnReturnCode createOpenGLOutputDevice(gnInstanceHandle instance, gnOutputDeviceHandle device, gnOutputDeviceInfo deviceInfo);
|
||||
void waitForOpenGLDevice(const gnOutputDeviceHandle device);
|
||||
|
@@ -24,7 +24,6 @@ gnReturnCode openglCreateFramebuffer(gnFramebuffer framebuffer, gnDevice device,
|
||||
});
|
||||
return GN_FAILED_CREATE_OBJECT;
|
||||
}
|
||||
|
||||
}
|
||||
return GN_SUCCESS;
|
||||
}
|
||||
|
@@ -1,5 +1,8 @@
|
||||
#include "opengl_graphics_pipeline.h"
|
||||
#include "shaders/opengl_shader_module.h"
|
||||
#include "core/src/instance/gryphn_instance.h"
|
||||
|
||||
#include "stdio.h"
|
||||
|
||||
gnReturnCode openglCreateGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info) {
|
||||
graphicsPipeline->graphicsPipeline = malloc(sizeof(gnPlatformGraphicsPipeline));
|
||||
@@ -7,6 +10,40 @@ gnReturnCode openglCreateGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, g
|
||||
for (int i = 0; i < info.shaderModuleCount; i++)
|
||||
glAttachShader(graphicsPipeline->graphicsPipeline->program, info.shaderModules[i]->shaderModule->id);
|
||||
glLinkProgram(graphicsPipeline->graphicsPipeline->program);
|
||||
GLint linked;
|
||||
glGetProgramiv(graphicsPipeline->graphicsPipeline->program, GL_LINK_STATUS, &linked);
|
||||
if (!linked) {
|
||||
GLchar infoLog[512];
|
||||
glGetProgramInfoLog(graphicsPipeline->graphicsPipeline->program, 512, NULL, infoLog);
|
||||
gnDebuggerSetErrorMessage(device->instance->debugger, (gnMessageData){
|
||||
.message = gnCreateString(infoLog)
|
||||
});
|
||||
} else {
|
||||
gnDebuggerSetVerboseMessage(&device->instance->debugger, (gnMessageData){
|
||||
.message = gnCreateString("Successfully linked program")
|
||||
});
|
||||
}
|
||||
|
||||
glCreateVertexArrays(1, &graphicsPipeline->graphicsPipeline->vertexArrayObject);
|
||||
|
||||
glVertexArrayAttribFormat(graphicsPipeline->graphicsPipeline->vertexArrayObject, 0, 3, GL_FLOAT, GL_FALSE, 0);
|
||||
glVertexArrayAttribBinding(graphicsPipeline->graphicsPipeline->vertexArrayObject, 0, 0);
|
||||
|
||||
// Attribute 1: texcoord (2 floats)
|
||||
glVertexArrayAttribFormat(graphicsPipeline->graphicsPipeline->vertexArrayObject, 1, 2, GL_FLOAT, GL_FALSE, sizeof(float)*3);
|
||||
glVertexArrayAttribBinding(graphicsPipeline->graphicsPipeline->vertexArrayObject, 1, 0);
|
||||
|
||||
// Attribute 2: color (3 floats)
|
||||
glVertexArrayAttribFormat(graphicsPipeline->graphicsPipeline->vertexArrayObject, 2, 3, GL_FLOAT, GL_FALSE, sizeof(float)*5);
|
||||
glVertexArrayAttribBinding(graphicsPipeline->graphicsPipeline->vertexArrayObject, 2, 0);
|
||||
|
||||
graphicsPipeline->graphicsPipeline->stride = (sizeof(float) * 8);
|
||||
|
||||
// Enable them
|
||||
glEnableVertexArrayAttrib(graphicsPipeline->graphicsPipeline->vertexArrayObject, 0);
|
||||
glEnableVertexArrayAttrib(graphicsPipeline->graphicsPipeline->vertexArrayObject, 1);
|
||||
glEnableVertexArrayAttrib(graphicsPipeline->graphicsPipeline->vertexArrayObject, 2);
|
||||
|
||||
return GN_SUCCESS;
|
||||
}
|
||||
void openglDestroyGraphicsPipeline(gnGraphicsPipeline graphicsPipeline) {
|
||||
|
@@ -4,6 +4,9 @@
|
||||
|
||||
typedef struct gnPlatformGraphicsPipeline_t {
|
||||
GLuint program;
|
||||
|
||||
GLuint vertexArrayObject;
|
||||
GLsizei stride;
|
||||
} gnPlatformGraphicsPipeline;
|
||||
|
||||
gnReturnCode openglCreateGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info);
|
||||
|
35
projects/apis/opengl/src/present/opengl_present.c
Normal file
35
projects/apis/opengl/src/present/opengl_present.c
