Render pass descriptor handles
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
#include "core/framebuffer/gryphn_framebuffer.h"
|
||||
#include "utils/gryphn_bool.h"
|
||||
#include "utils/types/gryphn_image_format.h"
|
||||
#import <Metal/Metal.h>
|
||||
#import <Metal/MTLRenderPass.h>
|
||||
|
||||
|
@@ -1,6 +1,7 @@
|
||||
#include "metal_framebuffer.h"
|
||||
#include "core/debugger/gryphn_debugger.h"
|
||||
#include "core/texture/metal_texture.h"
|
||||
#include "core/renderpass/gryphn_render_pass_descriptor.h"
|
||||
|
||||
gnBool isDepthFormat(gnImageFormat format) {
|
||||
return gnFalse;
|
||||
|
Reference in New Issue
Block a user