load device functions
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@@ -5,7 +5,7 @@
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#include <shader_module/gryphn_shader_module.h>
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#include "utils/math/gryphn_vec2.h"
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#include "gryphn_handles.h"
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#include "shader_input/gryphn_shader_layout.h"
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#include "shader_module/gryphn_shader_layout.h"
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typedef enum gnDynamicState {
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GN_DYNAMIC_VIEWPORT,
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