redo uniform allocation
This commit is contained in:
@@ -180,9 +180,9 @@ gnReturnCode gnCreateGraphicsPipelineFn(gnGraphicsPipeline graphicsPipeline, gnD
|
||||
.blendConstants[3] = 0.0f
|
||||
};
|
||||
|
||||
graphicsPipeline->graphicsPipeline->sets = vkGryphnCreateSetLayouts(
|
||||
&info.uniformLayout, &graphicsPipeline->graphicsPipeline->setCount, device->outputDevice->device
|
||||
);
|
||||
graphicsPipeline->graphicsPipeline->setCount = 1;
|
||||
graphicsPipeline->graphicsPipeline->sets = malloc(sizeof(VkDescriptorSetLayout));
|
||||
graphicsPipeline->graphicsPipeline->sets[0] = vkGryphnCreateSetLayouts(&info.uniformLayout, device->outputDevice->device);
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
|
@@ -8,31 +8,31 @@ VkDescriptorType vkGryphnUniformType(gnUniformType type) {
|
||||
}
|
||||
}
|
||||
|
||||
VkDescriptorSetLayout* vkGryphnCreateSetLayouts(
|
||||
const gnUniformLayout* layout, uint32_t* setCount,
|
||||
VkDescriptorSetLayout vkGryphnCreateSetLayouts(
|
||||
const gnUniformLayout* layout,
|
||||
VkDevice device
|
||||
) {
|
||||
VkDescriptorSetLayout vkLayout;
|
||||
gnUniformLayout uniformLayout = *layout;
|
||||
|
||||
*setCount = uniformLayout.uniformBindingCount;
|
||||
VkDescriptorSetLayout* sets = malloc(sizeof(VkDescriptorSetLayoutBinding) * uniformLayout.uniformBindingCount);
|
||||
VkDescriptorSetLayoutBinding* bindings = malloc(sizeof(VkDescriptorSetLayoutBinding) * uniformLayout.uniformBindingCount);
|
||||
for (int i = 0; i < uniformLayout.uniformBindingCount; i++) {
|
||||
VkDescriptorSetLayoutBinding setLayout = {
|
||||
bindings[i] = (VkDescriptorSetLayoutBinding){
|
||||
.binding = uniformLayout.uniformBindings[i].binding,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vkGryphnUniformType(uniformLayout.uniformBindings[i].type),
|
||||
.stageFlags = vkGryphnShaderModuleStage(uniformLayout.uniformBindings[i].stage)
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.bindingCount = 1,
|
||||
.pBindings = &setLayout
|
||||
};
|
||||
|
||||
if (vkCreateDescriptorSetLayout(device, &info, NULL, sets) != VK_SUCCESS) {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return sets;
|
||||
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.bindingCount = uniformLayout.uniformBindingCount,
|
||||
.pBindings = bindings
|
||||
};
|
||||
|
||||
if (vkCreateDescriptorSetLayout(device, &info, NULL, &vkLayout) != VK_SUCCESS)
|
||||
return NULL;
|
||||
return vkLayout;
|
||||
}
|
||||
|
@@ -2,5 +2,5 @@
|
||||
#include <vulkan/vulkan.h>
|
||||
#include <core/uniforms/gryphn_uniform_layout.h>
|
||||
|
||||
VkDescriptorSetLayout* vkGryphnCreateSetLayouts(const gnUniformLayout* layout, uint32_t* setCount, VkDevice device);
|
||||
VkDescriptorSetLayout vkGryphnCreateSetLayouts(const gnUniformLayout* layout, VkDevice device);
|
||||
VkDescriptorType vkGryphnUniformType(gnUniformType type);
|
||||
|
@@ -4,6 +4,8 @@
|
||||
#include "output_device/vulkan_output_devices.h"
|
||||
#include "core/uniforms/gryphn_uniform.h"
|
||||
#include "vulkan_uniform.h"
|
||||
#include "shader_module/vulkan_shader_module.h"
