create framebuffer object
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@@ -11,6 +11,7 @@
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#include "framebuffer/opengl_framebuffer.h"
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#include "graphics_pipeline/opengl_graphics_pipeline.h"
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#include "submit/opengl_submit.h"
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#include "present/opengl_present.h"
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gnDeviceFunctions loadOpenGLDeviceFunctions() {
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return (gnDeviceFunctions){
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@@ -53,7 +54,7 @@ gnDeviceFunctions loadOpenGLDeviceFunctions() {
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._gnDestroyTexture = openglDestroyTexture,
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._gnSubmit = openglSubmit,
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._gnPresent = NULL,
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._gnPresent = openglPresent,
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._gnWaitForDevice = waitForOpenGLDevice
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};
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