Commit Graph

64 Commits

Author SHA1 Message Date
Gregory Wells
c851c470b4 fnish metals new return codes 2025-07-29 11:59:10 -04:00
Gregory Wells
07a2cf85ad update gryphn to use GN_FALSE + GN_TRUE 2025-07-28 20:05:44 -04:00
Gregory Wells
6c09d2806d fix some multisampling stuff 2025-07-24 08:34:31 -04:00
Gregory Wells
1d23dd0b80 kinda start to fix render pass descriptors in metal 2025-07-24 08:29:05 -04:00
Gregory Wells
554bbbcf2e add GN_SUBOPTIMAL_PRESENTATION_QUEUE return for mtlGetImage 2025-07-23 17:00:31 -04:00
Gregory Wells
3661e39ac1 support dynamic uniform buffers on metal 2025-07-23 16:36:39 -04:00
Gregory Wells
bb19d855f5 finish redoing render pass creation on metal 2025-07-23 15:42:34 -04:00
Gregory Wells
ac0813e7f2 add dynamic offset information 2025-07-23 15:30:37 -04:00
Gregory Wells
9eadacc5d7 make dynamic uniforms work in metal (kinda) 2025-07-23 15:30:24 -04:00
Gregory Wells
0da1a8a4f6 support dynamic uniform buffers on vulkan 2025-07-23 11:57:17 -04:00
Gregory Wells
a08778c099 some more stuff that idk why i did it 2025-07-21 13:50:39 -04:00
Gregory Wells
239d8bcdb8 stop printing shader code 2025-07-21 13:27:58 -04:00
Gregory Wells
1f85aa30bd finish redoing metal shader workflow 2025-07-21 13:27:40 -04:00
Gregory Wells
46d1c2e802 change GN_IMAGE_DESCRIPTOR to GN_COMBINED_IMAGE_SAMPLER_DESCRIPTOR 2025-07-21 10:51:55 -04:00
Gregory Wells
6ac58529db bind buffer and use in vertex buffer 2025-07-21 09:43:09 -04:00
Gregory Wells
484bea4762 generate used resources 2025-07-21 09:40:16 -04:00
Gregory Wells
36cb91e147 dynamially generate the argument descriptor 2025-07-21 09:35:00 -04:00
Gregory Wells
6b71e44d21 actually get uniforms to work (with my test case) 2025-07-21 09:33:05 -04:00
Gregory Wells
3497e32e47 change some stuff in texture creation 2025-07-21 09:32:47 -04:00
Gregory Wells
3da744342a log out command buffer errros 2025-07-21 09:32:32 -04:00
Gregory Wells
f60b34c1a6 idk xcode told me this was better 2025-07-21 09:32:20 -04:00
Gregory Wells
b68d5f9688 remove unused color space 2025-07-21 09:32:03 -04:00
Gregory Wells
49846d468e fix depth attachment pixel format not being set 2025-07-21 09:31:52 -04:00
Greg Wells
aa729d3589 finish redo metal shader compilation 2025-07-19 14:31:49 -04:00
Greg Wells
7d4973e27d almost finish redoing metal shader compilation 2025-07-19 07:10:02 -04:00
Greg Wells
443828b46a redo queue to be less async 2025-07-19 07:08:49 -04:00
Greg Wells
b8f431a5e0 redo metal shader compilation with argument buffers 2025-07-18 21:29:24 -04:00
Greg Wells
431436b945 start to redo metal shader compilation 2025-07-18 20:58:23 -04:00
Greg Wells
0fda577f03 fix 1 of many bugs in GN_RENDERINGAPI_METAL 2025-07-16 20:23:36 -04:00
Greg Wells
3474ce4288 load vulkan queue function 2025-07-16 13:03:55 -04:00
Greg Wells
6e2669b084 finish removing the Queue API 2025-07-15 11:50:09 -04:00
Greg Wells
125c45662d metal remove queue API 2025-07-15 11:43:53 -04:00
Greg Wells
cfcb37a1a4 vulkan remove queue API 2025-07-15 11:43:17 -04:00
Greg Wells
ca50807a8d gnPhysicalDevice -> gnPhysicalOutputDeviceHandle (alias avail) 2025-07-15 09:58:03 -04:00
Greg Wells
8d476781a8 remove gnCreateDebugger function 2025-07-15 09:18:53 -04:00
Greg Wells
7722467ceb gnIsExtensionSupported 2025-07-15 09:06:17 -04:00
Greg Wells
a385f6f549 housekeeping 2025-07-12 15:16:42 -04:00
Greg Wells
e43b731f39 some housekeeping 2025-07-12 15:00:19 -04:00
Greg Wells
8445c0553b redo semaphore impl on metal 2025-07-11 17:08:28 -04:00
Greg Wells
2def510f69 redo presentation queue waiting 2025-07-11 14:02:55 -04:00
Greg Wells
7d22da040a metal sync extension 2025-07-09 21:37:22 -04:00
Greg Wells
f6f856c1ec update metal to report device features 2025-07-09 15:31:13 -04:00
Gregory Wells
7f1d457f20 Update SPIRV-Cross 2025-07-09 14:53:21 -04:00
Greg Wells
89ea72b341 multisampling in metal 2025-07-09 13:27:06 -04:00
Greg Wells
b9cbdd3286 redo MTLRenderPassDescriptor creation 2025-07-06 07:21:23 -04:00
Greg Wells
c3ea545c99 create multisampled textures in metal 2025-07-05 19:16:49 -04:00
Greg Wells
2b2fc9c947 stop printing out the compiled MSL 2025-07-03 21:18:50 -04:00
Greg Wells
b53a31c565 metal storage buffers + rework of shader maps 2025-07-03 19:48:12 -04:00
Greg Wells
6a22931ee6 texture extents 2025-07-02 16:11:15 -04:00
Greg Wells
0d799d3066 some wierd seg fault (think its fixed) 2025-07-02 10:43:22 -04:00