gryphn + vulkan stuff for depth textures
This commit is contained in:
@@ -23,11 +23,26 @@ VkImageLayout vkGryphnImageLayout(gnImageLayout layout) {
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case GN_LAYOUT_UNDEFINED: return VK_IMAGE_LAYOUT_UNDEFINED;
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case GN_LAYOUT_PRESENTATION_QUEUE_IMAGE: return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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case GN_LAYOUT_TRANSFER_DESTINATION: return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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case GN_COLOR_ATTACHMENT: return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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case GN_LAYOUT_COLOR_ATTACHMENT: return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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case GN_LAYOUT_DEPTH_STENCIL: return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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}
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}
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gnReturnCode gnCreateRenderPassDescriptorFn(struct gnRenderPassDescriptor_t* renderPass, struct gnOutputDevice_t* device, struct gnRenderPassDescriptorInfo_t info) {
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VkPipelineStageFlags vkGryphnRenderPassStage(gnRenderPassStage stage) {
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VkPipelineStageFlags flags = 0;
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if ((stage & GN_COLOR_ATTACHMENT_OUTPUT) == GN_COLOR_ATTACHMENT_OUTPUT) flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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if ((stage & GN_EARLY_FRAGMENT_TEST) == GN_EARLY_FRAGMENT_TEST) flags |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
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return flags;
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}
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VkAccessFlags vkGryphnRenderPassAccess(gnRenderPassAccess access) {
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VkAccessFlags flags = 0;
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if ((flags & GN_COLOR_ATTACHMENT_WRITE) == GN_COLOR_ATTACHMENT_WRITE) flags |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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if ((flags & GN_DEPTH_STENCIL_WRITE) == GN_DEPTH_STENCIL_WRITE) flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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return flags;
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}
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gnReturnCode gnCreateRenderPassDescriptorFn(struct gnRenderPassDescriptor_t* renderPass, struct gnOutputDevice_t* device, gnRenderPassDescriptorInfo info) {
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renderPass->renderPassDescriptor = malloc(sizeof(gnPlatformRenderPassDescriptor));
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renderPass->renderPassDescriptor->attachmentCount = info.attachmentCount;
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@@ -50,11 +65,7 @@ gnReturnCode gnCreateRenderPassDescriptorFn(struct gnRenderPassDescriptor_t* ren
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renderPass->renderPassDescriptor->subpassCount = info.subpassCount;
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renderPass->renderPassDescriptor->subpasses = malloc(sizeof(VkSubpassDescription) * info.subpassCount);
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renderPass->renderPassDescriptor->colorAttachments = malloc(sizeof(VkAttachmentReference*) * info.subpassCount);
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VkAttachmentReference ref = {
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.attachment = 0,
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.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
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};
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renderPass->renderPassDescriptor->depthAttachments = malloc(sizeof(VkAttachmentReference) * info.subpassCount);
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for (int i = 0; i < info.subpassCount; i++) {
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renderPass->renderPassDescriptor->colorAttachments[i] = malloc(sizeof(VkAttachmentReference) * info.subpassInfos[i].colorAttachmentCount);
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@@ -66,13 +77,20 @@ gnReturnCode gnCreateRenderPassDescriptorFn(struct gnRenderPassDescriptor_t* ren
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};
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}
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renderPass->renderPassDescriptor->subpasses[i] = (VkSubpassDescription){
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.flags = 0,
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.colorAttachmentCount = info.subpassInfos[i].colorAttachmentCount,
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.pColorAttachments = renderPass->renderPassDescriptor->colorAttachments[i]
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};
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if (info.subpassInfos[i].depthAttachment != NULL) {
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renderPass->renderPassDescriptor->depthAttachments[i] = (VkAttachmentReference){
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.attachment = info.subpassInfos[i].depthAttachment->index,
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.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
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};
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renderPass->renderPassDescriptor->subpasses[i].pDepthStencilAttachment = &renderPass->renderPassDescriptor->depthAttachments[i];
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}
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}
