shader+graphics pipeline handles

This commit is contained in:
Greg Wells
2025-06-04 09:57:14 -04:00
parent f20d701353
commit 9faa96d5f5
8 changed files with 44 additions and 38 deletions

View File

@@ -1,12 +1,13 @@
#include "gryphn_graphics_pipeline.h"
#include "core/gryphn_platform_functions.h"
gnReturnCode gnCreateGraphicsPipeline(struct gnGraphicsPipeline_t* graphicsPipeline, struct gnOutputDevice_t* device, struct gnGraphicsPipelineInfo_t info) {
graphicsPipeline->device = device;
graphicsPipeline->info = info;
return graphicsPipeline->device->deviceFunctions->_gnCreateGraphicsPipeline(graphicsPipeline, device, info);
gnReturnCode gnCreateGraphicsPipeline(gnGraphicsPipelineHandle* graphicsPipeline, struct gnOutputDevice_t* device, struct gnGraphicsPipelineInfo_t info) {
*graphicsPipeline = malloc(sizeof(struct gnGraphicsPipeline_t));
(*graphicsPipeline)->device = device;
(*graphicsPipeline)->info = info;
return device->deviceFunctions->_gnCreateGraphicsPipeline(*graphicsPipeline, device, info);
}
void gnDestroyGraphicsPipeline(struct gnGraphicsPipeline_t* graphicsPipeline) {
void gnDestroyGraphicsPipeline(gnGraphicsPipelineHandle graphicsPipeline) {
graphicsPipeline->device->deviceFunctions->_gnDestroyGraphicsPipeline(graphicsPipeline);
}

View File

@@ -4,6 +4,7 @@
#include <core/renderpass/gryphn_render_pass_descriptor.h>
#include <core/shader_module/gryphn_shader_module.h>
#include "utils/math/gryphn_vec2.h"
#include "core/gryphn_handles.h"
typedef enum gnDynamicState_e {
GN_DYNAMIC_VIEWPORT,
@@ -84,19 +85,19 @@ typedef struct gnGraphicsPipelineInfo_t {
struct gnUniformLayout_t* uniformLayout;
uint32_t subpassIndex;
struct gnRenderPassDescriptor_t* renderPassDescriptor;
gnRenderPassDescriptorHandle renderPassDescriptor;
uint32_t shaderModuleCount;
struct gnShaderModule_t* shaderModules;
gnShaderModuleHandle* shaderModules;
} gnGraphicsPipelineInfo;
struct gnPlatformGraphicsPipeline_t;
typedef struct gnGraphicsPipeline_t {
#ifdef GN_REVEAL_IMPL
struct gnGraphicsPipeline_t {
struct gnPlatformGraphicsPipeline_t* graphicsPipeline;
struct gnOutputDevice_t* device;
struct gnGraphicsPipelineInfo_t info;
} gnGraphicsPipeline;
gnOutputDeviceHandle device;
gnGraphicsPipelineInfo info;
};
#endif
gnReturnCode gnCreateGraphicsPipeline(struct gnGraphicsPipeline_t* graphicsPipeline, struct gnOutputDevice_t* device, struct gnGraphicsPipelineInfo_t info);
void gnDestroyGraphicsPipeline(struct gnGraphicsPipeline_t* graphicsPipeline);
gnReturnCode gnCreateGraphicsPipeline(gnGraphicsPipelineHandle* graphicsPipeline, gnOutputDeviceHandle device, struct gnGraphicsPipelineInfo_t info);
void gnDestroyGraphicsPipeline(gnGraphicsPipelineHandle graphicsPipeline);