Render pass descriptor handles
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@@ -9,3 +9,5 @@ GN_HANDLE(gnDebugger);
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GN_HANDLE(gnWindowSurface);
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GN_HANDLE(gnPresentationQueue);
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GN_HANDLE(gnTexture);
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GN_HANDLE(gnRenderPassDescriptor);
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GN_HANDLE(gnOutputDevice);
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