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6 Commits

Author SHA1 Message Date
Gregory Wells
0c89bdb791 bind texture uniforms 2025-08-19 22:20:53 -04:00
Gregory Wells
c7ae6532fd update uniforms properly 2025-08-19 22:18:55 -04:00
Gregory Wells
18ec089ebc copy set map to graphics pipeline 2025-08-19 22:18:44 -04:00
Gregory Wells
0c0988b75a redo shader mapping 2025-08-19 22:15:24 -04:00
Gregory Wells
01de997df5 fix buffer binding on OpenGL 2025-08-19 21:43:12 -04:00
Gregory Wells
380c5d056f flip framebuffer 2025-08-19 20:41:45 -04:00
13 changed files with 113 additions and 65 deletions

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@@ -10,6 +10,9 @@ gnReturnCode openglCommandPoolAllocateCommandBuffers(gnCommandBufferHandle* comm
commandBuffers[i]->commandBuffer = &pool->commandPool->commandBuffers[c];
commandBuffers[i]->commandBuffer->commmandRunner = openglCreateCommandRunner();
commandBuffers[i]->commandBuffer->boundVertexBuffer = GN_NULL_HANDLE;
commandBuffers[i]->commandBuffer->boundIndexBuffer = GN_NULL_HANDLE;
// glGenBuffers(1, &commandBuffers[i]->commandBuffer->vertexBuffer);
// glBindBuffer(GL_ARRAY_BUFFER, commandBuffers[i]->commandBuffer->vertexBuffer);
// glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);

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@@ -7,6 +7,7 @@ typedef struct gnPlatformCommandBuffer_t {
int index;
openglCommandRunner commmandRunner;
gnGraphicsPipeline boundGraphicsPipeline;
gnBuffer boundVertexBuffer, boundIndexBuffer;
} gnPlatformCommandBuffer;
gnReturnCode openglCommandPoolAllocateCommandBuffers(gnCommandBufferHandle* commandBuffers, uint32_t count, gnCommandPoolHandle pool);

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@@ -7,6 +7,8 @@
#include "buffer/opengl_buffer.h"
#include "graphics_pipeline/opengl_graphics_pipeline.h"
#include "renderpass/opengl_render_pass_descriptor.h"
#include "uniforms/uniform/opengl_uniform.h"
#include "textures/opengl_texture.h"
GN_CPP_FUNCTION void openglBeginRenderPass(gnCommandBuffer buffer, gnRenderPassInfo sPassInfo) {
gnRenderPassInfo passInfo = sPassInfo;
@@ -36,8 +38,17 @@ GN_CPP_FUNCTION void openglBindGraphicsPipeline(gnCommandBuffer commandBuffer, g
gnCommandBuffer buffer = commandBuffer;
openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([buffer, pipeline]{
buffer->commandBuffer->boundGraphicsPipeline = pipeline;
glBindVertexArray(buffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->vertexArrayObject);
if (buffer->commandBuffer->boundVertexBuffer != GN_NULL_HANDLE)
glVertexArrayVertexBuffer(
buffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->vertexArrayObject, 0,
buffer->commandBuffer->boundVertexBuffer->buffer->id, 0,
buffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->stride
);
if (buffer->commandBuffer->boundIndexBuffer != GN_NULL_HANDLE)
glVertexArrayElementBuffer(buffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->vertexArrayObject, buffer->commandBuffer->boundIndexBuffer->buffer->id);
glUseProgram(buffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->program);
}));
}
@@ -54,12 +65,14 @@ GN_CPP_FUNCTION void openglBindBuffer(gnCommandBufferHandle buffer, gnBufferHand
openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([bType, bBuffer, bBufferToBind]{
if (bType == GN_VERTEX_BUFFER) {
bBuffer->commandBuffer->boundVertexBuffer = bBufferToBind;
glVertexArrayVertexBuffer(
bBuffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->vertexArrayObject, 0,
bBufferToBind->buffer->id, 0,
bBuffer->commandBuffer->boundVertexBuffer->buffer->id, 0,
bBuffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->stride
);
} else if (bType == GN_INDEX_BUFFER) {
bBuffer->commandBuffer->boundIndexBuffer = bBufferToBind;
glVertexArrayElementBuffer(bBuffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->vertexArrayObject, bBufferToBind->buffer->id);
}
}));
@@ -70,7 +83,6 @@ GN_CPP_FUNCTION void openglDraw(gnCommandBuffer buffer, int sVertexCount, int sF
glDrawArraysInstancedBaseInstance(GL_TRIANGLES, firstVertex, vertexCount, instanceCount, firstInstance);
}));
}
// #include "stdio.h"
GN_CPP_FUNCTION void openglDrawIndexed(gnCommandBufferHandle sBuffer, gnIndexType sType, int sIndexCount, int sFirstIndex, int sVertexOffset, int sInstanceCount, int sFirstInstance) {
gnCommandBuffer buffer = sBuffer;
gnIndexType type = sType;
@@ -79,10 +91,19 @@ GN_CPP_FUNCTION void openglDrawIndexed(gnCommandBufferHandle sBuffer, gnIndexTyp
glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLES, indexCount, (type == GN_UINT16) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(sizeof(GLuint) * firstIndex), instanceCount, vertexOffset, firstInstance);
}));
}
GN_CPP_FUNCTION void openglBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set, uint32_t dynamicOffsetCount, uint32_t* dynamicOffsets) {
openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([]{
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 5);
GN_CPP_FUNCTION void openglBindUniform(gnCommandBufferHandle sBuffer, gnUniform sUniform, uint32_t sSet, uint32_t dynamicOffsetCount, uint32_t* dynamicOffsets) {
gnCommandBufferHandle buffer = sBuffer;
gnUniform uniform = sUniform;
uint32_t set = sSet;
openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, std::function<void()>([buffer, uniform, set]{
for (int i = 0; i < MAX_OPENGL_BINDINGS; i++) {
if (!uniform->uniform->bindings[i].isUpdated) continue;
if (uniform->uniform->bindings[i].type == gl_image) {
glActiveTexture(GL_TEXTURE0 + buffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->setMap[set].bindings[uniform->uniform->bindings[i].image_info.binding]);
glBindTexture(GL_TEXTURE_2D, uniform->uniform->bindings[i].image_info.texture->texture->id);
}
}
}));
}
GN_CPP_FUNCTION void openglPushConstant(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data) {

