stop printing shader code
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@@ -72,7 +72,7 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn
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for (int i = 0; i < info.shaderModuleCount; i++) {
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const char* shaderCode = mtlCompilerShader(info.shaderModules[i]->shaderModule->compiler, &info.uniformLayout);
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printf("shader code: %s\n", shaderCode);
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// printf("shader code: %s\n", shaderCode);
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NSError* error = nil;
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MTLCompileOptions* mtloptions = nil;
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