support dynamic uniform buffers on metal
This commit is contained in:
@@ -117,8 +117,31 @@ void metalBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t
|
||||
|
||||
[encoder useResources:uniform->uniform->usedResources count:uniform->uniform->usedResourceCount usage:MTLResourceUsageRead stages:MTLRenderStageVertex | MTLRenderStageFragment];
|
||||
|
||||
[encoder setVertexBuffer:uniform->uniform->argumentBuffers[mtlVertex] offset:0 atIndex:(set + 1)];
|
||||
[encoder setFragmentBuffer:uniform->uniform->argumentBuffers[mtlFragment] offset:0 atIndex:(set + 1)];
|
||||
int startIndex = 0;
|
||||
for (int i = 0; i < dynamicOffsetCount; i++) {
|
||||
int c = startIndex;
|
||||
for (; c < MAX_METAL_BINDINGS; c++) {
|
||||
if (uniform->uniform->isDynamic[c]) {
|
||||
gnBufferUniformInfo updateInfo = {
|
||||
.binding = c,
|
||||
.dynamic = gnTrue,
|
||||
.offset = dynamicOffsets[i],
|
||||
.size = 0
|
||||
};
|
||||
mtlBufferUniformInfo info = {
|
||||
.baseInfo = &updateInfo,
|
||||
.buffer = (id<MTLBuffer>)uniform->uniform->usedResources[uniform->uniform->indexMap[c]]
|
||||
};
|
||||
mtlUpdateMetalBufferUniform(uniform, &info);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
startIndex = c + 1;
|
||||
}
|
||||
|
||||
[encoder setVertexBytes:uniform->uniform->argumentBuffers[mtlVertex].contents length:uniform->uniform->encoders[mtlVertex].encodedLength atIndex:(set + 1)];
|
||||
[encoder setFragmentBytes:uniform->uniform->argumentBuffers[mtlFragment].contents length:uniform->uniform->encoders[mtlFragment].encodedLength atIndex:(set + 1)];
|
||||
}
|
||||
|
||||
void metalBindVertexBytes(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data) {
|
||||
|
@@ -8,6 +8,8 @@ typedef struct metalUniformBinding {
|
||||
gnUniformType type;
|
||||
uint32_t binding;
|
||||
void* data;
|
||||
|
||||
gnBool isDynamic;
|
||||
} metalUniformBinding;
|
||||
|
||||
typedef id<MTLResource> mtlResource;
|
||||
@@ -17,13 +19,21 @@ typedef struct gnPlatformUniform_t {
|
||||
gnShaderModuleStage stageUsed[MAX_METAL_BINDINGS];
|
||||
id<MTLArgumentEncoder> encoders[mtlMaxStage];
|
||||
id<MTLBuffer> argumentBuffers[mtlMaxStage];
|
||||
|
||||
|
||||
mtlResource usedResources[MAX_METAL_BINDINGS];
|
||||
int indexMap[MAX_METAL_BINDINGS];
|
||||
uint32_t usedResourceCount;
|
||||
|
||||
gnBool isDynamic[MAX_METAL_BINDINGS];
|
||||
} gnPlatformUniform;
|
||||
|
||||
void updateMetalBufferUniform(gnUniform uniform, gnBufferUniformInfo* info);
|
||||
void updateMetalStorageUniform(gnUniform uniform, gnStorageUniformInfo* info);
|
||||
void updateMetalImageUniform(gnUniform uniform, gnImageUniformInfo* info);
|
||||
|
||||
|
||||
typedef struct mtlBufferUniformInfo {
|
||||
gnBufferUniformInfo* baseInfo;
|
||||
id<MTLBuffer> buffer;
|
||||
} mtlBufferUniformInfo;
|
||||
|
||||
void mtlUpdateMetalBufferUniform(gnUniformHandle uniform, mtlBufferUniformInfo* info);
|
||||
|
@@ -4,16 +4,25 @@
|
||||
#include "texture/metal_texture.h"
|
||||
#include <buffer/metal_buffer.h>
|
||||
|
||||
void updateMetalBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
|
||||
if (uniform->uniform->indexMap[info->binding] == -1) {
|
||||
uniform->uniform->indexMap[info->binding] = uniform->uniform->usedResourceCount;
|
||||