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@@ -10,13 +10,13 @@ gnReturnCode createOpenGLOutputDevice(gnInstanceHandle instance, gnOutputDeviceH
device->outputDevice = malloc(sizeof(gnPlatformOutputDevice));
float vertices[] = {
-1.0f, 1.0f, 0.0f, 0.0f,
-1.0f, -1.0f, 0.0f, 1.0f,
1.0f, -1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, 0.0f, 1.0f,
-1.0f, -1.0f, 0.0f, 0.0f,
1.0f, -1.0f, 1.0f, 0.0f,
-1.0f, 1.0f, 0.0f, 0.0f,
1.0f, 1.0f, 1.0f, 0.0f,
1.0f, -1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 1.0f, 0.0f,
};
glCreateBuffers(1, &device->outputDevice->buffer);
glBindBuffer(GL_ARRAY_BUFFER, device->outputDevice->buffer);

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@@ -1,14 +1,39 @@
#include "opengl_graphics_pipeline.h"
#include "shaders/opengl_shader_module.h"
#include "core/src/instance/gryphn_instance.h"
#include "shaders/opengl_shader_module.h"
#include "stdio.h"
gnReturnCode openglCreateGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info) {
graphicsPipeline->graphicsPipeline = malloc(sizeof(gnPlatformGraphicsPipeline));
GLuint* ids = malloc(sizeof(GLuint) * info.shaderModuleCount);
for (int i = 0; i < info.shaderModuleCount; i++) {
glShader shader = glCompilerCompilerShader(info.shaderModules[i]->shaderModule->compiler, &info.uniformLayout);
if (i == 0)
for (int set = 0; set < MAX_OPENGL_SETS; set++)
for (int binding = 0; binding < MAX_OPENGL_BINDINGS; binding++)
graphicsPipeline->graphicsPipeline->setMap[set].bindings[binding] = shader.sets[set].bindings[binding];
ids[i] = glCreateShader(gnShaderTypeToGLEnum(info.shaderModules[i]->info.stage));
const char* source = shader.source;
printf("Shader Source %s\n", source);
glShaderSource(ids[i], 1, &source, NULL);
glCompileShader(ids[i]);
GLint returnCode;
glGetShaderiv(ids[i], GL_COMPILE_STATUS, &returnCode);
if(!returnCode) {
char infoLog[512];
glGetShaderInfoLog(ids[i], 512, NULL, infoLog);
gnDebuggerSetErrorMessage(device->instance->debugger, (gnMessageData){
.message = gnCreateString(infoLog)
});
}
}
graphicsPipeline->graphicsPipeline->program = glCreateProgram();
for (int i = 0; i < info.shaderModuleCount; i++)
glAttachShader(graphicsPipeline->graphicsPipeline->program, info.shaderModules[i]->shaderModule->id);
glAttachShader(graphicsPipeline->graphicsPipeline->program, ids[i]);
glLinkProgram(graphicsPipeline->graphicsPipeline->program);
GLint linked;
glGetProgramiv(graphicsPipeline->graphicsPipeline->program, GL_LINK_STATUS, &linked);
@@ -24,6 +49,9 @@ gnReturnCode openglCreateGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, g
});
}
for (int i = 0; i < info.shaderModuleCount; i++)
glDeleteShader(ids[i]);
glCreateVertexArrays(1, &graphicsPipeline->graphicsPipeline->vertexArrayObject);
glVertexArrayAttribFormat(graphicsPipeline->graphicsPipeline->vertexArrayObject, 0, 3, GL_FLOAT, GL_FALSE, 0);

