finish vulkan graphics pipelines
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@@ -1,10 +1,12 @@
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#include "vulkan_graphics_pipeline.h"
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#include "core/debugger/gryphn_debugger.h"
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#include "output_device/vulkan_output_devices.h"
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#include "shader_module/vulkan_shader_module.h"
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#include "renderpass/vulkan_render_pass_descriptor.h"
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VkDynamicState vkGryphnDynamicStateToVulkanDynamicState(enum gnDynamicState_e state) {
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switch (state) {
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case GN_DYNAMIC_VIEWPORT: return VK_DYNAMIC_STATE_SCISSOR;
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case GN_DYNAMIC_VIEWPORT: return VK_DYNAMIC_STATE_VIEWPORT;
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case GN_DYNAMIC_SCISSOR: return VK_DYNAMIC_STATE_SCISSOR;
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case GN_DYNAMIC_STATE_MAX: return VK_DYNAMIC_STATE_MAX_ENUM;
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@@ -169,6 +171,34 @@ gnReturnCode gnCreateGraphicsPipelineFn(struct gnGraphicsPipeline_t* graphicsPip
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});
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}
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VkPipelineShaderStageCreateInfo* modules = malloc(sizeof(VkPipelineShaderStageCreateInfo) * info.shaderModuleCount);
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for (int i = 0; i < info.shaderModuleCount; i++) {
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modules[i] = info.shaderModules[i].shaderModule->shaderStageInfo;
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}
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VkGraphicsPipelineCreateInfo pipelineInfo = {
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.stageCount = info.shaderModuleCount,
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.pStages = modules,
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.pVertexInputState = &graphicsPipeline->graphicsPipeline->vertexInfo,
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.pInputAssemblyState = &graphicsPipeline->graphicsPipeline->inputAssembly,
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.pViewportState = &graphicsPipeline->graphicsPipeline->viewportState,
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.pRasterizationState = &graphicsPipeline->graphicsPipeline->rasterizer,
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.pMultisampleState = &multisampling,
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.pDepthStencilState = NULL,
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.pColorBlendState = &graphicsPipeline->graphicsPipeline->colorBlending,
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.pDynamicState = &graphicsPipeline->graphicsPipeline->dynamicState,
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.layout = graphicsPipeline->graphicsPipeline->pipelineLayout,
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.renderPass = info.renderPassDescriptor->renderPassDescriptor->renderPass,
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.subpass = info.subpassIndex,
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.basePipelineHandle = VK_NULL_HANDLE,
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.basePipelineIndex = -1
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};
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if (vkCreateGraphicsPipelines(device->outputDevice->device, VK_NULL_HANDLE, 1, &pipelineInfo, NULL, &graphicsPipeline->graphicsPipeline->graphicsPipeline) != VK_SUCCESS) {
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return GN_FAILED_TO_CREATE_GRAPHICS_PIPELINE;
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}
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free(dynamicStates);
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return GN_SUCCESS;
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}
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@@ -176,4 +206,5 @@ gnReturnCode gnCreateGraphicsPipelineFn(struct gnGraphicsPipeline_t* graphicsPip
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void gnDestroyGraphicsPipelineFn(struct gnGraphicsPipeline_t *graphicsPipeline) {
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if (graphicsPipeline->graphicsPipeline->createdPipelineLayout)
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vkDestroyPipelineLayout(graphicsPipeline->device->outputDevice->device, graphicsPipeline->graphicsPipeline->pipelineLayout, NULL);
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vkDestroyPipeline(graphicsPipeline->device->outputDevice->device, graphicsPipeline->graphicsPipeline->graphicsPipeline, NULL);
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}
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@@ -17,4 +17,7 @@ typedef struct gnPlatformGraphicsPipeline_t {
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gnBool createdPipelineLayout;
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VkPipelineLayout pipelineLayout;
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VkPipeline graphicsPipeline;
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} gnPlatformGraphicsPipeline;
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@@ -1,6 +1,8 @@
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#pragma once
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#include <core/output_device/gryphn_output_device.h>
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#include <core/pipelines/gryphn_uniform_layout.h>
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#include <core/renderpass/gryphn_render_pass_descriptor.h>
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#include <core/shader_module/gryphn_shader_module.h>
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typedef enum gnDynamicState_e {
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GN_DYNAMIC_VIEWPORT,
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@@ -79,6 +81,12 @@ typedef struct gnGraphicsPipelineInfo_t {
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struct gnColorBlending_t colorBlending;
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struct gnUniformLayout_t* uniformLayout;
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uint32_t subpassIndex;
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struct gnRenderPassDescriptor_t* renderPassDescriptor;
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uint32_t shaderModuleCount;
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struct gnShaderModule_t* shaderModules;
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} gnGraphicsPipelineInfo;
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struct gnPlatformGraphicsPipeline_t;
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@@ -21,7 +21,8 @@ typedef enum gnReturnCode_t {
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GN_FAILED_TO_CONVERT_SHADER_CODE,
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GN_FAILED_TO_FIND_ENTRY_POINT,
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GN_FAILED_TO_CREATE_UNIFORM_LAYOUT,
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GN_FAILED_TO_CREATE_RENDER_PASS
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GN_FAILED_TO_CREATE_RENDER_PASS,
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GN_FAILED_TO_CREATE_GRAPHICS_PIPELINE
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// GN_UNKNOWN_FRAMEBUFFER_ATTACHMENT,
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// GN_UNKNOWN_FUNCTION,
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@@ -56,5 +57,6 @@ static const char* gnErrorCodeToCString(enum gnReturnCode_t returnCode) {
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case GN_FAILED_TO_FIND_ENTRY_POINT: return "GN_FAILED_TO_FIND_ENTRY_POINT";
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case GN_FAILED_TO_CREATE_UNIFORM_LAYOUT: return "GN_FAILED_TO_CREATE_UNIFORM_LAYOUT";
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case GN_FAILED_TO_CREATE_RENDER_PASS: return "GN_FAILED_TO_CREATE_RENDER_PASS";
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case GN_FAILED_TO_CREATE_GRAPHICS_PIPELINE: return "GN_FAILED_TO_CREATE_GRAPHICS_PIPELINE";
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}
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}
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