finish vulkan graphics pipelines

This commit is contained in:
Greg Wells
2025-05-28 21:35:23 -04:00
parent b443b5173c
commit c58275353a
4 changed files with 46 additions and 2 deletions

View File

@@ -1,6 +1,8 @@
#pragma once
#include <core/output_device/gryphn_output_device.h>
#include <core/pipelines/gryphn_uniform_layout.h>
#include <core/renderpass/gryphn_render_pass_descriptor.h>
#include <core/shader_module/gryphn_shader_module.h>
typedef enum gnDynamicState_e {
GN_DYNAMIC_VIEWPORT,
@@ -79,6 +81,12 @@ typedef struct gnGraphicsPipelineInfo_t {
struct gnColorBlending_t colorBlending;
struct gnUniformLayout_t* uniformLayout;
uint32_t subpassIndex;
struct gnRenderPassDescriptor_t* renderPassDescriptor;
uint32_t shaderModuleCount;
struct gnShaderModule_t* shaderModules;
} gnGraphicsPipelineInfo;
struct gnPlatformGraphicsPipeline_t;