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@@ -1,8 +1,11 @@
#pragma once
#include "glad/glad.h"
#include "core/src/pipelines/graphics_pipeline/gryphn_graphics_pipeline.h"
#include "shaders/opengl_shader_compiler.h"
typedef struct gnPlatformGraphicsPipeline_t {
glSet setMap[MAX_OPENGL_SETS];
GLuint program;
GLuint vertexArrayObject;

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@@ -13,9 +13,9 @@ gnReturnCode openglPresent(gnOutputDeviceHandle device, gnPresentInfo info) {
glUseProgram(device->outputDevice->shaderProgram);
glBindBuffer(GL_ARRAY_BUFFER, device->outputDevice->buffer);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, GLuintArrayListAt(info.presentationQueues[i]->presentationQueue->textures, info.imageIndices[i]));
glDrawArrays(GL_TRIANGLES, 0, 6);
glActiveTexture(GL_TEXTURE0);
glUseProgram(0);
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);

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@@ -5,16 +5,15 @@ typedef struct glCompiler_t {
spirv_cross::CompilerGLSL* glsl;
} glInternalCompiler;
void handle_resources(spirv_cross::CompilerGLSL& compiler, spirv_cross::SmallVector<spirv_cross::Resource>& resources, int* currentBinding, glSet* setMap) {
void handle_resources(spirv_cross::CompilerGLSL& compiler, spirv_cross::SmallVector<spirv_cross::Resource>& resources, glSet* setMap) {
for (size_t i = 0; i < resources.size(); i++) {
uint32_t
set = compiler.get_decoration(resources[i].id, spv::DecorationDescriptorSet),
binding = compiler.get_decoration(resources[i].id, spv::DecorationBinding);
setMap[set].bindings[binding] = *currentBinding;
compiler.unset_decoration(resources[i].id, spv::DecorationBinding);
compiler.set_decoration(resources[i].id, spv::DecorationBinding, *currentBinding);
*currentBinding = (*currentBinding) + 1;
compiler.set_decoration(resources[i].id, spv::DecorationBinding, setMap[set].bindings[binding]);
}
}
@@ -25,16 +24,21 @@ GN_CPP_FUNCTION glCompiler glCreateCompiler(glCompilerInfo* info) {
// compiler->glsl->set_common_options(options);
return compiler;
}
GN_CPP_FUNCTION glShader glCompilerCompilerShader(glCompiler compiler) {
int current_binding = 0;
GN_CPP_FUNCTION glShader glCompilerCompilerShader(glCompiler compiler, gnUniformLayout* layout) {
glShader shader = {};
auto arg_buffers = compiler->glsl->get_shader_resources();
handle_resources(*compiler->glsl, arg_buffers.uniform_buffers, &current_binding, shader.sets);
handle_resources(*compiler->glsl, arg_buffers.storage_buffers, &current_binding, shader.sets);
handle_resources(*compiler->glsl, arg_buffers.sampled_images, &current_binding, shader.sets);
uint32_t currentBinding = 0;
for (uint32_t i = 0; i < layout->setCount; i++) {
for (size_t c = 0; c < layout->sets[i].uniformBindingCount; c++) {
gnUniformBinding gryphnBinding = layout->sets[i].uniformBindings[c];
shader.sets[i].bindings[c] = currentBinding;
currentBinding++;
}
}
shader.sets[0].bindings[3] = 69;
auto arg_buffers = compiler->glsl->get_shader_resources();
handle_resources(*compiler->glsl, arg_buffers.uniform_buffers, shader.sets);
handle_resources(*compiler->glsl, arg_buffers.storage_buffers, shader.sets);
handle_resources(*compiler->glsl, arg_buffers.sampled_images, shader.sets);
std::string output = compiler->glsl->compile();
shader.source = (char*)malloc(sizeof(char*) * (output.size() + 1));

