create OpenGL render pass descriptors (faked)
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#include "opengl_render_pass_descriptor.h"
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gnReturnCode openglCreateRenderPass(gnRenderPassDescriptor renderPass, gnDevice device, gnRenderPassDescriptorInfo info) {
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return GN_SUCCESS;
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}
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void openglDestroyRenderPass(gnRenderPassDescriptor renderPass) {}
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#pragma once
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#include "core/src/renderpass/gryphn_render_pass_descriptor.h"
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typedef struct gnPlatformRenderPassDescriptor_t gnPlatformRenderPassDescriptor;
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gnReturnCode openglCreateRenderPass(gnRenderPassDescriptor renderPass, gnDevice device, gnRenderPassDescriptorInfo info);
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void openglDestroyRenderPass(gnRenderPassDescriptor renderPass);
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