fix framebuffers being drawn flipped
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@@ -4,6 +4,8 @@
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#include "instance/gryphn_instance.h"
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#include "instance/gryphn_instance.h"
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#include "stdlib.h"
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#include "stdlib.h"
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#include "stdio.h"
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GLenum gnShaderTypeToGLEnum(gnShaderModuleStage stage) {
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GLenum gnShaderTypeToGLEnum(gnShaderModuleStage stage) {
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switch (stage) {
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switch (stage) {
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case GN_VERTEX_SHADER_MODULE: return GL_VERTEX_SHADER;
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case GN_VERTEX_SHADER_MODULE: return GL_VERTEX_SHADER;
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@@ -25,6 +27,7 @@ gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gn
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module->shaderModule->id = glCreateShader(gnShaderTypeToGLEnum(shaderModuleInfo.stage));
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module->shaderModule->id = glCreateShader(gnShaderTypeToGLEnum(shaderModuleInfo.stage));
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const char* source = module->shaderModule->shader.source;
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const char* source = module->shaderModule->shader.source;
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printf("Shader Source %s\n", source);
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glShaderSource(module->shaderModule->id, 1, &source, NULL);
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glShaderSource(module->shaderModule->id, 1, &source, NULL);
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glCompileShader(module->shaderModule->id);
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glCompileShader(module->shaderModule->id);
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