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "opengl_present.h"
|
||||
#include "presentation_queue/opengl_presentation_queue.h"
|
||||
#include "device/opengl_output_device.h"
|
||||
#include "surface/opengl_surface.h"
|
||||
|
||||
gnReturnCode openglPresent(gnOutputDeviceHandle device, gnPresentInfo info) {
|
||||
for (uint32_t i =0 ; i < info.presentationQueueCount; i++) {
|
||||
uint32_tArrayListAdd(info.presentationQueues[i]->presentationQueue->avaliableTextures, info.imageIndices[i]);
|
||||
|
||||
glBindVertexArray(0);
|
||||
|
||||
if (info.presentationQueues[i]->presentationQueue->format == GL_SRGB8_ALPHA8) glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
|
||||
glUseProgram(device->outputDevice->shaderProgram);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, device->outputDevice->buffer);
|
||||
glBindTexture(GL_TEXTURE_2D, GLuintArrayListAt(info.presentationQueues[i]->presentationQueue->textures, info.imageIndices[i]));
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glUseProgram(0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
swapBuffers(info.presentationQueues[i]->info.surface);
|
||||
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
}
|
||||
|
||||
// for (uint32_t i = 0; i < info.presentationQueueCount; i++) {
|
||||
// if (info.presentationQueues[i]->info.imageSize.x != info.presentationQueues[i]->info.surface->windowSurface->layer.drawableSize.width ||
|
||||
// info.presentationQueues[i]->info.imageSize.y != info.presentationQueues[i]->info.surface->windowSurface->layer.drawableSize.height) {
|
||||
// return GN_SUBOPTIMAL_PRESENTATION_QUEUE;
|
||||
// }
|
||||
// }
|
||||
|
||||
return GN_SUCCESS;
|
||||
}
|
4
projects/apis/opengl/src/present/opengl_present.h
Normal file
4
projects/apis/opengl/src/present/opengl_present.h
Normal file
@@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
#include "core/src/present/gryphn_present.h"
|
||||
|
||||
gnReturnCode openglPresent(gnOutputDeviceHandle device, gnPresentInfo info);
|
@@ -9,6 +9,7 @@ gnReturnCode createOpenGLPresentationQueue(gnPresentationQueueHandle presentatio
|
||||
presentationQueue->images = malloc(sizeof(gnTexture) * presentationInfo.minImageCount);
|
||||
presentationQueue->presentationQueue->textures = GLuintArrayListCreate();
|
||||
presentationQueue->presentationQueue->avaliableTextures = uint32_tArrayListCreate();
|
||||
presentationQueue->presentationQueue->format = glGryphnFormatToOpenGLInternalFormat(presentationInfo.format.format);
|
||||
for (int i = 0; i < presentationInfo.minImageCount; i++) {
|
||||
presentationQueue->images[i] = malloc(sizeof(struct gnTexture_t));
|
||||
presentationQueue->images[i]->texture = malloc(sizeof(gnPlatformTexture));
|
||||
|
@@ -7,6 +7,7 @@ GN_ARRAY_LIST_HEADER(GLuint);
|
||||
typedef struct gnPlatformPresentationQueue_t {
|
||||
GLuintArrayList textures;
|
||||
uint32_tArrayList avaliableTextures;
|
||||
GLenum format;
|
||||
} gnPlatformPresentationQueue_t;
|
||||
|
||||
gnReturnCode createOpenGLPresentationQueue(gnPresentationQueueHandle presentationQueue, gnOutputDeviceHandle device, gnPresentationQueueInfo presentationInfo);
|
||||
|
@@ -26,7 +26,7 @@ gnReturnCode openglCreateRenderPass(gnRenderPassDescriptor renderPass, gnDevice
|
||||
.storeOperation = info.attachmentInfos[attachmentIndex].storeOperation,
|
||||
.attachmentIndex = attachmentIndex,
|
||||
.resolveAttachmentIndex = resolveAttachmentIndex,
|
||||
.format = glGryphnFormatToOpenGLFormat(info.attachmentInfos[attachmentIndex].format)
|
||||
.format = glGryphnFormatToOpenGLInternalFormat(info.attachmentInfos[attachmentIndex].format)
