start checking all instance functions
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@@ -35,7 +35,7 @@ typedef enum gnDebuggerLayer {
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} gnDebuggerLayer;
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typedef struct gnDebuggerInfo {
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gnDebuggerCallback callback;
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gnDebuggerCallback callback; // instance callback cannot be null
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void* userData;
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uint32_t layerCount;
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@@ -8,13 +8,23 @@ gnReturnCode gnCreateInstance(gnInstanceHandle* instance, gnInstanceInfo info) {
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(*instance)->layers = loaderLayerArrayListCreate();
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// load the API layers (this will)
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loaderInfo loadInfo = {
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loaderLayerArrayListAdd(&(*instance)->layers, loadLayer((loaderInfo){
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.api = info.renderingAPI,
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.layerToLoad = api_layer
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};
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}));
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loaderLayerArrayListAdd(&(*instance)->layers, loadLayer(loadInfo));
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loaderLayerArrayListAdd(&(*instance)->layers, loadLayer((loaderInfo){
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.api = info.renderingAPI,
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.layerToLoad = function_checker_layer
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}));
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loaderLayerArrayListAdd(&(*instance)->layers, loadLayer((loaderInfo){
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.api = info.renderingAPI,
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.layerToLoad = function_checker_layer
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}));
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(*instance)->currentLayer = ((*instance)->layers.count - 1);
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for (int i = 0; i < (*instance)->layers.count; i++) (*instance)->layers.data[i].layerIndex = i;
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// i hate this line of code but im not fixing it
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(*instance)->callingLayer = &(*instance)->layers.data[(*instance)->layers.count - 1];
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@@ -23,6 +23,7 @@ struct gnInstance_t {
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loaderLayerArrayList layers;
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loaderLayer* callingLayer;
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uint32_t currentLayer;
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gnDebuggerHandle debugger;
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};
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@@ -7,6 +7,8 @@
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#include <apis/metal/loader/metal_loader.h>
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#endif
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#include "core/src/instance/gryphn_instance.h"
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// load the speedy API functions or something like that
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gnInstanceFunctions loadAPIInstanceFunctions(gnRenderingAPI api) {
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switch (api) {
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@@ -80,7 +82,30 @@ loaderLayer api_loaded_layer(gnRenderingAPI api) {
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};
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}
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loaderLayer function_check_layer() {
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return (loaderLayer){
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.instanceFunctions = loadFunctionLoaderInstanceFunctions(),
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.deviceFunctions = loadFunctionLoaderDeviceFunctions(),
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.commandFunctions = loadFunctionLoaderCommandFunctions()
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};
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}
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loaderLayer loadLayer(loaderInfo info) {
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if (info.layerToLoad == api_layer) return api_loaded_layer(info.api);
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if (info.layerToLoad == function_checker_layer) return function_check_layer();
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return null_layer();
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}
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loaderLayer* loaderGetNextLayer(gnInstance instance) {
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instance->currentLayer--;
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uint32_t nextLayer = instance->currentLayer;
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if (instance->currentLayer == 0) {
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nextLayer = 0;
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resetLayer(instance);
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}
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return &instance->layers.data[nextLayer];
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}
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void resetLayer(gnInstance instance) {
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instance->currentLayer = (instance->layers.count - 1);
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}
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@@ -13,9 +13,12 @@ typedef struct loaderLayer {
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gnDeviceFunctions deviceFunctions;
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gnCommandFunctions commandFunctions;
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// this index is not set by loadLayer, set by gnCreateInstance
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// this index is not set by loadLayer, set by gnCreateInstance, also not used for now
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uint32_t layerIndex;
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} loaderLayer;
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loaderLayer loadLayer(loaderInfo info);
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GN_ARRAY_LIST(loaderLayer);
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loaderLayer* loaderGetNextLayer(gnInstance instance);
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void resetLayer(gnInstance instance);
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@@ -2,7 +2,7 @@
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#include "gryphn_rendering_api.h"
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typedef enum toLoadLayer {
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no_layer, api_layer
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no_layer, api_layer, function_checker_layer
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} toLoadLayer;
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typedef struct loaderInfo {
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@@ -1,11 +1,47 @@