void mtlUpdateMetalBufferUniform(gnUniformHandle uniform, mtlBufferUniformInfo* info) {
|
||||
if (uniform->uniform->indexMap[info->baseInfo->binding] == -1) {
|
||||
uniform->uniform->indexMap[info->baseInfo->binding] = uniform->uniform->usedResourceCount;
|
||||
uniform->uniform->usedResourceCount++;
|
||||
}
|
||||
uniform->uniform->usedResources[uniform->uniform->indexMap[info->binding]] = info->buffer->buffer->buffer;
|
||||
if ((uniform->uniform->stageUsed[info->binding] & GN_VERTEX_SHADER_MODULE) == GN_VERTEX_SHADER_MODULE)
|
||||
[uniform->uniform->encoders[mtlVertex] setBuffer:info->buffer->buffer->buffer offset:0 atIndex:uniform->uniform->indexMap[info->binding]];
|
||||
if ((uniform->uniform->stageUsed[info->binding] & GN_FRAGMENT_SHADER_MODULE) == GN_FRAGMENT_SHADER_MODULE)
|
||||
[uniform->uniform->encoders[mtlFragment] setBuffer:info->buffer->buffer->buffer offset:0 atIndex:uniform->uniform->index[info->binding]];
|
||||
uniform->uniform->isDynamic[info->baseInfo->binding] = info->baseInfo->dynamic;
|
||||
uniform->uniform->usedResources[uniform->uniform->indexMap[info->baseInfo->binding]] = info->buffer;
|
||||
if ((uniform->uniform->stageUsed[info->baseInfo->binding] & GN_VERTEX_SHADER_MODULE) == GN_VERTEX_SHADER_MODULE)
|
||||
[uniform->uniform->encoders[mtlVertex] setBuffer:info->buffer offset:info->baseInfo->offset atIndex:uniform->uniform->indexMap[info->baseInfo->binding]];
|
||||
if ((uniform->uniform->stageUsed[info->baseInfo->binding] & GN_FRAGMENT_SHADER_MODULE) == GN_FRAGMENT_SHADER_MODULE)
|
||||
[uniform->uniform->encoders[mtlFragment] setBuffer:info->buffer offset:info->baseInfo->offset atIndex:uniform->uniform->index[info->baseInfo->binding]];
|
||||
}
|
||||
|
||||
void updateMetalBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
|
||||
mtlBufferUniformInfo mtlInfo = {
|
||||
.baseInfo = info,
|
||||
.buffer = info->buffer->buffer->buffer
|
||||
};
|
||||
mtlUpdateMetalBufferUniform(uniform, &mtlInfo);
|
||||
}
|
||||
void updateMetalStorageUniform(gnUniform uniform, gnStorageUniformInfo* info) {
|
||||
if (uniform->uniform->indexMap[info->binding] == -1) {
|
||||
@@ -22,9 +31,9 @@ void updateMetalStorageUniform(gnUniform uniform, gnStorageUniformInfo* info) {
|
||||
}
|
||||
uniform->uniform->usedResources[uniform->uniform->indexMap[info->binding]] = info->buffer->buffer->buffer;
|
||||
if ((uniform->uniform->stageUsed[info->binding] & GN_VERTEX_SHADER_MODULE) == GN_VERTEX_SHADER_MODULE)
|
||||
[uniform->uniform->encoders[mtlVertex] setBuffer:info->buffer->buffer->buffer offset:0 atIndex:uniform->uniform->indexMap[info->binding]];
|
||||
[uniform->uniform->encoders[mtlVertex] setBuffer:info->buffer->buffer->buffer offset:info->offset atIndex:uniform->uniform->indexMap[info->binding]];
|
||||
if ((uniform->uniform->stageUsed[info->binding] & GN_FRAGMENT_SHADER_MODULE) == GN_FRAGMENT_SHADER_MODULE)
|
||||
[uniform->uniform->encoders[mtlFragment] setBuffer:info->buffer->buffer->buffer offset:0 atIndex:uniform->uniform->index[info->binding]];
|
||||
[uniform->uniform->encoders[mtlFragment] setBuffer:info->buffer->buffer->buffer offset:info->offset atIndex:uniform->uniform->index[info->binding]];
|
||||
}
|
||||
|
||||
void updateMetalImageUniform(gnUniform uniform, gnImageUniformInfo* info) {
|
||||
|
Reference in New Issue
Block a user