From 239d8bcdb8a3f360a040b81c141117c0988a5992 Mon Sep 17 00:00:00 2001 From: Gregory Wells Date: Mon, 21 Jul 2025 13:27:58 -0400 Subject: [PATCH] stop printing shader code --- .../src/pipelines/graphics_pipeline/metal_graphics_pipeline.m | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/apis/metal/src/pipelines/graphics_pipeline/metal_graphics_pipeline.m b/projects/apis/metal/src/pipelines/graphics_pipeline/metal_graphics_pipeline.m index 9f3905a..4451a97 100644 --- a/projects/apis/metal/src/pipelines/graphics_pipeline/metal_graphics_pipeline.m +++ b/projects/apis/metal/src/pipelines/graphics_pipeline/metal_graphics_pipeline.m @@ -72,7 +72,7 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn for (int i = 0; i < info.shaderModuleCount; i++) { const char* shaderCode = mtlCompilerShader(info.shaderModules[i]->shaderModule->compiler, &info.uniformLayout); - printf("shader code: %s\n", shaderCode); + // printf("shader code: %s\n", shaderCode); NSError* error = nil; MTLCompileOptions* mtloptions = nil;