redo uniform allocation

This commit is contained in:
Gregory Wells
2025-06-13 12:07:47 -04:00
parent 2135baca6f
commit 3c554d886c
8 changed files with 91 additions and 49 deletions

View File

@@ -180,9 +180,9 @@ gnReturnCode gnCreateGraphicsPipelineFn(gnGraphicsPipeline graphicsPipeline, gnD
.blendConstants[3] = 0.0f
};
graphicsPipeline->graphicsPipeline->sets = vkGryphnCreateSetLayouts(
&info.uniformLayout, &graphicsPipeline->graphicsPipeline->setCount, device->outputDevice->device
);
graphicsPipeline->graphicsPipeline->setCount = 1;
graphicsPipeline->graphicsPipeline->sets = malloc(sizeof(VkDescriptorSetLayout));
graphicsPipeline->graphicsPipeline->sets[0] = vkGryphnCreateSetLayouts(&info.uniformLayout, device->outputDevice->device);
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,