Render pass descriptor handles

This commit is contained in:
Greg Wells
2025-06-04 09:49:43 -04:00
parent c48e11f998
commit f20d701353
9 changed files with 27 additions and 21 deletions

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@@ -1,5 +1,7 @@
#pragma once
#include "core/framebuffer/gryphn_framebuffer.h"
#include "utils/gryphn_bool.h"
#include "utils/types/gryphn_image_format.h"
#import <Metal/Metal.h>
#import <Metal/MTLRenderPass.h>

View File

@@ -1,6 +1,7 @@
#include "metal_framebuffer.h"
#include "core/debugger/gryphn_debugger.h"
#include "core/texture/metal_texture.h"
#include "core/renderpass/gryphn_render_pass_descriptor.h"
gnBool isDepthFormat(gnImageFormat format) {
return gnFalse;