Update README.md
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@@ -11,6 +11,7 @@ Gryphn works to abstract away platform API functions (Vulkan, Metal, D3D11/D3D12
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- [ ] Direct 3D 12
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- [ ] Direct 3D 12
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- [ ] OpenGL
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- [ ] OpenGL
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- [ ] Software
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- [ ] Software
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* Currently working on the OpenGL backend
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# Features
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# Features
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#### Application objects
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#### Application objects
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@@ -47,6 +48,14 @@ Gryphn works to abstract away platform API functions (Vulkan, Metal, D3D11/D3D12
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- Supported APIs<br />
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- Supported APIs<br />
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- Vulkan <br />
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- Vulkan <br />
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- Metal* (metal support is buggy, fences are nonatomic so they cannot be used across multible threads) <br />
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- Metal* (metal support is buggy, fences are nonatomic so they cannot be used across multible threads) <br />
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- GN_EXT_QUEUES
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- tells vulkan when used as a backend API to stop handling queue managment and instead hand control over to the programmer
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- Supported APIs <br />
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- Vulkan <br />
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- New Objects
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- gnQueueHandle <br />
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- gnQueueTypeBits+gnQueueTypeFlags <br />
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- gnQueueFamilyProperties <br />
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# Validation
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# Validation
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Gryphn its an interesting API to work with so ive attempted to put together a somewhat comprehensive set of validation tools that will tell you what you (or I) am doing wrong. Gryphn currently has support for 2 validation layers but I plan to support more in the future <br />
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Gryphn its an interesting API to work with so ive attempted to put together a somewhat comprehensive set of validation tools that will tell you what you (or I) am doing wrong. Gryphn currently has support for 2 validation layers but I plan to support more in the future <br />
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