86f2ac6e5ae0cdeea0857504c8cbe2a4511ee3f6
Gryphn
Cross platform high performace rendering api
Info
Gryphn works to abstract away platform API functions (Vulkan, Metal, D3D11/D3D12, OpenGL, Software) with its own API that aims to mimic vulkans API while simplifying it and adding more utils
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Supported APIs
- Vulkan
- Metal
- Direct 3D 11
- Direct 3D 12
- OpenGL
- Software
Features
Ability to create applications that can leverage Buffers and Textures to render full 3d scenes
Plans
Improved Validation
Currently validation is always run and it discards the messages if you dont have a debugger attached, I plan to support layers like vulkan that can validation certain parts of the API
Device Features
Physical Devices dont report features that they support at all so the developer can't chose them based on features
Description
Languages
C
92.9%
Objective-C
5.4%
C++
1.1%
CMake
0.6%