|
||||
#include "stdio.h"
|
||||
|
||||
gnReturnCode gnCreateUniformPoolFn(gnUniformPool pool, gnDeviceHandle device) {
|
||||
pool->uniformPool = malloc(sizeof(struct gnPlatformUniformPool_t));
|
||||
@@ -13,25 +15,60 @@ gnReturnCode gnCreateUniformPoolFn(gnUniformPool pool, gnDeviceHandle device) {
|
||||
return GN_SUCCESS;
|
||||
}
|
||||
|
||||
gnUniform* gnUniformPoolAllocateUniformsFn(gnUniformPool pool, const gnUniformLayout layout) {
|
||||
VkDescriptorSetLayout* fsdfsdfsdfsdfsdfdsf(
|
||||
const gnUniformLayout* layout, uint32_t* setCount,
|
||||
VkDevice device
|
||||
) {
|
||||
gnUniformLayout uniformLayout = *layout;
|
||||
|
||||
*setCount = uniformLayout.uniformBindingCount;
|
||||
VkDescriptorSetLayout* sets = malloc(sizeof(VkDescriptorSetLayoutBinding) * uniformLayout.uniformBindingCount);
|
||||
for (int i = 0; i < uniformLayout.uniformBindingCount; i++) {
|
||||
VkDescriptorSetLayoutBinding setLayout = {
|
||||
.binding = uniformLayout.uniformBindings[i].binding,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vkGryphnUniformType(uniformLayout.uniformBindings[i].type),
|
||||
.stageFlags = vkGryphnShaderModuleStage(uniformLayout.uniformBindings[i].stage)
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.bindingCount = 1,
|
||||
.pBindings = &setLayout
|
||||
};
|
||||
|
||||
if (vkCreateDescriptorSetLayout(device, &info, NULL, sets) != VK_SUCCESS) {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return sets;
|
||||
}
|
||||
|
||||
gnUniform* gnUniformPoolAllocateUniformsFn(gnUniformPool pool, gnUniformAllocationInfo allocInfo) {
|
||||
if (pool->uniformPool->poolCount >= pool->uniformPool->maxPoolCount) {
|
||||
pool->uniformPool->maxPoolCount *= 2;
|
||||
pool->uniformPool->pools = realloc(pool->uniformPool->pools, sizeof(vkGryphnUniformPool) * pool->uniformPool->maxPoolCount);
|
||||
}
|
||||
|
||||
pool->uniformPool->pools[pool->uniformPool->poolCount].layouts = vkGryphnCreateSetLayouts(&layout, &pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount, pool->device->outputDevice->device);
|
||||
VkDescriptorPoolSize* sizes = malloc(sizeof(VkDescriptorPoolSize) * layout.uniformBindingCount);
|
||||
|
||||
for (int i = 0; i < layout.uniformBindingCount; i++) {
|
||||
sizes[i].type = vkGryphnUniformType(layout.uniformBindings[i].type);
|
||||
sizes[i].descriptorCount = 1;
|
||||
pool->uniformPool->pools[pool->uniformPool->poolCount].layouts = malloc(sizeof(VkDescriptorSetLayout) * allocInfo.layoutCount);
|
||||
pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount = allocInfo.layoutCount;
|
||||
VkDescriptorPoolSize uniformBufferSize = {
|
||||
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 0
|
||||
};
|
||||
for (int i = 0; i < allocInfo.layoutCount; i++) {
|
||||
for (int c = 0; c < allocInfo.layouts[i].uniformBindingCount; c++)
|
||||
if (allocInfo.layouts[i].uniformBindings[c].type == GN_UNIFORM_BUFFER_DESCRIPTOR) uniformBufferSize.descriptorCount++;
|
||||
pool->uniformPool->pools[pool->uniformPool->poolCount].layouts[i] = vkGryphnCreateSetLayouts(&allocInfo.layouts[i], pool->device->outputDevice->device);