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@@ -2,6 +2,7 @@
#include "stdint.h"
#include "glad/glad.h"
#include "utils/gryphn_cpp_function.h"
#include "core/src/uniforms/gryphn_uniform_layout.h"
#define MAX_OPENGL_SETS 16
#define MAX_OPENGL_BINDINGS 32
@@ -28,5 +29,5 @@ typedef struct glShader {
typedef struct glCompiler_t* glCompiler;
GN_CPP_FUNCTION glCompiler glCreateCompiler(glCompilerInfo* info);
GN_CPP_FUNCTION glShader glCompilerCompilerShader(glCompiler compiler);
GN_CPP_FUNCTION glShader glCompilerCompilerShader(glCompiler compiler, gnUniformLayout* layout);
GN_CPP_FUNCTION void glDestroyCompiler(glCompiler compiler);

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@@ -1,11 +1,7 @@
#include "opengl_shader_module.h"
#include "opengl_shader_compiler.h"
#include "output_device/gryphn_output_device.h"
#include "instance/gryphn_instance.h"
#include "stdlib.h"
#include "stdio.h"
GLenum gnShaderTypeToGLEnum(gnShaderModuleStage stage) {
switch (stage) {
case GN_VERTEX_SHADER_MODULE: return GL_VERTEX_SHADER;
@@ -21,29 +17,10 @@ gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gn
.wordCount = shaderModuleInfo.size / 4,
.entryPoint = gnToCString(shaderModuleInfo.entryPoint),
};
glCompiler compiler = glCreateCompiler(&info);
module->shaderModule->shader = glCompilerCompilerShader(compiler);
glDestroyCompiler(compiler);
module->shaderModule->id = glCreateShader(gnShaderTypeToGLEnum(shaderModuleInfo.stage));
const char* source = module->shaderModule->shader.source;
printf("Shader Source %s\n", source);
glShaderSource(module->shaderModule->id, 1, &source, NULL);
glCompileShader(module->shaderModule->id);
GLint returnCode;
glGetShaderiv(module->shaderModule->id, GL_COMPILE_STATUS, &returnCode);
if(!returnCode) {
char infoLog[512];
glGetShaderInfoLog(module->shaderModule->id, 512, NULL, infoLog);
gnDebuggerSetErrorMessage(device->instance->debugger, (gnMessageData){
.message = gnCreateString(infoLog)
});
}
module->shaderModule->compiler = glCreateCompiler(&info);
return GN_SUCCESS;
}
void openglDestroyShaderModule(gnShaderModule module) {
glDeleteShader(module->shaderModule->id);
glDestroyCompiler(module->shaderModule->compiler);
free(module->shaderModule);
}

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@@ -3,9 +3,10 @@
#include "opengl_shader_compiler.h"
typedef struct gnPlatformShaderModule_t {
glShader shader;
GLuint id;
glCompiler compiler;
} gnPlatformShaderModule;
GLenum gnShaderTypeToGLEnum(gnShaderModuleStage stage);
gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo);
void openglDestroyShaderModule(gnShaderModule module);

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@@ -1,14 +1,17 @@
#include "opengl_uniform.h"
void openglUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
uniform->uniform->type = gl_buffer;
uniform->uniform->buffer_info = *info;
uniform->uniform->bindings[info->binding].isUpdated = GN_TRUE;
uniform->uniform->bindings[info->binding].type = gl_buffer;
uniform->uniform->bindings[info->binding].buffer_info = *info;
}
void openglUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo* info) {
uniform->uniform->type = gl_storage;
uniform->uniform->storage_info = *info;
uniform->uniform->bindings[info->binding].isUpdated = GN_TRUE;
uniform->uniform->bindings[info->binding].type = gl_storage;
uniform->uniform->bindings[info->binding].storage_info = *info;
}
void openglUpdateImageUniform(gnUniform uniform, gnImageUniformInfo* info) {
uniform->uniform->type = gl_image;
uniform->uniform->image_info = *info;
uniform->uniform->bindings[info->binding].isUpdated = GN_TRUE;
uniform->uniform->bindings[info->binding].type = gl_image;
uniform->uniform->bindings[info->binding].image_info = *info;
}

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@@ -1,18 +1,24 @@
#pragma once
#include "glad/glad.h"
#include "core/src/uniforms/gryphn_uniform.h"
#include "shaders/opengl_shader_compiler.h"
typedef enum openglUniformType {
gl_buffer, gl_storage, gl_image
} openglUniformType;
typedef struct gnPlatformUniform_t {
typedef struct glUniformBinding {
openglUniformType type;
union {
gnBufferUniformInfo buffer_info;
gnStorageUniformInfo storage_info;
gnImageUniformInfo image_info;
};
gnBool isUpdated;
} glUniformBinding;
typedef struct gnPlatformUniform_t {
glUniformBinding bindings[MAX_OPENGL_BINDINGS];
} gnPlatformUniform;
void openglUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info);