create graphics queue for vulkan
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@@ -1,8 +1,8 @@
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#pragma once
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typedef enum gnReturnCode {
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GN_SUCCESS,
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GN_FAILED_TO_FIND_LIBARY,
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GN_UNSUPPORTED_BACKEND,
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GN_EXTENSION_NOT_PRESENT
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GN_SUCCESS = 0,
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GN_FAILED_TO_FIND_LIBARY = 1,
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GN_UNSUPPORTED_BACKEND = 2,
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GN_EXTENSION_NOT_PRESENT = 3
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} gnReturnCode;
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@@ -7,6 +7,7 @@
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#include <string.h>
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#include <stdio.h>
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#include <vulkan/vulkan_core.h>
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#include "vulkan_device.h"
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gnPhysicalDeviceType vulkanDeviceTypeToGryphnDeviceType(VkPhysicalDeviceType type) {
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switch (type) {
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@@ -58,6 +59,7 @@ gnReturnCode vulkanGetPhysicalDeviceProperties(gnPhysicalDevice device, gnPhysic
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}
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gnReturnCode vulkanCreateDevice(gnInstance instance, gnDeviceCreateInfo* info, gnDevice device) {
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// create a list of the vulkan extentions to enable from gryphn extententions
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const char** extensions = malloc(sizeof(const char*) * info->enabledExtensionCount);
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int realEnabledExtensionCount = 0;
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for (int i = 0; i < info->enabledExtensionCount; i++) {
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@@ -69,6 +71,27 @@ gnReturnCode vulkanCreateDevice(gnInstance instance, gnDeviceCreateInfo* info, g
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}
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}
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// find queue familes for managment (ive decided that gryphn will manage vulkan queues for you cuz fuck queue manangment)
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uint32_t graphicsFamily;
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uint32_t queueFamilyCount = 0;
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vkGetPhysicalDeviceQueueFamilyProperties(info->physicalDevice->internalData, &queueFamilyCount, NULL);
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VkQueueFamilyProperties* queueFamilyProperties = malloc(sizeof(VkQueueFamilyProperties) * queueFamilyCount);
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vkGetPhysicalDeviceQueueFamilyProperties(info->physicalDevice->internalData, &queueFamilyCount, queueFamilyProperties);
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for (int i = 0; i < queueFamilyCount; i++)
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if ((queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) == VK_QUEUE_GRAPHICS_BIT)
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graphicsFamily = i;
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float queuePriority = 1.0f;
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VkDeviceQueueCreateInfo graphicsQueueCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
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.pNext = NULL,
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.flags = 0,
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.queueFamilyIndex = graphicsFamily,
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.queueCount = 1,
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.pQueuePriorities = &queuePriority
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};
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VkPhysicalDeviceFeatures deviceFeatures = {
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};
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@@ -77,22 +100,26 @@ gnReturnCode vulkanCreateDevice(gnInstance instance, gnDeviceCreateInfo* info, g
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.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.pNext = NULL,
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.flags = 0,
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.queueCreateInfoCount = 0,
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.pQueueCreateInfos = NULL,
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.queueCreateInfoCount = 1,
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.pQueueCreateInfos = (VkDeviceQueueCreateInfo[]){ graphicsQueueCreateInfo },
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.enabledExtensionCount = realEnabledExtensionCount,
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.ppEnabledExtensionNames = extensions,
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.pEnabledFeatures = &deviceFeatures,
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};
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VkDevice vulkanDevice;
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VkResult result = vkCreateDevice(info->physicalDevice->internalData, &createInfo, NULL, &vulkanDevice);
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device->internalData = vulkanDevice;
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VkDevice vkDevice;
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VkResult result = vkCreateDevice(info->physicalDevice->internalData, &createInfo, NULL, &vkDevice);
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device->internalData = malloc(sizeof(vulkanDevice));
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((vulkanDevice*)device->internalData)->device = vkDevice;
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vkGetDeviceQueue(vkDevice, graphicsFamily, 0, &((vulkanDevice*)device->internalData)->graphicsQueue);
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device->dispatchTable.destroyDevice = vulkanDestroyDevice;
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free(extensions);
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return vulkanCodeToGryphnCode(result);
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}
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gnReturnCode vulkanDestroyDevice(gnDevice device) {
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vkDestroyDevice(device->internalData, NULL);
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vkDestroyDevice(((vulkanDevice*)device->internalData)->device, NULL);
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free(device->internalData);
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return GN_SUCCESS;
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}
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@@ -0,0 +1,7 @@
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#pragma once
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#include <vulkan/vulkan_core.h>
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typedef struct vulkanDevice {
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VkDevice device;
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VkQueue graphicsQueue;
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} vulkanDevice;
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