|
||||
}
|
||||
|
||||
uint32_t maxSets = uniformBufferSize.descriptorCount;
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.poolSizeCount = layout.uniformBindingCount,
|
||||
.pPoolSizes = sizes,
|
||||
.maxSets = layout.uniformBindingCount,
|
||||
.poolSizeCount = 1,
|
||||
.pPoolSizes = &uniformBufferSize,
|
||||
.maxSets = maxSets
|
||||
};
|
||||
|
||||
if (vkCreateDescriptorPool(
|
||||
@@ -40,35 +77,34 @@ gnUniform* gnUniformPoolAllocateUniformsFn(gnUniformPool pool, const gnUniformLa
|
||||
) != VK_SUCCESS)
|
||||
return NULL;
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo = {
|
||||
VkDescriptorSetAllocateInfo vkAllocInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.descriptorPool = pool->uniformPool->pools[pool->uniformPool->poolCount].pool,
|
||||
.descriptorSetCount = 1,
|
||||
.descriptorSetCount = allocInfo.layoutCount,
|
||||
.pSetLayouts = pool->uniformPool->pools[pool->uniformPool->poolCount].layouts
|
||||
};
|
||||
|
||||
VkDescriptorSet* sets = malloc(sizeof(VkDescriptorSet) * layout.uniformBindingCount);
|
||||
if (vkAllocateDescriptorSets(pool->device->outputDevice->device, &allocInfo, sets) != VK_SUCCESS)
|
||||
VkDescriptorSet* sets = malloc(sizeof(VkDescriptorSet) * allocInfo.layoutCount);
|
||||
if (vkAllocateDescriptorSets(pool->device->outputDevice->device, &vkAllocInfo, sets) != VK_SUCCESS)
|
||||
return NULL;
|
||||
|
||||
gnUniform* uniforms = malloc(sizeof(gnUniform) * layout.uniformBindingCount);
|
||||
for (int i = 0; i < pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount; i++) {
|
||||
gnUniform* uniforms = malloc(sizeof(gnUniform) * allocInfo.layoutCount);
|
||||
for (int i = 0; i < allocInfo.layoutCount; i++) {
|
||||
uniforms[i] = malloc(sizeof(struct gnUniform_t));
|
||||
uniforms[i]->uniform = malloc(sizeof(struct gnPlatformUniform_t));
|
||||
uniforms[i]->uniform->set = sets[i];
|
||||
}
|
||||
|
||||
pool->uniformPool->poolCount++;
|
||||
|
||||
free(sizes);
|
||||
return uniforms;
|
||||
}
|
||||
|
||||
void gnDestroyUniformPoolFn(gnUniformPool pool) {
|
||||
for (int i = 0; i < pool->uniformPool->poolCount; i++) {
|
||||
for (int k = 0; k < pool->uniformPool->pools[i].layoutCount; k++)
|
||||
vkDestroyDescriptorSetLayout(pool->device->outputDevice->device, pool->uniformPool->pools[i].layouts[k], NULL);
|
||||
vkDestroyDescriptorPool(pool->device->outputDevice->device, pool->uniformPool->pools[i].pool, NULL);
|
||||
for (int k = 0; k < pool->uniformPool->pools[i].layoutCount; k++) {
|
||||
vkDestroyDescriptorSetLayout(pool->device->outputDevice->device, pool->uniformPool->pools[i].layouts[k], NULL);
|
||||
}
|
||||
}
|
||||
free(pool->uniformPool);
|
||||
}
|
||||
|
@@ -4,7 +4,7 @@
|
||||
typedef struct type##_t* type##Handle; \
|
||||
typedef struct type##_t* type
|
||||
|
||||
#define GN_HANDLE_ALIAS(alias, handle) \
|
||||
#define GN_HANDLE_ALIAS(handle, alias) \
|
||||
typedef struct handle##_t* alias##Handle; \
|
||||
typedef struct handle##_t* alias
|
||||
|
||||
@@ -15,7 +15,7 @@ GN_HANDLE(gnPresentationQueue);
