make gryphn create all queue familes
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@@ -1,6 +1,5 @@
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#include "gryphn_device.h"
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#include "gryphn_device.h"
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#include "instance/gryphn_instance.h"
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#include "instance/gryphn_instance.h"
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#include "stdio.h"
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#include "stdlib.h"
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#include "stdlib.h"
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gnReturnCode gnCreateDevice(gnInstance instance, gnDeviceCreateInfo* createInfo, gnDevice* device) {
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gnReturnCode gnCreateDevice(gnInstance instance, gnDeviceCreateInfo* createInfo, gnDevice* device) {
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@@ -71,26 +71,22 @@ gnReturnCode vulkanCreateDevice(gnInstance instance, gnDeviceCreateInfo* info, g
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}
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}
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}
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}
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// find queue familes for managment (ive decided that gryphn will manage vulkan queues for you cuz fuck queue manangment)
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uint32_t graphicsFamily;
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uint32_t queueFamilyCount = 0;
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uint32_t queueFamilyCount = 0;
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vkGetPhysicalDeviceQueueFamilyProperties(info->physicalDevice->internalData, &queueFamilyCount, NULL);
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vkGetPhysicalDeviceQueueFamilyProperties(info->physicalDevice->internalData, &queueFamilyCount, NULL);
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VkQueueFamilyProperties* queueFamilyProperties = malloc(sizeof(VkQueueFamilyProperties) * queueFamilyCount);
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VkQueueFamilyProperties* queueFamilyProperties = malloc(sizeof(VkQueueFamilyProperties) * queueFamilyCount);
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vkGetPhysicalDeviceQueueFamilyProperties(info->physicalDevice->internalData, &queueFamilyCount, queueFamilyProperties);
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vkGetPhysicalDeviceQueueFamilyProperties(info->physicalDevice->internalData, &queueFamilyCount, queueFamilyProperties);
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for (int i = 0; i < queueFamilyCount; i++)
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VkDeviceQueueCreateInfo* queueCreateInfos = malloc(sizeof(VkDeviceQueueCreateInfo) * queueFamilyCount);
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if ((queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) == VK_QUEUE_GRAPHICS_BIT)
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for (int i = 0; i < queueFamilyCount; i++) {
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graphicsFamily = i;
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queueCreateInfos[i] = (VkDeviceQueueCreateInfo){
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float queuePriority = 1.0f;
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VkDeviceQueueCreateInfo graphicsQueueCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
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.pNext = NULL,
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.pNext = NULL,
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.flags = 0,
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.flags = 0,
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.queueFamilyIndex = graphicsFamily,
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.queueFamilyIndex = i,
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.queueCount = 1,
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.queueCount = 1,
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.pQueuePriorities = &queuePriority
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.pQueuePriorities = (float[]){ 1.0f }
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};
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};
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}
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VkPhysicalDeviceFeatures deviceFeatures = {
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VkPhysicalDeviceFeatures deviceFeatures = {
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@@ -100,8 +96,8 @@ gnReturnCode vulkanCreateDevice(gnInstance instance, gnDeviceCreateInfo* info, g
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.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.pNext = NULL,
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.pNext = NULL,
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.flags = 0,
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.flags = 0,
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.queueCreateInfoCount = 1,
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.queueCreateInfoCount = queueFamilyCount,
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.pQueueCreateInfos = (VkDeviceQueueCreateInfo[]){ graphicsQueueCreateInfo },
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.pQueueCreateInfos = queueCreateInfos,
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.enabledExtensionCount = realEnabledExtensionCount,
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.enabledExtensionCount = realEnabledExtensionCount,
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.ppEnabledExtensionNames = extensions,
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.ppEnabledExtensionNames = extensions,
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.pEnabledFeatures = &deviceFeatures,
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.pEnabledFeatures = &deviceFeatures,
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@@ -112,7 +108,12 @@ gnReturnCode vulkanCreateDevice(gnInstance instance, gnDeviceCreateInfo* info, g
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device->internalData = malloc(sizeof(vulkanDevice));
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device->internalData = malloc(sizeof(vulkanDevice));
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((vulkanDevice*)device->internalData)->device = vkDevice;
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((vulkanDevice*)device->internalData)->device = vkDevice;
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vkGetDeviceQueue(vkDevice, graphicsFamily, 0, &((vulkanDevice*)device->internalData)->graphicsQueue);
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for (int i = 0; i < queueFamilyCount; i++) {
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if ((queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) == VK_QUEUE_GRAPHICS_BIT) {
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vkGetDeviceQueue(vkDevice, i, 0, &((vulkanDevice*)device->internalData)->graphicsQueue);
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break;
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}
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}
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device->dispatchTable.destroyDevice = vulkanDestroyDevice;
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device->dispatchTable.destroyDevice = vulkanDestroyDevice;
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free(extensions);
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free(extensions);
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@@ -3,5 +3,7 @@
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#include <vulkan/vulkan_core.h>
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#include <vulkan/vulkan_core.h>
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typedef struct vulkanDevice {
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typedef struct vulkanDevice {
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VkDevice device;
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VkDevice device;
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uint32_t queueCount;
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VkQueue graphicsQueue;
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VkQueue graphicsQueue;
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} vulkanDevice;
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} vulkanDevice;
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