opengl uniform pools
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@@ -3,6 +3,7 @@
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#include "presentation_queue/opengl_presentation_queue.h"
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#include "shaders/opengl_shader_module.h"
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#include "renderpass/opengl_render_pass_descriptor.h"
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#include "uniforms/pool/opengl_uniform_pool.h"
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gnDeviceFunctions loadOpenGLDeviceFunctions() {
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return (gnDeviceFunctions){
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@@ -31,9 +32,9 @@ gnDeviceFunctions loadOpenGLDeviceFunctions() {
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._gnMapBuffer = NULL,
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._gnDestroyBuffer = NULL,
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._gnCreateUniformPool = NULL,
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._gnUniformPoolAllocateUniforms = NULL,
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._gnDestroyUniformPool = NULL,
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._gnCreateUniformPool = openglCreateUniformPool,
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._gnUniformPoolAllocateUniforms = openglAllocateUniforms,
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._gnDestroyUniformPool = openglDestroyUniformPool,
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._gnUpdateBufferUniform = NULL,
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._gnUpdateStorageUniform = NULL,
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