|
||||
};
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ gnReturnCode openglCreateRenderPass(gnRenderPassDescriptor renderPass, gnDevice
|
||||
uint32_t depthAttachmentIndex = info.subpassInfos[i].depthAttachment->index;
|
||||
renderPass->renderPassDescriptor->subpasses[i].depthAttachment = (gnDepthAttachment){
|
||||
.index = depthAttachmentIndex,
|
||||
.format = glGryphnFormatToOpenGLFormat(info.attachmentInfos[depthAttachmentIndex].format),
|
||||
.format = glGryphnFormatToOpenGLInternalFormat(info.attachmentInfos[depthAttachmentIndex].format),
|
||||
.loadOperation = info.attachmentInfos[depthAttachmentIndex].loadOperation,
|
||||
.storeOperation = info.attachmentInfos[depthAttachmentIndex].storeOperation,
|
||||
};
|
||||
|
@@ -8,7 +8,7 @@ typedef struct glColorAttachment {
|
||||
gnLoadOperation loadOperation;
|
||||
gnStoreOperation storeOperation;
|
||||
|
||||
GLint format;
|
||||
GLenum format;
|
||||
uint32_t attachmentIndex;
|
||||
int resolveAttachmentIndex; // -1 = no attachment
|
||||
} glColorAttachment;
|
||||
|
@@ -4,6 +4,8 @@
|
||||
#include "instance/gryphn_instance.h"
|
||||
#include "stdlib.h"
|
||||
|
||||
#include "stdio.h"
|
||||
|
||||
GLenum gnShaderTypeToGLEnum(gnShaderModuleStage stage) {
|
||||
switch (stage) {
|
||||
case GN_VERTEX_SHADER_MODULE: return GL_VERTEX_SHADER;
|
||||
@@ -25,6 +27,7 @@ gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gn
|
||||
|
||||
module->shaderModule->id = glCreateShader(gnShaderTypeToGLEnum(shaderModuleInfo.stage));
|
||||
const char* source = module->shaderModule->shader.source;
|
||||
printf("Shader Source %s\n", source);
|
||||
glShaderSource(module->shaderModule->id, 1, &source, NULL);
|
||||
glCompileShader(module->shaderModule->id);
|
||||
|
||||
|
@@ -89,6 +89,10 @@ gnUInt2 getWindowSize(gnPlatformWindowSurface* surface) {
|
||||
return (gnUInt2){ attr.width, attr.height };
|
||||
}
|
||||
|
||||
void swapBuffers(gnWindowSurface surface) {
|
||||
glXSwapBuffers(surface->windowSurface->display, surface->windowSurface->window);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef GN_WINFDOW_WAYLAND
|
||||
@@ -105,11 +109,11 @@ gnSurfaceDetails genOpenGLSurfaceDetails(
|
||||
surfaceDetails.formatCount = 1;
|
||||
surfaceDetails.formats = malloc(sizeof(gnSurfaceFormat) * 2);
|
||||
surfaceDetails.formats[0] = (gnSurfaceFormat){
|
||||
.format = GN_FORMAT_RGBA8,
|
||||
.format = GN_FORMAT_RGBA8_SRGB,
|
||||
.colorSpace = GN_COLOR_SPACE_SRGB_NONLINEAR
|
||||
};
|
||||
surfaceDetails.formats[1] = (gnSurfaceFormat){
|
||||
.format = GN_FORMAT_RGBA8_SRGB,
|
||||
.format = GN_FORMAT_RGBA8,
|
||||
.colorSpace = GN_COLOR_SPACE_SRGB_NONLINEAR
|
||||
};
|
||||
|
||||
|
@@ -15,6 +15,7 @@ gnReturnCode createGLXContext(gnWindowSurfaceHandle windowSurface, gnInstanceHan
|
||||
#endif
|
||||
|
||||
gnUInt2 getWindowSize(gnPlatformWindowSurface* surface);
|
||||
void swapBuffers(gnWindowSurface surface);
|
||||
gnSurfaceDetails genOpenGLSurfaceDetails(gnWindowSurfaceHandle windowSurface, gnPhysicalDevice device);
|
||||
void destroyOpenGLSurface(gnWindowSurface surface);
|
||||
|
||||
|
@@ -18,7 +18,9 @@ gnReturnCode openglCreateTexture(gnTexture texture, gnDevice device, const gnTex
|
||||
);
|
||||
return GN_SUCCESS;
|
||||
}
|
||||
#include "stdio.h"
|
||||
void openglTextureData(gnTextureHandle texture, void* pixelData) {
|
||||
printf("OpenGL id: %u\n", texture->texture->id);
|
||||
glTextureSubImage2D(
|
||||
texture->texture->id,
|
||||
0,
|
||||
|
Reference in New Issue
Block a user