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renderPass->renderPassDescriptor->dependencies = malloc(sizeof(VkSubpassDependency) * info.dependencyCount);
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@@ -80,10 +98,10 @@ gnReturnCode gnCreateRenderPassDescriptorFn(struct gnRenderPassDescriptor_t* ren
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renderPass->renderPassDescriptor->dependencies[i] = (VkSubpassDependency) {
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.srcSubpass = (info.dependencies[i].source == GN_SUBPASS_EXTERNAL) ? VK_SUBPASS_EXTERNAL : info.dependencies[i].source,
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.dstSubpass = (info.dependencies[i].destination == GN_SUBPASS_EXTERNAL) ? VK_SUBPASS_EXTERNAL : info.dependencies[i].destination,
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.srcStageMask = info.dependencies[i].soruceStageMask,
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.srcAccessMask = info.dependencies[i].sourceAccessMask,
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.dstStageMask = info.dependencies[i].destinationStageMask,
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.dstAccessMask = info.dependencies[i].destinationAccessMask
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.srcStageMask = vkGryphnRenderPassStage(info.dependencies[i].soruceStageMask),
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.srcAccessMask = vkGryphnRenderPassAccess(info.dependencies[i].sourceAccessMask),
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.dstStageMask = vkGryphnRenderPassStage(info.dependencies[i].destinationStageMask),
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.dstAccessMask = vkGryphnRenderPassAccess(info.dependencies[i].destinationAccessMask)
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};
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}
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@@ -113,4 +131,5 @@ void gnDestroyRenderPassDescriptorFn(gnRenderPassDescriptor renderPass) {
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free(renderPass->renderPassDescriptor->attachments);
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free(renderPass->renderPassDescriptor->subpasses);
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free(renderPass->renderPassDescriptor->dependencies);
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free(renderPass->renderPassDescriptor->depthAttachments);
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}
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@@ -13,4 +13,7 @@ typedef struct gnPlatformRenderPassDescriptor_t {
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VkSubpassDependency* dependencies;
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VkAttachmentReference** colorAttachments;
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VkAttachmentReference* depthAttachments;
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} gnPlatformRenderPassDescriptor;
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VkPipelineStageFlags vkGryphnRenderPassStage(gnRenderPassStage stage);
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@@ -4,13 +4,8 @@
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#include "sync/fence/vulkan_fence.h"
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#include "commands/command_buffer/vulkan_command_buffer.h"
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#include "output_device/vulkan_output_devices.h"
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#include "core/renderpass/gryphn_render_pass_descriptor.h"
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#include "renderpass/vulkan_render_pass_descriptor.h"
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VkPipelineStageFlags vkGryphnWaitStage(enum gnRenderPassStage_e stage) {
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switch(stage) {
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case GN_COLOR_ATTACHMENT_OUTPUT: return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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}
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}
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gnReturnCode gnSubmitFn(struct gnOutputDevice_t* device, struct gnSubmitInfo_t info) {
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VK_SUBPASS_EXTERNAL;
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@@ -18,7 +13,7 @@ gnReturnCode gnSubmitFn(struct gnOutputDevice_t* device, struct gnSubmitInfo_t i
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VkSemaphore* waitSemaphores = malloc(sizeof(VkSemaphore) * info.waitCount);
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VkPipelineStageFlags* waitStages = malloc(sizeof(VkPipelineStageFlags) * info.waitCount);
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for (int i = 0; i < info.waitCount; i++) waitSemaphores[i] = info.waitSemaphores[i]->semaphore->semaphore;
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for (int i = 0; i < info.waitCount; i++) waitStages[i] = vkGryphnWaitStage(info.waitStages[i]);
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for (int i = 0; i < info.waitCount; i++) waitStages[i] = vkGryphnRenderPassStage(info.waitStages[i]);
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VkCommandBuffer* commandBuffers = malloc(sizeof(VkCommandBuffer) * info.commandBufferCount);
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for (int i = 0; i < info.commandBufferCount; i++) commandBuffers[i] = info.commandBuffers[i]->commandBuffer->buffer;
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@@ -25,7 +25,18 @@ VkSamplerAddressMode vkGryphnTextureWrap(gnTextureWrap wrap) {
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}
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}
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void VkTransitionImageLayout(gnDevice device, VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout) {
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VkImageAspectFlags vkGryphnGetAspectFlags(gnImageFormat format) {
