Files
Gryphn/rendering_api/vulkan/src/commands/vulkan_command.cpp
2025-05-11 10:47:12 -04:00

119 lines
6.8 KiB
C++

#include "gryphn/gryphn_utils.h"
#include "core/commands/gryphn_command.h"
#include "vulkan_command_buffer.h"
#include "../graphics_pipeline/vulkan_renderpass.h"
#include "../graphics_pipeline/vulkan_graphics_pipeline.h"
#include "../vertex_buffers/vulkan_buffers.h"
#include "../push_constant/vulkan_push_constant.h"
#include "core/shaders/gryphn_shader_module.h"
#include "core/uniform_descriptor/uniform_buffer/gryphn_uniform_buffer.h"
#include "../uniform_descriptor/vulkan_uniform.h"
#include <vulkan/vulkan_core.h>
#include "../framebuffers/vulkan_framebuffer.h"
#include <array>
GN_EXPORT gnReturnCode gnCommandBufferStartFn(const gnCommandBuffer& commandBuffer) {
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = 0; // Optional
beginInfo.pInheritanceInfo = nullptr; // Optional
if (vkBeginCommandBuffer(commandBuffer.commandBuffer->commandBuffer, &beginInfo) != VK_SUCCESS) {
return GN_FAILED;
}
return GN_SUCCESS;
}
GN_EXPORT void gnCommandBeginRenderPassFn(gnCommandBuffer& commandBuffer, const gnRenderPassFrame& frame) {
gnRenderPassFrame* frameptr = const_cast<gnRenderPassFrame*>(&frame);
if (frame.renderPassFrame == nullptr) frameptr->renderPassFrame = new gnPlatformRenderPassFrame();
frameptr->renderPassFrame->renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
frameptr->renderPassFrame->renderPassInfo.renderPass = frameptr->renderPass->renderpass->renderPass;
frameptr->renderPassFrame->renderPassInfo.framebuffer = frameptr->framebuffer->framebuffer->framebuffer;
frameptr->renderPassFrame->renderPassInfo.renderArea.offset = { (int)frameptr->offset.x, (int)frameptr->offset.y };
frameptr->renderPassFrame->renderPassInfo.renderArea.extent = { frameptr->area.x, frameptr->area.y };
std::array<VkClearValue, 2> clearValues{};
clearValues[0].color = {{frame.clearColor.r / 255.0f, frame.clearColor.g / 255.0f, frame.clearColor.b / 255.0f, frame.clearColor.a}};
clearValues[1].depthStencil = {1.0f, 0};
frame.renderPassFrame->renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
frame.renderPassFrame->renderPassInfo.pClearValues = clearValues.data();
vkCmdBeginRenderPass(commandBuffer.commandBuffer->commandBuffer, &frame.renderPassFrame->renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
}
GN_EXPORT void gnCommandSetGraphicsPipelineFn(const gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline) {
vkCmdBindPipeline(commandBuffer.commandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline.graphicsPipeline->graphicsPipeline);
}
GN_EXPORT void gnCommandSetViewportFn(const gnCommandBuffer& commandBuffer, gnViewportDescriptionData data) {
commandBuffer.commandBuffer->viewport.x = data.offset.x;
commandBuffer.commandBuffer->viewport.y = data.offset.y;
commandBuffer.commandBuffer->viewport.width = data.size.x;
commandBuffer.commandBuffer->viewport.height = data.size.y;
commandBuffer.commandBuffer->viewport.minDepth = data.depth.a;
commandBuffer.commandBuffer->viewport.maxDepth = data.depth.b;
vkCmdSetViewport(commandBuffer.commandBuffer->commandBuffer, 0, 1, &commandBuffer.commandBuffer->viewport);
}
GN_EXPORT void gnCommandSetScissorFn(const gnCommandBuffer& commandBuffer, gnScissorDescriptionData data) {
