stop printing shader code

This commit is contained in:
Gregory Wells
2025-07-21 13:27:58 -04:00
parent 1f85aa30bd
commit 239d8bcdb8

View File

@@ -72,7 +72,7 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn
for (int i = 0; i < info.shaderModuleCount; i++) {
const char* shaderCode = mtlCompilerShader(info.shaderModules[i]->shaderModule->compiler, &info.uniformLayout);
printf("shader code: %s\n", shaderCode);
// printf("shader code: %s\n", shaderCode);
NSError* error = nil;
MTLCompileOptions* mtloptions = nil;