load device functions
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@@ -5,7 +5,7 @@
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#include <shader_module/gryphn_shader_module.h>
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#include "utils/math/gryphn_vec2.h"
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#include "gryphn_handles.h"
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#include "shader_input/gryphn_shader_layout.h"
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#include "shader_module/gryphn_shader_layout.h"
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typedef enum gnDynamicState {
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GN_DYNAMIC_VIEWPORT,
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@@ -1,5 +1,4 @@
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#pragma once
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#include <gryphn/gryphn_utils.h>
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#include <utils/gryphn_image_format.h>
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#include <output_device/gryphn_output_device.h>
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#include <window_surface/gryphn_surface.h>
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