|
||||
GN_HANDLE(gnTexture);
|
||||
GN_HANDLE(gnRenderPassDescriptor);
|
||||
GN_HANDLE(gnOutputDevice);
|
||||
GN_HANDLE_ALIAS(gnDevice, gnOutputDevice);
|
||||
GN_HANDLE_ALIAS(gnOutputDevice, gnDevice);
|
||||
GN_HANDLE(gnShaderModule);
|
||||
GN_HANDLE(gnGraphicsPipeline);
|
||||
GN_HANDLE(gnCommandPool);
|
||||
|
@@ -18,6 +18,7 @@
|
||||
#include "core/buffers/gryphn_buffer.h"
|
||||
#include "core/uniforms/gryphn_uniform.h"
|
||||
#include "core/textures/gryphn_texture.h"
|
||||
#include "core/uniforms/gryphn_uniform_pool.h"
|
||||
|
||||
typedef struct gnFunctions_t {
|
||||
gnReturnCode (*_gnCreateInstance)(gnInstanceHandle instance, gnInstanceInfo info);
|
||||
@@ -86,7 +87,7 @@ typedef struct gnDeviceFunctions_t {
|
||||
void (*_gnDestroyBuffer)(gnBufferHandle buffer);
|
||||
|
||||
gnReturnCode (*_gnCreateUniformPool)(gnUniformPool pool, gnDeviceHandle device);
|
||||
gnUniform* (*_gnUniformPoolAllocateUniforms)(gnUniformPool pool, const gnUniformLayout layout);
|
||||
gnUniform* (*_gnUniformPoolAllocateUniforms)(gnUniformPool pool, gnUniformAllocationInfo allocInfo);
|
||||
void (*_gnDestroyUniformPool)(gnUniformPool pool);
|
||||
|
||||
void (*_gnUpdateBufferUniform)(gnUniform uniform, gnBufferUniformInfo* bufferInfo);
|
||||
|
@@ -11,14 +11,14 @@ gnReturnCode gnCreateUniformPool(gnUniformPool* pool, gnDeviceHandle device) {
|
||||
}
|
||||
|
||||
// you own this memory now
|
||||
gnUniformArrayList gnUniformPoolAllocateUniforms(gnUniformPool pool, const gnUniformLayout layout, uint32_t count) {
|
||||
gnUniform* uniforms = pool->device->deviceFunctions->_gnUniformPoolAllocateUniforms(pool, layout);
|
||||
for (int i = 0; i < layout.uniformBindingCount; i++)
|
||||
gnUniformArrayList gnUniformPoolAllocateUniforms(gnUniformPool pool, gnUniformAllocationInfo allocInfo) {
|
||||
gnUniform* uniforms = pool->device->deviceFunctions->_gnUniformPoolAllocateUniforms(pool, allocInfo);
|
||||
for (int i = 0; i < allocInfo.layoutCount; i++)
|
||||
uniforms[i]->pool = pool;
|
||||
|
||||
gnUniformArrayList list = gnUniformArrayListCreate();
|
||||
gnUniformArrayListResize(&list, layout.uniformBindingCount);
|
||||
for (int i = 0; i < layout.uniformBindingCount; i++) list.data[i] = uniforms[i];
|
||||
gnUniformArrayListResize(&list, allocInfo.layoutCount);
|
||||
for (int i = 0; i < allocInfo.layoutCount; i++) list.data[i] = uniforms[i];
|
||||
return list;
|
||||
}
|
||||
|
||||
|
@@ -11,6 +11,11 @@ struct gnUniformPool_t {
|
||||
};
|
||||
#endif
|
||||
|
||||
typedef struct gnUniformAllocationInfo {
|
||||
const uint32_t layoutCount;
|
||||
const gnUniformLayout* layouts;
|
||||
} gnUniformAllocationInfo;
|
||||
|
||||
gnReturnCode gnCreateUniformPool(gnUniformPool* pool, gnDeviceHandle device);
|
||||
gnUniformArrayList gnUniformPoolAllocateUniforms(gnUniformPool pool, const gnUniformLayout layout);
|
||||
gnUniformArrayList gnUniformPoolAllocateUniforms(gnUniformPool pool, gnUniformAllocationInfo allocInfo);
|
||||
void gnDestroyUniformPool(gnUniformPool pool);
|
||||
|
Reference in New Issue
Block a user