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#include "function_loader.h"
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#include "instance_functions.h"
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gnInstanceFunctions loadFunctionLoaderInstanceFunctions(gnInstanceFunctions* callbacks) {
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return *callbacks;
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gnInstanceFunctions loadFunctionLoaderInstanceFunctions() {
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return (gnInstanceFunctions){
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._gnCreateInstance = checkCreateInstance,
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._gnDestroyInstance = checkDestroyInstance,
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._gnGetPhysicalDevices = checkGetPhysicalDevices,
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._gnQueueCanPresentToSurface = checkQueueCanPresentToSurface,
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._gnCreateOutputDevice = checkCreateOutputDevice,
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._gnDestroyOutputDevice = checkDestroyOutputDevice,
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#ifdef GN_PLATFORM_LINUX
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#ifdef GN_WINDOW_X11
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._gnCreateX11WindowSurface = checkCreateX11WindowSurface,
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#endif
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#ifdef GN_WINDOW_WAYLAND
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._gnCreateWaylandWindowSurface,
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#endif
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#endif
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#ifdef GN_PLATFORM_WIN32
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._gnCreateWin32WindowSurface,
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#endif
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#ifdef GN_PLATFORM_MACOS
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._gnCreateMacOSWindowSurface = checkCreateSurfaceMacOS,
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#endif
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._gnDestroyWindowSurface = checkDestroyWindowSurface,
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._gnGetSurfaceDetails = checkGetSurfaceDetails
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};
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}
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gnDeviceFunctions loadFunctionLoaderDeviceFunctions(gnDeviceFunctions* callbacks) {
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return *callbacks;
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gnDeviceFunctions loadFunctionLoaderDeviceFunctions() {
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return (gnDeviceFunctions){
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NULL
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};
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}
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gnCommandFunctions loadFunctionLoaderCommandFunctions(gnCommandFunctions* callbacks) {
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return *callbacks;
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gnCommandFunctions loadFunctionLoaderCommandFunctions() {
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return (gnCommandFunctions){
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NULL
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};
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}
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@@ -3,6 +3,6 @@
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#include "loader/src/gryphn_device_functions.h"
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#include "loader/src/gryphn_command_functions.h"
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gnInstanceFunctions loadFunctionLoaderInstanceFunctions(gnInstanceFunctions* callbacks);
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gnDeviceFunctions loadFunctionLoaderDeviceFunctions(gnDeviceFunctions* callbacks);
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gnCommandFunctions loadFunctionLoaderCommandFunctions(gnCommandFunctions* callbacks);
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gnInstanceFunctions loadFunctionLoaderInstanceFunctions();
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gnDeviceFunctions loadFunctionLoaderDeviceFunctions();
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gnCommandFunctions loadFunctionLoaderCommandFunctions();
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@@ -0,0 +1,95 @@
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#include "instance_functions.h"
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#include "core/src/debugger/gryphn_debugger.h"
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#include "core/src/output_device/gryphn_output_device.h"
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#include "core/src/window_surface/gryphn_surface.h"
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gnReturnCode checkCreateInstance(gnInstanceHandle instance, gnInstanceInfo info) {
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loaderLayer* nextLayer = loaderGetNextLayer(instance);
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if (nextLayer->instanceFunctions._gnCreateInstance == NULL) {
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return GN_FAILED_TO_LOAD_FUNCTION;
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resetLayer(instance);
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}
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return nextLayer->instanceFunctions._gnCreateInstance(instance, info);
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}
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void checkDestroyInstance(gnInstance instance) {
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loaderLayer* nextLayer = loaderGetNextLayer(instance);
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if (nextLayer->instanceFunctions._gnDestroyInstance == NULL) {
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gnDebuggerSetErrorMessage(instance->debugger, (gnMessageData){
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.message = gnCreateString("Failed to load destroy instance function")
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});
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resetLayer(instance);
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}
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return nextLayer->instanceFunctions._gnDestroyInstance(instance);
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}
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gnPhysicalDevice* checkGetPhysicalDevices(gnInstanceHandle instance, uint32_t* count) {
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loaderLayer* nextLayer = loaderGetNextLayer(instance);
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if (nextLayer->instanceFunctions._gnGetPhysicalDevices == NULL) {
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gnDebuggerSetErrorMessage(instance->debugger, (gnMessageData){
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.message = gnCreateString("Failed to load get physical devices function")
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});
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resetLayer(instance);
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}
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return nextLayer->instanceFunctions._gnGetPhysicalDevices(instance, count);
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}
