metal render passes (they dont do crap)
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#pragma once
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#include "core/renderpass/gryphn_render_pass_descriptor.h"
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#import <Metal/MTLRenderPass.h>
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typedef struct gnPlatformRenderPassDescriptor_t {
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MTLRenderPassDescriptor* passDescriptor;
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} gnPlatformRenderPassDescriptor;
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13
rendering_api/metal/src/core/renderpass/metal_render_pass.m
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rendering_api/metal/src/core/renderpass/metal_render_pass.m
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#include "metal_render_pass.h"
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gnReturnCode gnCreateRenderPassDescriptorFn(struct gnRenderPassDescriptor_t* renderPass, struct gnOutputDevice_t* device, struct gnRenderPassDescriptorInfo_t info) {
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renderPass->renderPassDescriptor = malloc(sizeof(gnPlatformRenderPassDescriptor));
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renderPass->renderPassDescriptor->passDescriptor = [[MTLRenderPassDescriptor alloc] init];
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return GN_SUCCESS;
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}
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void gnDestroyRenderPassDescriptorFn(struct gnRenderPassDescriptor_t* renderPass) {
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[renderPass->renderPassDescriptor->passDescriptor release];
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free(renderPass->renderPassDescriptor);
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}
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