From 289106597c1760f7f09131487aa29ee096988527 Mon Sep 17 00:00:00 2001 From: Greg Wells Date: Wed, 16 Jul 2025 20:07:33 -0400 Subject: [PATCH] Update README.md --- README.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/README.md b/README.md index 548d90b..25c3d49 100644 --- a/README.md +++ b/README.md @@ -11,6 +11,7 @@ Gryphn works to abstract away platform API functions (Vulkan, Metal, D3D11/D3D12 - [ ] Direct 3D 12 - [ ] OpenGL - [ ] Software +* Currently working on the OpenGL backend # Features #### Application objects @@ -47,6 +48,14 @@ Gryphn works to abstract away platform API functions (Vulkan, Metal, D3D11/D3D12 - Supported APIs
- Vulkan
- Metal* (metal support is buggy, fences are nonatomic so they cannot be used across multible threads)
+- GN_EXT_QUEUES + - tells vulkan when used as a backend API to stop handling queue managment and instead hand control over to the programmer + - Supported APIs
+ - Vulkan
+ - New Objects + - gnQueueHandle
+ - gnQueueTypeBits+gnQueueTypeFlags
+ - gnQueueFamilyProperties
# Validation Gryphn its an interesting API to work with so ive attempted to put together a somewhat comprehensive set of validation tools that will tell you what you (or I) am doing wrong. Gryphn currently has support for 2 validation layers but I plan to support more in the future