create cpp files and functions for OpenGL shaders
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@@ -1,6 +1,7 @@
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#include "opengl_loader.h"
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#include "device/opengl_output_device.h"
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#include "presentation_queue/opengl_presentation_queue.h"
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#include "shaders/opengl_shader_module.h"
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gnDeviceFunctions loadOpenGLDeviceFunctions() {
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return (gnDeviceFunctions){
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@@ -8,8 +9,8 @@ gnDeviceFunctions loadOpenGLDeviceFunctions() {
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._gnPresentationQueueGetImage = getOpenGLPresentationQueueImage,
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._gnDestroyPresentationQueue = destroyOpenGLPresentationQueue,
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._gnCreateShaderModule = NULL,
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._gnDestroyShaderModule = NULL,
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._gnCreateShaderModule = openglCreateShaderModule,
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._gnDestroyShaderModule = openglDestroyShaderModule,
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._gnCreateRenderPassDescriptor = NULL,
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._gnDestroyRenderPassDescriptor = NULL,
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9
projects/apis/opengl/src/shaders/opengl_shader_module.c
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9
projects/apis/opengl/src/shaders/opengl_shader_module.c
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@@ -0,0 +1,9 @@
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#include "opengl_shader_module.h"
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// #include "stdio.h"
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gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo) {
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return GN_SUCCESS;
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}
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void openglDestroyShaderModule(gnShaderModule module) {
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}
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8
projects/apis/opengl/src/shaders/opengl_shader_module.h
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8
projects/apis/opengl/src/shaders/opengl_shader_module.h
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@@ -0,0 +1,8 @@
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#include "core/src/shader_module/gryphn_shader_module.h"
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typedef struct gnPlatformShaderModule_t {
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const char* shaderSource;
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} gnPlatformShaderModule;
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gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo);
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void openglDestroyShaderModule(gnShaderModule module);
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