create staging buffer if GN_STATIC_DRAW
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@@ -10,8 +10,11 @@ case GN_VERTEX_BUFFER: return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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}
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}
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gnReturnCode gnCreateBufferFn(gnBufferHandle buffer, gnOutputDeviceHandle device, gnBufferInfo info) {
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buffer->buffer = malloc(sizeof(struct gnPlatformBuffer_t));
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gnReturnCode VkCreateBuffer(
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VkBuffer* buffer, VkDeviceMemory* memory, gnBufferInfo info,
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VkDevice device, VkPhysicalDevice physcialDevice,
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VkMemoryPropertyFlags flags
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) {
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VkBufferCreateInfo bufferInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.size = info.size,
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@@ -19,22 +22,21 @@ gnReturnCode gnCreateBufferFn(gnBufferHandle buffer, gnOutputDeviceHandle device
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE
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};
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if (vkCreateBuffer(device->outputDevice->device, &bufferInfo, NULL, &buffer->buffer->buffer) != VK_SUCCESS)
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if (vkCreateBuffer(device, &bufferInfo, NULL, buffer) != VK_SUCCESS)
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return GN_FAILED_TO_CREATE_BUFFER;
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VkMemoryRequirements bufferRequirements;
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vkGetBufferMemoryRequirements(device->outputDevice->device, buffer->buffer->buffer, &bufferRequirements);
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VkPhysicalDeviceMemoryProperties memoryProperties;
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vkGetPhysicalDeviceMemoryProperties(device->physicalDevice.physicalDevice->device, &memoryProperties);
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vkGetBufferMemoryRequirements(device, *buffer, &bufferRequirements);
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VkMemoryAllocateInfo memoryAllocateInfo = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.allocationSize = bufferRequirements.size,
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};
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VkPhysicalDeviceMemoryProperties memoryProperties;
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vkGetPhysicalDeviceMemoryProperties(physcialDevice, &memoryProperties);
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gnBool foundMemory = gnFalse;
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VkMemoryPropertyFlagBits flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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for (uint32_t i = 0; i < memoryProperties.memoryTypeCount; i++) {
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if ((bufferRequirements.memoryTypeBits & (1 << i)) && (memoryProperties.memoryTypes[i].propertyFlags & flags) == flags) {
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memoryAllocateInfo.memoryTypeIndex = i;
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@@ -43,10 +45,30 @@ gnReturnCode gnCreateBufferFn(gnBufferHandle buffer, gnOutputDeviceHandle device
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} // this whole thing was adapted from vulkan-tutorial.com
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if (!foundMemory) return GN_FAILED_TO_ALLOCATE_MEMORY;
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if (vkAllocateMemory(device->outputDevice->device, &memoryAllocateInfo, NULL, &buffer->buffer->bufferMemory) != VK_SUCCESS) {
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if (vkAllocateMemory(device, &memoryAllocateInfo, NULL, memory) != VK_SUCCESS) {
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return GN_FAILED_TO_ALLOCATE_MEMORY;
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}
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vkBindBufferMemory(device->outputDevice->device, buffer->buffer->buffer, buffer->buffer->bufferMemory, 0);
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vkBindBufferMemory(device, *buffer, *memory, 0);
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return GN_SUCCESS;
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}
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gnReturnCode gnCreateBufferFn(gnBufferHandle buffer, gnOutputDeviceHandle device, gnBufferInfo info) {
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buffer->buffer = malloc(sizeof(struct gnPlatformBuffer_t));
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gnReturnCode createdBuffer = VkCreateBuffer(
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&buffer->buffer->buffer, &buffer->buffer->bufferMemory,
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info, device->outputDevice->device, device->physicalDevice.physicalDevice->device,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
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);
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if (info.usage == GN_STATIC_DRAW) {
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gnReturnCode createdBuffer = VkCreateBuffer(
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&buffer->buffer->stagingBuffer, &buffer->buffer->stagingBufferMemory,
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info, device->outputDevice->device, device->physicalDevice.physicalDevice->device,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
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);
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buffer->buffer->useStagingBuffer = gnTrue;
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}
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return GN_SUCCESS;
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}
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void gnBufferDataFn(gnBufferHandle buffer, size_t dataSize, void* data) {
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@@ -56,6 +78,11 @@ void gnBufferDataFn(gnBufferHandle buffer, size_t dataSize, void* data) {
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vkUnmapMemory(buffer->device->outputDevice->device, buffer->buffer->bufferMemory);
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}
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void gnDestroyBufferFn(gnBufferHandle buffer) {
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if (buffer->buffer->useStagingBuffer == gnTrue) {
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vkDestroyBuffer(buffer->device->outputDevice->device, buffer->buffer->stagingBuffer, NULL);
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vkFreeMemory(buffer->device->outputDevice->device, buffer->buffer->stagingBufferMemory, NULL);
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}
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vkDestroyBuffer(buffer->device->outputDevice->device, buffer->buffer->buffer, NULL);
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vkFreeMemory(buffer->device->outputDevice->device, buffer->buffer->bufferMemory, NULL);
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free(buffer->buffer);
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@@ -1,7 +1,13 @@
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#pragma once
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#include <vulkan/vulkan.h>
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#include "utils/gryphn_bool.h"
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struct gnPlatformBuffer_t {
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VkBuffer buffer;
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VkDeviceMemory bufferMemory;
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// for if static draw
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingBufferMemory;
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gnBool useStagingBuffer;
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};
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@@ -7,9 +7,14 @@ typedef enum gnBufferType {
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GN_VERTEX_BUFFER = 0x00000001
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} gnBufferType;
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typedef enum gnBufferUsage {
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GN_STATIC_DRAW, GN_DYNAMIC_DRAW
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} gnBufferUsage; // i love that OpenGL does this so im stealing it
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typedef struct gnBufferInfo {
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size_t size;
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gnBufferType type;
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gnBufferUsage usage;
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} gnBufferInfo;
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#ifdef GN_REVEAL_IMPL
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