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gnBool checkQueueCanPresentToSurface(const gnPhysicalDevice device, uint32_t queueIndex, const gnWindowSurfaceHandle windowSurface) {
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loaderLayer* nextLayer = loaderGetNextLayer(device.instance);
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if (nextLayer->instanceFunctions._gnQueueCanPresentToSurface == NULL) {
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gnDebuggerSetErrorMessage(device.instance->debugger, (gnMessageData){
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.message = gnCreateString("Failed to load queue can present to surface function")
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});
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resetLayer(device.instance);
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return gnFalse;
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}
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return nextLayer->instanceFunctions._gnQueueCanPresentToSurface(device, queueIndex, windowSurface);
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}
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gnReturnCode checkCreateOutputDevice(gnOutputDeviceHandle device, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo) {
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loaderLayer* nextLayer = loaderGetNextLayer(device->instance);
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if (nextLayer->instanceFunctions._gnCreateOutputDevice == NULL) {
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gnDebuggerSetErrorMessage(device->instance->debugger, (gnMessageData){
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.message = gnCreateString("Failed to load create output device function")
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});
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resetLayer(device->instance);
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return GN_FAILED_TO_LOAD_FUNCTION;
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}
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return nextLayer->instanceFunctions._gnCreateOutputDevice(device, instance, deviceInfo);
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}
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void checkDestroyOutputDevice(gnOutputDeviceHandle device) {
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loaderLayer* nextLayer = loaderGetNextLayer(device->instance);
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if (nextLayer->instanceFunctions._gnDestroyOutputDevice == NULL) {
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gnDebuggerSetErrorMessage(device->instance->debugger, (gnMessageData){
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.message = gnCreateString("Failed to load destroy output device function")
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});
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resetLayer(device->instance);
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}
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return nextLayer->instanceFunctions._gnDestroyOutputDevice(device);
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}
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gnReturnCode checkCreateSurfaceMacOS(gnWindowSurfaceHandle windowSurface, gnInstanceHandle instance, gnMacOSWindowSurfaceInfo createInfo) {
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loaderLayer* nextLayer = loaderGetNextLayer(instance);
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if (nextLayer->instanceFunctions._gnCreateMacOSWindowSurface == NULL) { return GN_FAILED_TO_LOAD_FUNCTION; }
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return nextLayer->instanceFunctions._gnCreateMacOSWindowSurface(windowSurface, instance, createInfo);
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}
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void checkDestroyWindowSurface(gnWindowSurfaceHandle windowSurface) {
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loaderLayer* nextLayer = loaderGetNextLayer(windowSurface->instance);
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if (nextLayer->instanceFunctions._gnDestroyWindowSurface == NULL) {
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gnDebuggerSetErrorMessage(windowSurface->instance->debugger, (gnMessageData){
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.message = gnCreateString("Failed to load destroy create surface function")
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});
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resetLayer(windowSurface->instance);
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}
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return nextLayer->instanceFunctions._gnDestroyWindowSurface(windowSurface);
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}
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gnSurfaceDetails checkGetSurfaceDetails(gnWindowSurfaceHandle windowSurface, gnPhysicalDevice device) {
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loaderLayer* nextLayer = loaderGetNextLayer(windowSurface->instance);
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if (nextLayer->instanceFunctions._gnGetSurfaceDetails == NULL) {
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gnDebuggerSetErrorMessage(windowSurface->instance->debugger, (gnMessageData){
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.message = gnCreateString("Failed to load get surface details function")
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});
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resetLayer(windowSurface->instance);
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}
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return nextLayer->instanceFunctions._gnGetSurfaceDetails(windowSurface, device);
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}
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@@ -0,0 +1,19 @@
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#pragma once
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#include "core/src/instance/gryphn_instance.h"
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#include <core/src/window_surface/gryphn_surface_create_functions.h>
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gnReturnCode checkCreateInstance(gnInstanceHandle instance, gnInstanceInfo info);
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void checkDestroyInstance(gnInstance instance);
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gnPhysicalDevice* checkGetPhysicalDevices(gnInstanceHandle instance, uint32_t* count);
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gnBool checkQueueCanPresentToSurface(const gnPhysicalDevice device, uint32_t queueIndex, const gnWindowSurfaceHandle windowSurface);
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gnReturnCode checkCreateOutputDevice(gnOutputDeviceHandle device, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo);
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void checkDestroyOutputDevice(gnOutputDeviceHandle device);
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#ifdef GN_PLATFORM_MACOS
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gnReturnCode checkCreateSurfaceMacOS(gnWindowSurfaceHandle windowSurface, gnInstanceHandle instance, gnMacOSWindowSurfaceInfo createInfo);
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#endif
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void checkDestroyWindowSurface(gnWindowSurfaceHandle windowSurface);
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gnSurfaceDetails checkGetSurfaceDetails(gnWindowSurfaceHandle windowSurface, gnPhysicalDevice device);
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