create OpenGL render pass descriptors (faked)
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@@ -2,6 +2,7 @@
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#include "device/opengl_output_device.h"
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#include "presentation_queue/opengl_presentation_queue.h"
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#include "shaders/opengl_shader_module.h"
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#include "renderpass/opengl_render_pass_descriptor.h"
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gnDeviceFunctions loadOpenGLDeviceFunctions() {
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return (gnDeviceFunctions){
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@@ -12,8 +13,8 @@ gnDeviceFunctions loadOpenGLDeviceFunctions() {
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._gnCreateShaderModule = openglCreateShaderModule,
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._gnDestroyShaderModule = openglDestroyShaderModule,
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._gnCreateRenderPassDescriptor = NULL,
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._gnDestroyRenderPassDescriptor = NULL,
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._gnCreateRenderPassDescriptor = openglCreateRenderPass,
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._gnDestroyRenderPassDescriptor = openglDestroyRenderPass,
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._gnCreateGraphicsPipeline = NULL,
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._gnDestroyGraphicsPipeline = NULL,
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@@ -0,0 +1,6 @@
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#include "opengl_render_pass_descriptor.h"
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gnReturnCode openglCreateRenderPass(gnRenderPassDescriptor renderPass, gnDevice device, gnRenderPassDescriptorInfo info) {
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return GN_SUCCESS;
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}
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void openglDestroyRenderPass(gnRenderPassDescriptor renderPass) {}
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@@ -0,0 +1,6 @@
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#pragma once
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#include "core/src/renderpass/gryphn_render_pass_descriptor.h"
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typedef struct gnPlatformRenderPassDescriptor_t gnPlatformRenderPassDescriptor;
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gnReturnCode openglCreateRenderPass(gnRenderPassDescriptor renderPass, gnDevice device, gnRenderPassDescriptorInfo info);
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void openglDestroyRenderPass(gnRenderPassDescriptor renderPass);
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