redo uniform allocation
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@@ -180,9 +180,9 @@ gnReturnCode gnCreateGraphicsPipelineFn(gnGraphicsPipeline graphicsPipeline, gnD
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.blendConstants[3] = 0.0f
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};
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graphicsPipeline->graphicsPipeline->sets = vkGryphnCreateSetLayouts(
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&info.uniformLayout, &graphicsPipeline->graphicsPipeline->setCount, device->outputDevice->device
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);
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graphicsPipeline->graphicsPipeline->setCount = 1;
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graphicsPipeline->graphicsPipeline->sets = malloc(sizeof(VkDescriptorSetLayout));
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graphicsPipeline->graphicsPipeline->sets[0] = vkGryphnCreateSetLayouts(&info.uniformLayout, device->outputDevice->device);
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VkPipelineLayoutCreateInfo pipelineLayoutInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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