support dynamic uniform buffers on vulkan
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@@ -37,6 +37,7 @@ gnDeviceFunctions loadMetalDeviceFunctions() {
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._gnCreateBuffer = createMetalBuffer,
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._gnBufferData = metalBufferData,
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._gnBufferSubData = metalBufferSubData,
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._gnMapBuffer = mapMetalBuffer,
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._gnDestroyBuffer = destroyMetalBuffer,
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