commandBuffer.commandBuffer->scissor.offset = {(int)data.offset.x, (int)data.offset.y};
commandBuffer.commandBuffer->scissor.extent = { data.extent.x, data.extent.y };
vkCmdSetScissor(commandBuffer.commandBuffer->commandBuffer, 0, 1, &commandBuffer.commandBuffer->scissor);
}
GN_EXPORT void gnCommandBindBufferFn(const gnCommandBuffer& commandBuffer, const gnBuffer& buffer) {
if (buffer.bufferType == GN_VERTEX_BUFFER) {
VkBuffer vertexBuffers[] = {buffer.buffer->buffer};
VkDeviceSize offsets[] = {0};
vkCmdBindVertexBuffers(commandBuffer.commandBuffer->commandBuffer, 0, 1, vertexBuffers, offsets);
} else {
VkIndexType type;
if (buffer.dataType == GN_UINT8) { /* TODO: switch to vulkan 1.4 */ }
if (buffer.dataType == GN_UINT16) { type = VK_INDEX_TYPE_UINT16; /* TODO: switch to vulkan 1.4 */ }
if (buffer.dataType == GN_UINT32) { type = VK_INDEX_TYPE_UINT32; /* TODO: switch to vulkan 1.4 */ }
vkCmdBindIndexBuffer(commandBuffer.commandBuffer->commandBuffer, buffer.buffer->buffer, 0, type);
}
}
GN_EXPORT void gnCommandDrawFn(const gnCommandBuffer& commandBuffer, int vertexCount, int instanceCount, int firstVertex, int firstInstance) {
vkCmdDraw(commandBuffer.commandBuffer->commandBuffer, vertexCount, instanceCount, firstVertex, firstInstance);
}
GN_EXPORT void gnCommandDrawIndexedFn(const gnCommandBuffer& commandBuffer, gnUInt indexCount, gnUInt instanceCount, gnUInt firstIndex, gnInt vertexOffset, gnUInt firstInstance) {
vkCmdDrawIndexed(commandBuffer.commandBuffer->commandBuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
}
GN_EXPORT void gnCommandBindBufferUniformFn(const gnCommandBuffer& commandBuffer, gnGraphicsPipeline& graphicsPipeline, gnBufferUniform& uniformBuffer, gnInt set) {
vkCmdBindDescriptorSets(
commandBuffer.commandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
graphicsPipeline.graphicsPipeline->pipelineLayout, set, 1,
&uniformBuffer.uniform->uniform->descriptorSets[uniformBuffer.index], 0, nullptr
);
}
GN_EXPORT void gnCommandBindSamplerUniformFn(const gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline, const gnSamplerUniform& sampler, gnInt set) {
vkCmdBindDescriptorSets(
commandBuffer.commandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
graphicsPipeline.graphicsPipeline->pipelineLayout, set, 1,
&sampler.uniform->uniform->descriptorSets[sampler.index], 0, nullptr
);
}
GN_EXPORT void gnCommandPushConstantFn(gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline, const gnPushConstant& pushConstant, void* data) {
int stageBit = 0;
if (gnContainsShaderStage(pushConstant.stage, GN_VERTEX_SHADER_MODULE)) stageBit |= VK_SHADER_STAGE_VERTEX_BIT;
if (gnContainsShaderStage(pushConstant.stage, GN_FRAGMENT_SHADER_MODULE)) stageBit |= VK_SHADER_STAGE_FRAGMENT_BIT;
vkCmdPushConstants(commandBuffer.commandBuffer->commandBuffer,
graphicsPipeline.graphicsPipeline->pipelineLayout,
stageBit, pushConstant.offset, pushConstant.size, data);
}
GN_EXPORT void gnCommandEndRenderPassFn(const gnCommandBuffer& commandBuffer) {
vkCmdEndRenderPass(commandBuffer.commandBuffer->commandBuffer);
}
GN_EXPORT gnReturnCode gnCommandBufferEndFn(const gnCommandBuffer& commandBuffer) {
if (vkEndCommandBuffer(commandBuffer.commandBuffer->commandBuffer) != VK_SUCCESS) {
return GN_FAILED;
}
return GN_SUCCESS;
}