flip framebuffer
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@@ -10,13 +10,13 @@ gnReturnCode createOpenGLOutputDevice(gnInstanceHandle instance, gnOutputDeviceH
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device->outputDevice = malloc(sizeof(gnPlatformOutputDevice));
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float vertices[] = {
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-1.0f, 1.0f, 0.0f, 0.0f,
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-1.0f, -1.0f, 0.0f, 1.0f,
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1.0f, -1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f, 0.0f, 1.0f,
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-1.0f, -1.0f, 0.0f, 0.0f,
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1.0f, -1.0f, 1.0f, 0.0f,
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-1.0f, 1.0f, 0.0f, 0.0f,
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1.0f, 1.0f, 1.0f, 0.0f,
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1.0f, -1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f, 0.0f, 1.0f,
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1.0f, 1.0f, 1.0f, 1.0f,
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1.0f, -1.0f, 1.0f, 0.0f,
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};
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glCreateBuffers(1, &device->outputDevice->buffer);
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glBindBuffer(GL_ARRAY_BUFFER, device->outputDevice->buffer);
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