finish vulkan graphics pipelines
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@@ -1,10 +1,12 @@
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#include "vulkan_graphics_pipeline.h"
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#include "core/debugger/gryphn_debugger.h"
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#include "output_device/vulkan_output_devices.h"
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#include "shader_module/vulkan_shader_module.h"
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#include "renderpass/vulkan_render_pass_descriptor.h"
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VkDynamicState vkGryphnDynamicStateToVulkanDynamicState(enum gnDynamicState_e state) {
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switch (state) {
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case GN_DYNAMIC_VIEWPORT: return VK_DYNAMIC_STATE_SCISSOR;
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case GN_DYNAMIC_VIEWPORT: return VK_DYNAMIC_STATE_VIEWPORT;
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case GN_DYNAMIC_SCISSOR: return VK_DYNAMIC_STATE_SCISSOR;
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case GN_DYNAMIC_STATE_MAX: return VK_DYNAMIC_STATE_MAX_ENUM;
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@@ -169,6 +171,34 @@ gnReturnCode gnCreateGraphicsPipelineFn(struct gnGraphicsPipeline_t* graphicsPip
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});
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}
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VkPipelineShaderStageCreateInfo* modules = malloc(sizeof(VkPipelineShaderStageCreateInfo) * info.shaderModuleCount);
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for (int i = 0; i < info.shaderModuleCount; i++) {
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modules[i] = info.shaderModules[i].shaderModule->shaderStageInfo;
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}
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VkGraphicsPipelineCreateInfo pipelineInfo = {
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.stageCount = info.shaderModuleCount,
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.pStages = modules,
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.pVertexInputState = &graphicsPipeline->graphicsPipeline->vertexInfo,
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.pInputAssemblyState = &graphicsPipeline->graphicsPipeline->inputAssembly,
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.pViewportState = &graphicsPipeline->graphicsPipeline->viewportState,
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.pRasterizationState = &graphicsPipeline->graphicsPipeline->rasterizer,
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.pMultisampleState = &multisampling,
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.pDepthStencilState = NULL,
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.pColorBlendState = &graphicsPipeline->graphicsPipeline->colorBlending,
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.pDynamicState = &graphicsPipeline->graphicsPipeline->dynamicState,
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.layout = graphicsPipeline->graphicsPipeline->pipelineLayout,
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.renderPass = info.renderPassDescriptor->renderPassDescriptor->renderPass,
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.subpass = info.subpassIndex,
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.basePipelineHandle = VK_NULL_HANDLE,
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.basePipelineIndex = -1
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};
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if (vkCreateGraphicsPipelines(device->outputDevice->device, VK_NULL_HANDLE, 1, &pipelineInfo, NULL, &graphicsPipeline->graphicsPipeline->graphicsPipeline) != VK_SUCCESS) {
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return GN_FAILED_TO_CREATE_GRAPHICS_PIPELINE;
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}
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free(dynamicStates);
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return GN_SUCCESS;
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}
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@@ -176,4 +206,5 @@ gnReturnCode gnCreateGraphicsPipelineFn(struct gnGraphicsPipeline_t* graphicsPip
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void gnDestroyGraphicsPipelineFn(struct gnGraphicsPipeline_t *graphicsPipeline) {
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if (graphicsPipeline->graphicsPipeline->createdPipelineLayout)
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vkDestroyPipelineLayout(graphicsPipeline->device->outputDevice->device, graphicsPipeline->graphicsPipeline->pipelineLayout, NULL);
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vkDestroyPipeline(graphicsPipeline->device->outputDevice->device, graphicsPipeline->graphicsPipeline->graphicsPipeline, NULL);
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}
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@@ -17,4 +17,7 @@ typedef struct gnPlatformGraphicsPipeline_t {
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gnBool createdPipelineLayout;
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VkPipelineLayout pipelineLayout;
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VkPipeline graphicsPipeline;
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} gnPlatformGraphicsPipeline;
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