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VkImageAspectFlags aspectMask = 0;
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if (format == GN_FORMAT_D32S8_UINT || format == GN_FORMAT_D24S8_UINT) aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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else { aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; }
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return aspectMask;
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}
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gnBool vkGryphnIsDepthStencil(gnImageFormat format) { return (format == GN_FORMAT_D32S8_UINT || format == GN_FORMAT_D24S8_UINT); }
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void VkTransitionImageLayout(gnDevice device, VkImage image, gnImageFormat format, VkImageLayout oldLayout, VkImageLayout newLayout) {
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VkCommandBuffer transferBuffer = gnBeginVulkanTransferOperation(device);
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VkPipelineStageFlags sourceStage, destinationStage;
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@@ -43,7 +54,13 @@ void VkTransitionImageLayout(gnDevice device, VkImage image, VkFormat format, Vk
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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destinationAccessMask = VK_ACCESS_SHADER_READ_BIT;
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}
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} else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
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sourceAccessMask = 0;
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sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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destinationAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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destinationStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
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}
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VkImageMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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@@ -58,7 +75,7 @@ void VkTransitionImageLayout(gnDevice device, VkImage image, VkFormat format, Vk
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.newLayout = newLayout,
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.aspectMask = vkGryphnGetAspectFlags(format),
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.subresourceRange.baseMipLevel = 0,
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.subresourceRange.levelCount = 1,
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.subresourceRange.baseArrayLayer = 0,
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@@ -109,6 +126,8 @@ void VkCopyBufferToImage(VkGryphnBuffer buffer, VkGryphnImage image, uint32_t wi
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gnEndVulkanTransferOperation(device, transferBuffer);
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}
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#include "stdio.h"
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gnReturnCode gnCreateTextureFn(gnTexture texture, gnDevice device, const gnTextureInfo info) {
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texture->texture = malloc(sizeof(struct gnPlatformTexture_t));
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@@ -128,7 +147,6 @@ gnReturnCode gnCreateTextureFn(gnTexture texture, gnDevice device, const gnTextu
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.extent = {
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.width = info.width,
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@@ -141,6 +159,11 @@ gnReturnCode gnCreateTextureFn(gnTexture texture, gnDevice device, const gnTextu
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.format = vkGryphnFormatToVulkanFormat(info.format)
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};
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if (vkGryphnIsDepthStencil(info.format))
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imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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else
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imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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if (vkCreateImage(device->outputDevice->device, &imageInfo, NULL, &texture->texture->image.image) != VK_SUCCESS)
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return GN_FAILED_TO_CREATE_IMAGE;
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@@ -171,7 +194,7 @@ gnReturnCode gnCreateTextureFn(gnTexture texture, gnDevice device, const gnTextu
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.viewType = vkGryphnTextureTypeView(info.type),
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.format = vkGryphnFormatToVulkanFormat(info.format),
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.aspectMask = vkGryphnGetAspectFlags(info.format),
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.subresourceRange.baseMipLevel = 0,
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.subresourceRange.levelCount = 1,
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.subresourceRange.baseArrayLayer = 0,
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@@ -210,6 +233,9 @@ gnReturnCode gnCreateTextureFn(gnTexture texture, gnDevice device, const gnTextu
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if (vkCreateSampler(device->outputDevice->device, &samplerInfo, NULL, &texture->texture->sampler) != VK_SUCCESS)
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return GN_FAILED_TO_CREATE_SAMPLER;
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if (vkGryphnIsDepthStencil(info.format))
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VkTransitionImageLayout(texture->device, texture->texture->image.image, texture->info.format, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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return GN_SUCCESS;
