35 lines
2.3 KiB
C
35 lines
2.3 KiB
C
#include "opengl_framebuffer.h"
|
|
#include "stdlib.h"
|
|
#include "renderpass/opengl_render_pass_descriptor.h"
|
|
#include "textures/opengl_texture.h"
|
|
#include "stdio.h"
|
|
#include "core/src/output_device/gryphn_output_device.h"
|
|
#include "core/src/instance/gryphn_instance.h"
|
|
|
|
gnReturnCode openglCreateFramebuffer(gnFramebuffer framebuffer, gnDevice device, gnFramebufferInfo info) {
|
|
framebuffer->framebuffer = malloc(sizeof(struct gnPlatformFramebuffer_t));
|
|
framebuffer->framebuffer->framebufferCount = info.renderPassDescriptor->renderPassDescriptor->subpassCount;
|
|
framebuffer->framebuffer->framebuffers = malloc(sizeof(GLuint) * info.renderPassDescriptor->renderPassDescriptor->subpassCount);
|
|
for (int i = 0; i < info.renderPassDescriptor->renderPassDescriptor->subpassCount; i++) {
|
|
glCreateFramebuffers(1, &framebuffer->framebuffer->framebuffers[i]);
|
|
for (int c = 0; c < info.renderPassDescriptor->renderPassDescriptor->subpasses[i].colorAttachmentCount; c++)
|
|
glNamedFramebufferTexture(framebuffer->framebuffer->framebuffers[i], GL_COLOR_ATTACHMENT0 + c, info.attachments[info.renderPassDescriptor->renderPassDescriptor->subpasses[i].colorAttachments[c].attachmentIndex]->texture->id, 0);
|
|
if (info.renderPassDescriptor->renderPassDescriptor->subpasses[i].depthAttachment.index >= 0)
|
|
glNamedFramebufferTexture(framebuffer->framebuffer->framebuffers[i], GL_DEPTH_STENCIL_ATTACHMENT, info.attachments[info.renderPassDescriptor->renderPassDescriptor->subpasses[i].depthAttachment.index]->texture->id, 0);
|
|
if (glCheckNamedFramebufferStatus(framebuffer->framebuffer->framebuffers[i], GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
char string[500];
|
|
snprintf(string, 500, "Failed to create OpenGL framebuffer: 0x%x\n", glCheckNamedFramebufferStatus(framebuffer->framebuffer->framebuffers[i], GL_FRAMEBUFFER));
|
|
gnDebuggerSetErrorMessage(framebuffer->device->instance->debugger, (gnMessageData){
|
|
.message = gnCreateString(string)
|
|
});
|
|
return GN_FAILED_CREATE_OBJECT;
|
|
}
|
|
}
|
|
return GN_SUCCESS;
|
|
}
|
|
void openglDestroyFramebuffer(gnFramebuffer framebuffer) {
|
|
for (int i = 0; i < framebuffer->framebuffer->framebufferCount; i++)
|
|
glDeleteFramebuffers(1, &framebuffer->framebuffer->framebuffers[i]);
|
|
free(framebuffer->framebuffer);
|
|
}
|