From f5d7257e661aad3551713e99f31297c7d2d6d9dc Mon Sep 17 00:00:00 2001 From: Gregory Wells Date: Tue, 19 Aug 2025 17:43:56 -0400 Subject: [PATCH] fix framebuffers being drawn flipped --- projects/apis/opengl/src/shaders/opengl_shader_module.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/projects/apis/opengl/src/shaders/opengl_shader_module.c b/projects/apis/opengl/src/shaders/opengl_shader_module.c index fa22e91..476d41d 100644 --- a/projects/apis/opengl/src/shaders/opengl_shader_module.c +++ b/projects/apis/opengl/src/shaders/opengl_shader_module.c @@ -4,6 +4,8 @@ #include "instance/gryphn_instance.h" #include "stdlib.h" +#include "stdio.h" + GLenum gnShaderTypeToGLEnum(gnShaderModuleStage stage) { switch (stage) { case GN_VERTEX_SHADER_MODULE: return GL_VERTEX_SHADER; @@ -25,6 +27,7 @@ gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gn module->shaderModule->id = glCreateShader(gnShaderTypeToGLEnum(shaderModuleInfo.stage)); const char* source = module->shaderModule->shader.source; + printf("Shader Source %s\n", source); glShaderSource(module->shaderModule->id, 1, &source, NULL); glCompileShader(module->shaderModule->id);