command runner and some tests
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@@ -8,6 +8,7 @@ gnReturnCode openglCommandPoolAllocateCommandBuffers(gnCommandBufferHandle* comm
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if (pool->commandPool->canBeReallocated[c] == GN_TRUE) {
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pool->commandPool->canBeReallocated[c] = GN_FALSE;
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commandBuffers[i]->commandBuffer = &pool->commandPool->commandBuffers[c];
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commandBuffers[i]->commandBuffer->commmandRunner = openglCreateCommandRunner();
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wasAbleToAllocate = GN_TRUE;
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break;
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}
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@@ -21,18 +22,15 @@ gnReturnCode openglCommandPoolAllocateCommandBuffers(gnCommandBufferHandle* comm
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return GN_SUCCESS;
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}
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void openglResetCommandBuffer(gnCommandBuffer commandBuffer) {
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// commandBuffer->commandBuffer->
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// nothing, for now command buffers are implictly reset on begin
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}
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void openglResetCommandBuffer(gnCommandBuffer commandBuffer) { /* nothing, for now command buffers are implictly reset on begin */ }
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gnReturnCode openglBeginCommandBuffer(gnCommandBuffer commandBuffer) {
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commandBuffer->commandBuffer->commmandRunner = openglCreateCommandRunner();
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openglResetCommandRunner(commandBuffer->commandBuffer->commmandRunner);
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return GN_SUCCESS;
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}
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gnReturnCode openglEndCommandBuffer(gnCommandBuffer commandBuffer) {
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openglDestroyCommandRunner(commandBuffer->commandBuffer->commmandRunner);
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return GN_SUCCESS;
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}
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void openglDestroyCommandBuffer(gnCommandBuffer commandBuffer) {
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commandBuffer->commandPool->commandPool->canBeReallocated[commandBuffer->commandBuffer->index] = GN_TRUE;
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openglDestroyCommandRunner(&commandBuffer->commandBuffer->commmandRunner);
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}
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@@ -1,8 +1,15 @@
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#include "opengl_command_runner.h"
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#include "vector"
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typedef struct openglCommandRunner_t {
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std::vector<openglFunctionBinding> commands = {};
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} glCommandRunner;
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GN_CPP_FUNCTION openglCommandRunner openglCreateCommandRunner() { return new glCommandRunner(); }
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GN_CPP_FUNCTION void openglDestroyCommandRunner(openglCommandRunner runner) { delete runner; }
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GN_CPP_FUNCTION void openglResetCommandRunner(openglCommandRunner runner) { runner->commands.clear(); }
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GN_CPP_FUNCTION void openglDestroyCommandRunner(openglCommandRunner* runner) {
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*runner = NULL;
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delete runner;
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}
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void openglCommandRunnerBindFunction(openglCommandRunner runner, openglFunctionBinding binding) { runner->commands.push_back(binding); }
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@@ -1,6 +1,10 @@
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#pragma once
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#include "utils/gryphn_cpp_function.h"
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typedef struct openglCommandRunner_t* openglCommandRunner;
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typedef void (*openglFunctionBinding)();
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GN_CPP_FUNCTION openglCommandRunner openglCreateCommandRunner();
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GN_CPP_FUNCTION void openglDestroyCommandRunner(openglCommandRunner runner);
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GN_CPP_FUNCTION void openglResetCommandRunner(openglCommandRunner runner);
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GN_CPP_FUNCTION void openglDestroyCommandRunner(openglCommandRunner* runner);
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void openglCommandRunnerBindFunction(openglCommandRunner runner, openglFunctionBinding binding);
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@@ -1,8 +1,15 @@
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#include "glad/glad.h"
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#include "opengl_commands.h"
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#include "opengl_command_runner.h"
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#include "commands/buffers/opengl_command_buffer.h"
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#include "stdio.h"
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// #include "framebuffer/opengl_framebuffer.h"
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GN_CPP_FUNCTION void openglBeginRenderPass(gnCommandBuffer buffer, gnRenderPassInfo passInfo) {
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, []{
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printf("Calling func: %s\n", "Begin Render Pass");
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});
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// glBindFramebuffer(GL_FRAMEBUFFER, passInfo.framebuffer->framebuffer->framebuffers[0]);
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// glClearColor(passInfo.clearValues[0].r, passInfo.clearValues[0].g, passInfo.clearValues[0].b, passInfo.clearValues[0].a);
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@@ -10,6 +17,10 @@ GN_CPP_FUNCTION void openglBeginRenderPass(gnCommandBuffer buffer, gnRenderPassI
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// glViewport(passInfo.offset.x, passInfo.offset.y, passInfo.size.x, passInfo.size.y);
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}
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GN_CPP_FUNCTION void openglEndRenderPass(gnCommandBuffer buffer) {
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openglCommandRunnerBindFunction(buffer->commandBuffer->commmandRunner, []{
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printf("Calling func: %s\n", "End Render Pass");
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});
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// glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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GN_CPP_FUNCTION void openglBindGraphicsPipeline(gnCommandBuffer buffer, gnGraphicsPipeline graphicsPipeline);
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