opengl uniform pools
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@@ -3,6 +3,7 @@
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#include "presentation_queue/opengl_presentation_queue.h"
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#include "shaders/opengl_shader_module.h"
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#include "renderpass/opengl_render_pass_descriptor.h"
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#include "uniforms/pool/opengl_uniform_pool.h"
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gnDeviceFunctions loadOpenGLDeviceFunctions() {
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return (gnDeviceFunctions){
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@@ -31,9 +32,9 @@ gnDeviceFunctions loadOpenGLDeviceFunctions() {
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._gnMapBuffer = NULL,
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._gnDestroyBuffer = NULL,
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._gnCreateUniformPool = NULL,
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._gnUniformPoolAllocateUniforms = NULL,
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._gnDestroyUniformPool = NULL,
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._gnCreateUniformPool = openglCreateUniformPool,
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._gnUniformPoolAllocateUniforms = openglAllocateUniforms,
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._gnDestroyUniformPool = openglDestroyUniformPool,
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._gnUpdateBufferUniform = NULL,
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._gnUpdateStorageUniform = NULL,
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14
projects/apis/opengl/src/uniforms/pool/opengl_uniform_pool.c
Normal file
14
projects/apis/opengl/src/uniforms/pool/opengl_uniform_pool.c
Normal file
@@ -0,0 +1,14 @@
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#include "opengl_uniform_pool.h"
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gnReturnCode openglCreateUniformPool(gnUniformPool pool, gnDeviceHandle device) {
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return GN_SUCCESS;
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}
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gnUniform* openglAllocateUniforms(gnUniformPool pool, const gnUniformAllocationInfo allocInfo) {
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gnUniform* uniforms = malloc(sizeof(gnUniform) * allocInfo.setCount);
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for (int i = 0; i < allocInfo.setCount; i++)
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uniforms[i] = malloc(sizeof(struct gnUniform_t));
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return uniforms;
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}
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void openglDestroyUniformPool(gnUniformPool pool) {
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}
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@@ -0,0 +1,7 @@
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#pragma once
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#include "core/src/uniforms/gryphn_uniform_pool.h"
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typedef struct gnPlatformUniformPool_t { gnBool warningAvoider; } gnPlatformUniformPool;
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gnReturnCode openglCreateUniformPool(gnUniformPool pool, gnDeviceHandle device);
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gnUniform* openglAllocateUniforms(gnUniformPool pool, const gnUniformAllocationInfo allocInfo);
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void openglDestroyUniformPool(gnUniformPool pool);
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