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}
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@@ -226,9 +252,9 @@ void gnTextureDataFn(gnTextureHandle texture, void* pixelData) {
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}
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//gnDevice device, VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout
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VkTransitionImageLayout(texture->device, texture->texture->image.image, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkTransitionImageLayout(texture->device, texture->texture->image.image, texture->info.format, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkCopyBufferToImage(texture->texture->buffer, texture->texture->image, texture->texture->width, texture->texture->height, texture->device);
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VkTransitionImageLayout(texture->device, texture->texture->image.image, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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VkTransitionImageLayout(texture->device, texture->texture->image.image, texture->info.format, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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texture->texture->beenWrittenToo = gnTrue;
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}
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@@ -110,9 +110,11 @@ gnSurfaceDetails gnGetSurfaceDetailsFn(
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VkFormat vkGryphnFormatToVulkanFormat(gnImageFormat format) {
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switch (format) {
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case GN_FORMAT_NONE: return VK_FORMAT_UNDEFINED;
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case GN_FORMAT_BGRA8_SRGB: return VK_FORMAT_B8G8R8A8_SRGB;
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case GN_FORMAT_RGBA8_SRGB: return VK_FORMAT_R8G8B8A8_SRGB;
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default: return VK_FORMAT_UNDEFINED;
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case GN_FORMAT_D32S8_UINT: return VK_FORMAT_D32_SFLOAT_S8_UINT;
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case GN_FORMAT_D24S8_UINT: return VK_FORMAT_D24_UNORM_S8_UINT;
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}
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}
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VkColorSpaceKHR vkGryphnColorSpaceToVulkanColorSpace(gnColorSpace colorSpace) {
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@@ -1,7 +1,7 @@
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#include "gryphn_render_pass_descriptor.h"
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#include "core/gryphn_platform_functions.h"
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gnReturnCode gnCreateRenderPassDescriptor(gnRenderPassDescriptorHandle* renderPass, gnOutputDeviceHandle device, struct gnRenderPassDescriptorInfo_t info) {
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gnReturnCode gnCreateRenderPassDescriptor(gnRenderPassDescriptorHandle* renderPass, gnOutputDeviceHandle device, gnRenderPassDescriptorInfo info) {
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*renderPass = malloc(sizeof(struct gnRenderPassDescriptor_t));
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(*renderPass)->device = device;
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(*renderPass)->info = info;
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@@ -4,12 +4,14 @@
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#include "utils/gryphn_error_code.h"
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#include "core/gryphn_handles.h"
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typedef enum gnRenderPassStage_e {
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GN_COLOR_ATTACHMENT_OUTPUT = 0x00000400
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typedef enum gnRenderPassStage {
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GN_COLOR_ATTACHMENT_OUTPUT = 1,
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GN_EARLY_FRAGMENT_TEST = 2
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} gnRenderPassStage; // I stole these from vulkan to make that conversion easier
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typedef enum gnRenderPassAccess_e {
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GN_COLOR_ATTACHMENT_WRITE = 0x00000100
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typedef enum gnRenderPassAccess {
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GN_COLOR_ATTACHMENT_WRITE = 1,
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GN_DEPTH_STENCIL_WRITE = 2
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} gnRenderPassAccess;
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typedef enum gnLoadOperation_e {
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@@ -39,7 +41,8 @@ typedef struct gnSubpassAttachmentInfo_t {
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typedef struct gnSubpassInfo_t {
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uint32_t colorAttachmentCount;
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struct gnSubpassAttachmentInfo_t* colorAttachments;
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gnSubpassAttachmentInfo* colorAttachments;
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gnSubpassAttachmentInfo* depthAttachment;
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} gnSubpassInfo;
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#define GN_SUBPASS_EXTERNAL -1
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@@ -47,31 +50,31 @@ typedef struct gnSubpassInfo_t {
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typedef struct gnSubpassDependencyInfo_t {
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int source, destination;
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enum gnRenderPassStage_e soruceStageMask;
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enum gnRenderPassAccess_e sourceAccessMask;
