get the first opengl commands to be deferred
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@@ -2,7 +2,7 @@
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#include "vector"
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typedef struct openglCommandRunner_t {
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std::vector<openglFunctionBinding> commands = {};
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std::vector<std::function<void()>> commands;
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} glCommandRunner;
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GN_CPP_FUNCTION openglCommandRunner openglCreateCommandRunner() { return new glCommandRunner(); }
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@@ -16,4 +16,8 @@ GN_CPP_FUNCTION void openglDestroyCommandRunner(openglCommandRunner* runner) {
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delete runner;
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}
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void openglCommandRunnerBindFunction(openglCommandRunner runner, openglFunctionBinding binding) { runner->commands.push_back(binding); }
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void openglCommandRunnerBindFunction(openglCommandRunner runner, std::function<void()> function) {
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runner->commands.push_back(function);
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}
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// void openglCommandRunnerBindFunction(openglCommandRunner runner, openglFunctionBinding binding) { runner->commands.push_back(binding); }
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@@ -1,11 +1,14 @@
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#pragma once
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#include "utils/gryphn_cpp_function.h"
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typedef struct openglCommandRunner_t* openglCommandRunner;
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typedef void (*openglFunctionBinding)();
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GN_CPP_FUNCTION openglCommandRunner openglCreateCommandRunner();
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GN_CPP_FUNCTION void openglResetCommandRunner(openglCommandRunner runner);
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GN_CPP_FUNCTION void openglRunCommandRunner(openglCommandRunner runner);
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GN_CPP_FUNCTION void openglDestroyCommandRunner(openglCommandRunner* runner);
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void openglCommandRunnerBindFunction(openglCommandRunner runner, openglFunctionBinding binding);
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#ifdef __cplusplus
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#include "functional"
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#define openglBindFunction(expr) std::function<void()>([=]{ expr; })
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void openglCommandRunnerBindFunction(openglCommandRunner runner, std::function<void()> function);
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#endif
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@@ -2,26 +2,22 @@
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#include "opengl_commands.h"
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#include "opengl_command_runner.h"
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#include "commands/buffers/opengl_command_buffer.h"
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#include "stdio.h"
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// #include "framebuffer/opengl_framebuffer.h"
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#include "framebuffer/opengl_framebuffer.h"
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GN_CPP_FUNCTION void openglBeginRenderPass(gnCommandBuffer buffer, gnRenderPassInfo passInfo) {
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, []{
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printf("Calling func: %s\n", "Begin Render Pass");
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});
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// glBindFramebuffer(GL_FRAMEBUFFER, passInfo.framebuffer->framebuffer->framebuffers[0]);
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// glClearColor(passInfo.clearValues[0].r, passInfo.clearValues[0].g, passInfo.clearValues[0].b, passInfo.clearValues[0].a);
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// glEnable(GL_DEPTH_TEST);
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// glViewport(passInfo.offset.x, passInfo.offset.y, passInfo.size.x, passInfo.size.y);
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const char* func_name = "begin render pass";
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([passInfo]{
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glBindFramebuffer(GL_FRAMEBUFFER, passInfo.framebuffer->framebuffer->framebuffers[0]);
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glClearColor(passInfo.clearValues[0].r, passInfo.clearValues[0].g, passInfo.clearValues[0].b, passInfo.clearValues[0].a);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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glViewport(passInfo.offset.x, passInfo.offset.y, passInfo.size.x, passInfo.size.y);
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}));
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}
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GN_CPP_FUNCTION void openglEndRenderPass(gnCommandBuffer buffer) {
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, []{
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printf("Calling func: %s\n", "End Render Pass");
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});
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// glBindFramebuffer(GL_FRAMEBUFFER, 0);
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([]{
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}));
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}
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GN_CPP_FUNCTION void openglBindGraphicsPipeline(gnCommandBuffer buffer, gnGraphicsPipeline graphicsPipeline);
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GN_CPP_FUNCTION void openglSetViewport(gnCommandBuffer buffer, gnViewport viewport);
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