make gryphn create all queue familes

This commit is contained in:
Gregory Wells
2026-05-25 18:03:38 -04:00
parent fb2aa8504f
commit 629036542a
3 changed files with 21 additions and 19 deletions
@@ -1,6 +1,5 @@
#include "gryphn_device.h" #include "gryphn_device.h"
#include "instance/gryphn_instance.h" #include "instance/gryphn_instance.h"
#include "stdio.h"
#include "stdlib.h" #include "stdlib.h"
gnReturnCode gnCreateDevice(gnInstance instance, gnDeviceCreateInfo* createInfo, gnDevice* device) { gnReturnCode gnCreateDevice(gnInstance instance, gnDeviceCreateInfo* createInfo, gnDevice* device) {
+14 -13
View File
@@ -71,26 +71,22 @@ gnReturnCode vulkanCreateDevice(gnInstance instance, gnDeviceCreateInfo* info, g
} }
} }
// find queue familes for managment (ive decided that gryphn will manage vulkan queues for you cuz fuck queue manangment)
uint32_t graphicsFamily;
uint32_t queueFamilyCount = 0; uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(info->physicalDevice->internalData, &queueFamilyCount, NULL); vkGetPhysicalDeviceQueueFamilyProperties(info->physicalDevice->internalData, &queueFamilyCount, NULL);
VkQueueFamilyProperties* queueFamilyProperties = malloc(sizeof(VkQueueFamilyProperties) * queueFamilyCount); VkQueueFamilyProperties* queueFamilyProperties = malloc(sizeof(VkQueueFamilyProperties) * queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(info->physicalDevice->internalData, &queueFamilyCount, queueFamilyProperties); vkGetPhysicalDeviceQueueFamilyProperties(info->physicalDevice->internalData, &queueFamilyCount, queueFamilyProperties);
for (int i = 0; i < queueFamilyCount; i++) VkDeviceQueueCreateInfo* queueCreateInfos = malloc(sizeof(VkDeviceQueueCreateInfo) * queueFamilyCount);
if ((queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) == VK_QUEUE_GRAPHICS_BIT) for (int i = 0; i < queueFamilyCount; i++) {
graphicsFamily = i; queueCreateInfos[i] = (VkDeviceQueueCreateInfo){
float queuePriority = 1.0f;
VkDeviceQueueCreateInfo graphicsQueueCreateInfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.pNext = NULL, .pNext = NULL,
.flags = 0, .flags = 0,
.queueFamilyIndex = graphicsFamily, .queueFamilyIndex = i,
.queueCount = 1, .queueCount = 1,
.pQueuePriorities = &queuePriority .pQueuePriorities = (float[]){ 1.0f }
}; };
}
VkPhysicalDeviceFeatures deviceFeatures = { VkPhysicalDeviceFeatures deviceFeatures = {
@@ -100,8 +96,8 @@ gnReturnCode vulkanCreateDevice(gnInstance instance, gnDeviceCreateInfo* info, g
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = NULL, .pNext = NULL,
.flags = 0, .flags = 0,
.queueCreateInfoCount = 1, .queueCreateInfoCount = queueFamilyCount,
.pQueueCreateInfos = (VkDeviceQueueCreateInfo[]){ graphicsQueueCreateInfo }, .pQueueCreateInfos = queueCreateInfos,
.enabledExtensionCount = realEnabledExtensionCount, .enabledExtensionCount = realEnabledExtensionCount,
.ppEnabledExtensionNames = extensions, .ppEnabledExtensionNames = extensions,
.pEnabledFeatures = &deviceFeatures, .pEnabledFeatures = &deviceFeatures,
@@ -112,7 +108,12 @@ gnReturnCode vulkanCreateDevice(gnInstance instance, gnDeviceCreateInfo* info, g
device->internalData = malloc(sizeof(vulkanDevice)); device->internalData = malloc(sizeof(vulkanDevice));
((vulkanDevice*)device->internalData)->device = vkDevice; ((vulkanDevice*)device->internalData)->device = vkDevice;
vkGetDeviceQueue(vkDevice, graphicsFamily, 0, &((vulkanDevice*)device->internalData)->graphicsQueue); for (int i = 0; i < queueFamilyCount; i++) {
if ((queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) == VK_QUEUE_GRAPHICS_BIT) {
vkGetDeviceQueue(vkDevice, i, 0, &((vulkanDevice*)device->internalData)->graphicsQueue);
break;
}
}
device->dispatchTable.destroyDevice = vulkanDestroyDevice; device->dispatchTable.destroyDevice = vulkanDestroyDevice;
free(extensions); free(extensions);
@@ -3,5 +3,7 @@
#include <vulkan/vulkan_core.h> #include <vulkan/vulkan_core.h>
typedef struct vulkanDevice { typedef struct vulkanDevice {
VkDevice device; VkDevice device;
uint32_t queueCount;
VkQueue graphicsQueue; VkQueue graphicsQueue;
} vulkanDevice; } vulkanDevice;