#include "gryphn/gryphn_utils.h" #include "core/commands/gryphn_command.h" #include "vulkan_command_buffer.h" #include "../graphics_pipeline/vulkan_renderpass.h" #include "../graphics_pipeline/vulkan_graphics_pipeline.h" #include "../vertex_buffers/vulkan_buffers.h" #include "../push_constant/vulkan_push_constant.h" #include "core/shaders/gryphn_shader_module.h" #include "core/uniform_descriptor/uniform_buffer/gryphn_uniform_buffer.h" #include "../uniform_descriptor/vulkan_uniform.h" #include #include "../framebuffers/vulkan_framebuffer.h" #include GN_EXPORT gnReturnCode gnCommandBufferStartFn(const gnCommandBuffer& commandBuffer) { VkCommandBufferBeginInfo beginInfo{}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = 0; // Optional beginInfo.pInheritanceInfo = nullptr; // Optional if (vkBeginCommandBuffer(commandBuffer.commandBuffer->commandBuffer, &beginInfo) != VK_SUCCESS) { return GN_FAILED; } return GN_SUCCESS; } GN_EXPORT void gnCommandBeginRenderPassFn(gnCommandBuffer& commandBuffer, const gnRenderPassFrame& frame) { gnRenderPassFrame* frameptr = const_cast(&frame); if (frame.renderPassFrame == nullptr) frameptr->renderPassFrame = new gnPlatformRenderPassFrame(); frameptr->renderPassFrame->renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; frameptr->renderPassFrame->renderPassInfo.renderPass = frameptr->renderPass->renderpass->renderPass; frameptr->renderPassFrame->renderPassInfo.framebuffer = frameptr->framebuffer->framebuffer->framebuffer; frameptr->renderPassFrame->renderPassInfo.renderArea.offset = { (int)frameptr->offset.x, (int)frameptr->offset.y }; frameptr->renderPassFrame->renderPassInfo.renderArea.extent = { frameptr->area.x, frameptr->area.y }; std::array clearValues{}; clearValues[0].color = {{frame.clearColor.r / 255.0f, frame.clearColor.g / 255.0f, frame.clearColor.b / 255.0f, frame.clearColor.a}}; clearValues[1].depthStencil = {1.0f, 0}; frame.renderPassFrame->renderPassInfo.clearValueCount = static_cast(clearValues.size()); frame.renderPassFrame->renderPassInfo.pClearValues = clearValues.data(); vkCmdBeginRenderPass(commandBuffer.commandBuffer->commandBuffer, &frame.renderPassFrame->renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); } GN_EXPORT void gnCommandSetGraphicsPipelineFn(const gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline) { vkCmdBindPipeline(commandBuffer.commandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline.graphicsPipeline->graphicsPipeline); } GN_EXPORT void gnCommandSetViewportFn(const gnCommandBuffer& commandBuffer, gnViewportDescriptionData data) { commandBuffer.commandBuffer->viewport.x = data.offset.x; commandBuffer.commandBuffer->viewport.y = data.offset.y; commandBuffer.commandBuffer->viewport.width = data.size.x; commandBuffer.commandBuffer->viewport.height = data.size.y; commandBuffer.commandBuffer->viewport.minDepth = data.depth.a; commandBuffer.commandBuffer->viewport.maxDepth = data.depth.b; vkCmdSetViewport(commandBuffer.commandBuffer->commandBuffer, 0, 1, &commandBuffer.commandBuffer->viewport); } GN_EXPORT void gnCommandSetScissorFn(const gnCommandBuffer& commandBuffer, gnScissorDescriptionData data) { commandBuffer.commandBuffer->scissor.offset = {(int)data.offset.x, (int)data.offset.y}; commandBuffer.commandBuffer->scissor.extent = { data.extent.x, data.extent.y }; vkCmdSetScissor(commandBuffer.commandBuffer->commandBuffer, 0, 1, &commandBuffer.commandBuffer->scissor); } GN_EXPORT void gnCommandBindBufferFn(const gnCommandBuffer& commandBuffer, const gnBuffer& buffer) { if (buffer.bufferType == GN_VERTEX_BUFFER) { VkBuffer vertexBuffers[] = {buffer.buffer->buffer}; VkDeviceSize offsets[] = {0}; vkCmdBindVertexBuffers(commandBuffer.commandBuffer->commandBuffer, 0, 1, vertexBuffers, offsets); } else { VkIndexType type; if (buffer.dataType == GN_UINT8) { /* TODO: switch to vulkan 1.4 */ } if (buffer.dataType == GN_UINT16) { type = VK_INDEX_TYPE_UINT16; /* TODO: switch to vulkan 1.4 */ } if (buffer.dataType == GN_UINT32) { type = VK_INDEX_TYPE_UINT32; /* TODO: switch to vulkan 1.4 */ } vkCmdBindIndexBuffer(commandBuffer.commandBuffer->commandBuffer, buffer.buffer->buffer, 0, type); } } GN_EXPORT void gnCommandDrawFn(const gnCommandBuffer& commandBuffer, int vertexCount, int instanceCount, int firstVertex, int firstInstance) { vkCmdDraw(commandBuffer.commandBuffer->commandBuffer, vertexCount, instanceCount, firstVertex, firstInstance); } GN_EXPORT void gnCommandDrawIndexedFn(const gnCommandBuffer& commandBuffer, gnUInt indexCount, gnUInt instanceCount, gnUInt firstIndex, gnInt vertexOffset, gnUInt firstInstance) { vkCmdDrawIndexed(commandBuffer.commandBuffer->commandBuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); } GN_EXPORT void gnCommandBindBufferUniformFn(const gnCommandBuffer& commandBuffer, gnGraphicsPipeline& graphicsPipeline, gnBufferUniform& uniformBuffer, gnInt set) { vkCmdBindDescriptorSets( commandBuffer.commandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline.graphicsPipeline->pipelineLayout, set, 1, &uniformBuffer.uniform->uniform->descriptorSets[uniformBuffer.index], 0, nullptr ); } GN_EXPORT void gnCommandBindSamplerUniformFn(const gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline, const gnSamplerUniform& sampler, gnInt set) { vkCmdBindDescriptorSets( commandBuffer.commandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline.graphicsPipeline->pipelineLayout, set, 1, &sampler.uniform->uniform->descriptorSets[sampler.index], 0, nullptr ); } GN_EXPORT void gnCommandPushConstantFn(gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline, const gnPushConstant& pushConstant, void* data) { int stageBit = 0; if (gnContainsShaderStage(pushConstant.stage, GN_VERTEX_SHADER_MODULE)) stageBit |= VK_SHADER_STAGE_VERTEX_BIT; if (gnContainsShaderStage(pushConstant.stage, GN_FRAGMENT_SHADER_MODULE)) stageBit |= VK_SHADER_STAGE_FRAGMENT_BIT; vkCmdPushConstants(commandBuffer.commandBuffer->commandBuffer, graphicsPipeline.graphicsPipeline->pipelineLayout, stageBit, pushConstant.offset, pushConstant.size, data); } GN_EXPORT void gnCommandEndRenderPassFn(const gnCommandBuffer& commandBuffer) { vkCmdEndRenderPass(commandBuffer.commandBuffer->commandBuffer); } GN_EXPORT gnReturnCode gnCommandBufferEndFn(const gnCommandBuffer& commandBuffer) { if (vkEndCommandBuffer(commandBuffer.commandBuffer->commandBuffer) != VK_SUCCESS) { return GN_FAILED; } return GN_SUCCESS; }