create cpp files and functions for OpenGL shaders
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projects/apis/opengl/src/shaders/opengl_shader_module.c
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projects/apis/opengl/src/shaders/opengl_shader_module.c
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#include "opengl_shader_module.h"
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// #include "stdio.h"
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gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo) {
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return GN_SUCCESS;
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}
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void openglDestroyShaderModule(gnShaderModule module) {
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}
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projects/apis/opengl/src/shaders/opengl_shader_module.h
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projects/apis/opengl/src/shaders/opengl_shader_module.h
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#include "core/src/shader_module/gryphn_shader_module.h"
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typedef struct gnPlatformShaderModule_t {
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const char* shaderSource;
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} gnPlatformShaderModule;
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gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo);
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void openglDestroyShaderModule(gnShaderModule module);
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