command runner and some tests

This commit is contained in:
Gregory Wells
2025-08-18 22:00:23 -04:00
parent d1862e3d6f
commit be2f91e2bb
4 changed files with 29 additions and 9 deletions

View File

@@ -8,6 +8,7 @@ gnReturnCode openglCommandPoolAllocateCommandBuffers(gnCommandBufferHandle* comm
if (pool->commandPool->canBeReallocated[c] == GN_TRUE) {
pool->commandPool->canBeReallocated[c] = GN_FALSE;
commandBuffers[i]->commandBuffer = &pool->commandPool->commandBuffers[c];
commandBuffers[i]->commandBuffer->commmandRunner = openglCreateCommandRunner();
wasAbleToAllocate = GN_TRUE;
break;
}
@@ -21,18 +22,15 @@ gnReturnCode openglCommandPoolAllocateCommandBuffers(gnCommandBufferHandle* comm
return GN_SUCCESS;
}
void openglResetCommandBuffer(gnCommandBuffer commandBuffer) {
// commandBuffer->commandBuffer->
// nothing, for now command buffers are implictly reset on begin
}
void openglResetCommandBuffer(gnCommandBuffer commandBuffer) { /* nothing, for now command buffers are implictly reset on begin */ }
gnReturnCode openglBeginCommandBuffer(gnCommandBuffer commandBuffer) {
commandBuffer->commandBuffer->commmandRunner = openglCreateCommandRunner();
openglResetCommandRunner(commandBuffer->commandBuffer->commmandRunner);
return GN_SUCCESS;
}
gnReturnCode openglEndCommandBuffer(gnCommandBuffer commandBuffer) {
openglDestroyCommandRunner(commandBuffer->commandBuffer->commmandRunner);
return GN_SUCCESS;
}
void openglDestroyCommandBuffer(gnCommandBuffer commandBuffer) {
commandBuffer->commandPool->commandPool->canBeReallocated[commandBuffer->commandBuffer->index] = GN_TRUE;
openglDestroyCommandRunner(&commandBuffer->commandBuffer->commmandRunner);
}

View File

@@ -1,8 +1,15 @@
#include "opengl_command_runner.h"
#include "vector"
typedef struct openglCommandRunner_t {
std::vector<openglFunctionBinding> commands = {};
} glCommandRunner;
GN_CPP_FUNCTION openglCommandRunner openglCreateCommandRunner() { return new glCommandRunner(); }
GN_CPP_FUNCTION void openglDestroyCommandRunner(openglCommandRunner runner) { delete runner; }
GN_CPP_FUNCTION void openglResetCommandRunner(openglCommandRunner runner) { runner->commands.clear(); }
GN_CPP_FUNCTION void openglDestroyCommandRunner(openglCommandRunner* runner) {
*runner = NULL;
delete runner;
}
void openglCommandRunnerBindFunction(openglCommandRunner runner, openglFunctionBinding binding) { runner->commands.push_back(binding); }

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@@ -1,6 +1,10 @@
#pragma once
#include "utils/gryphn_cpp_function.h"
typedef struct openglCommandRunner_t* openglCommandRunner;
typedef void (*openglFunctionBinding)();
GN_CPP_FUNCTION openglCommandRunner openglCreateCommandRunner();
GN_CPP_FUNCTION void openglDestroyCommandRunner(openglCommandRunner runner);
GN_CPP_FUNCTION void openglResetCommandRunner(openglCommandRunner runner);
GN_CPP_FUNCTION void openglDestroyCommandRunner(openglCommandRunner* runner);
void openglCommandRunnerBindFunction(openglCommandRunner runner, openglFunctionBinding binding);

View File

@@ -1,8 +1,15 @@
#include "glad/glad.h"
#include "opengl_commands.h"
#include "opengl_command_runner.h"
#include "commands/buffers/opengl_command_buffer.h"
#include "stdio.h"
// #include "framebuffer/opengl_framebuffer.h"
GN_CPP_FUNCTION void openglBeginRenderPass(gnCommandBuffer buffer, gnRenderPassInfo passInfo) {
openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, []{
printf("Calling func: %s\n", "Begin Render Pass");
});
// glBindFramebuffer(GL_FRAMEBUFFER, passInfo.framebuffer->framebuffer->framebuffers[0]);
// glClearColor(passInfo.clearValues[0].r, passInfo.clearValues[0].g, passInfo.clearValues[0].b, passInfo.clearValues[0].a);
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -10,6 +17,10 @@ GN_CPP_FUNCTION void openglBeginRenderPass(gnCommandBuffer buffer, gnRenderPassI
// glViewport(passInfo.offset.x, passInfo.offset.y, passInfo.size.x, passInfo.size.y);
}
GN_CPP_FUNCTION void openglEndRenderPass(gnCommandBuffer buffer) {
openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, []{
printf("Calling func: %s\n", "End Render Pass");
});
// glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
GN_CPP_FUNCTION void openglBindGraphicsPipeline(gnCommandBuffer buffer, gnGraphicsPipeline graphicsPipeline);