gryphn + vulkan stuff for depth textures
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@@ -4,6 +4,7 @@
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gnReturnCode gnCreateTexture(gnTexture* texture, gnDevice device, const gnTextureInfo info) {
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*texture = malloc(sizeof(struct gnTexture_t));
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(*texture)->device = device;
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(*texture)->info = info;
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return device->deviceFunctions->_gnCreateTexture(*texture, device, info);
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}
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