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gnRenderPassStage soruceStageMask;
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gnRenderPassAccess sourceAccessMask;
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enum gnRenderPassStage_e destinationStageMask;
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enum gnRenderPassAccess_e destinationAccessMask;
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gnRenderPassStage destinationStageMask;
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gnRenderPassAccess destinationAccessMask;
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} gnSubpassDependencyInfo;
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typedef struct gnRenderPassDescriptorInfo_t {
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typedef struct gnRenderPassDescriptorInfo {
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uint32_t attachmentCount;
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struct gnRenderPassAttachmentInfo_t* attachmentInfos;
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gnRenderPassAttachmentInfo* attachmentInfos;
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uint32_t subpassCount;
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struct gnSubpassInfo_t* subpassInfos;
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gnSubpassInfo* subpassInfos;
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uint32_t dependencyCount;
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struct gnSubpassDependencyInfo_t* dependencies;
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gnSubpassDependencyInfo* dependencies;
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} gnRenderPassDescriptorInfo;
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#ifdef GN_REVEAL_IMPL
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struct gnRenderPassDescriptor_t {
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struct gnPlatformRenderPassDescriptor_t* renderPassDescriptor;
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struct gnRenderPassDescriptorInfo_t info;
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struct gnOutputDevice_t* device;
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gnRenderPassDescriptorInfo info;
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gnDeviceHandle device;
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};
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#endif
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gnReturnCode gnCreateRenderPassDescriptor(gnRenderPassDescriptorHandle* renderPass, gnOutputDeviceHandle device, struct gnRenderPassDescriptorInfo_t info);
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gnReturnCode gnCreateRenderPassDescriptor(gnRenderPassDescriptorHandle* renderPass, gnOutputDeviceHandle device, gnRenderPassDescriptorInfo info);
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void gnDestroyRenderPassDescriptor(gnRenderPassDescriptorHandle renderPass);
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@@ -1,17 +1,18 @@
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#pragma once
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#include "stdint.h"
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#include "core/sync/fence/gryphn_fence.h"
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#include "core/renderpass/gryphn_render_pass_descriptor.h"
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#include "core/gryphn_handles.h"
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typedef struct gnSubmitInfo_t {
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uint32_t waitCount;
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enum gnRenderPassStage_e* waitStages;
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gnRenderPassStage* waitStages;
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gnSemaphoreHandle* waitSemaphores;
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uint32_t signalCount;
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gnSemaphoreHandle* signalSemaphores;
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uint32_t commandBufferCount;
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gnCommandBufferHandle* commandBuffers;
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uint32_t queueIndex;
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struct gnFence_t* fence;
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gnFenceHandle fence;
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} gnSubmitInfo;
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gnReturnCode gnSubmit(gnOutputDevice device, gnSubmitInfo info);
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@@ -4,6 +4,7 @@
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gnReturnCode gnCreateTexture(gnTexture* texture, gnDevice device, const gnTextureInfo info) {
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*texture = malloc(sizeof(struct gnTexture_t));
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(*texture)->device = device;
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(*texture)->info = info;
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return device->deviceFunctions->_gnCreateTexture(*texture, device, info);
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}
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@@ -29,6 +29,7 @@ typedef struct gnTextureInfo {
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struct gnTexture_t {
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struct gnPlatformTexture_t* texture;
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gnDeviceHandle device;
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gnTextureInfo info;
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};
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||||
#endif
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||||
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||||
|
Submodule src/utils updated: 1cd05ff458...4037c1cc8c
Reference in New Issue
Block a user