stop printing shader code
This commit is contained in:
@@ -72,7 +72,7 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn
|
|||||||
|
|
||||||
for (int i = 0; i < info.shaderModuleCount; i++) {
|
for (int i = 0; i < info.shaderModuleCount; i++) {
|
||||||
const char* shaderCode = mtlCompilerShader(info.shaderModules[i]->shaderModule->compiler, &info.uniformLayout);
|
const char* shaderCode = mtlCompilerShader(info.shaderModules[i]->shaderModule->compiler, &info.uniformLayout);
|
||||||
printf("shader code: %s\n", shaderCode);
|
// printf("shader code: %s\n", shaderCode);
|
||||||
|
|
||||||
NSError* error = nil;
|
NSError* error = nil;
|
||||||
MTLCompileOptions* mtloptions = nil;
|
MTLCompileOptions* mtloptions = nil;
|
||||||
|
Reference in New Issue
Block a user