62 lines
2.3 KiB
Objective-C
62 lines
2.3 KiB
Objective-C
#include "metal_loader.h"
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#include "presentation_queue/metal_presentation_queue.h"
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#include "shader_module/metal_shader_module.h"
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#include "renderpass/metal_render_pass.h"
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#include "framebuffers/metal_framebuffer.h"
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#include "uniforms/metal_uniform_pool.h"
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#include "pipelines/graphics_pipeline/metal_graphics_pipeline.h"
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#include "texture/metal_texture.h"
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#include "commands/command_pool/metal_command_pool.h"
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#include "buffer/metal_buffer.h"
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#include "uniforms/metal_uniform.h"
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#include "sync/semaphore/metal_semaphore.h"
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#include "sync/fence/metal_fence.h"
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#include "submit/metal_submit.h"
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#include "present/metal_present.h"
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gnDeviceFunctions loadMetalDeviceFunctions() {
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return (gnDeviceFunctions){
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._gnCreatePresentationQueue = createMetalPresentationQueue,
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._gnPresentationQueueGetImage = getMetalPresentQueueImage,
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._gnDestroyPresentationQueue = destroyMetalPresentationQueue,
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._gnCreateShaderModule = createMetalShaderModule,
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._gnDestroyShaderModule = destroyMetalShaderModule,
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._gnCreateRenderPassDescriptor = createMetalRenderPass,
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._gnDestroyRenderPassDescriptor = destroyMetalRenderPass,
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._gnCreateGraphicsPipeline = createMetalGraphicsPipeline,
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._gnDestroyGraphicsPipeline = destroyMetalGraphicsPipeline,
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._gnCreateFramebuffer = createMetalFramebuffer,
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._gnDestroyFramebuffer = destroyMetalFramebuffer,
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._gnCreateCommandPool = createMetalCommandPool,
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._gnDestroyCommandPool = destroyMetalCommandPool,
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._gnCreateBuffer = createMetalBuffer,
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._gnBufferData = metalBufferData,
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._gnBufferSubData = metalBufferSubData,
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._gnMapBuffer = mapMetalBuffer,
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._gnDestroyBuffer = destroyMetalBuffer,
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._gnCreateUniformPool = createMetalUniformPool,
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._gnUniformPoolAllocateUniforms = allocateMetalUniforms,
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._gnDestroyUniformPool = destroyMetalUniformPool,
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._gnUpdateBufferUniform = updateMetalBufferUniform,
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._gnUpdateStorageUniform = updateMetalStorageUniform,
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._gnUpdateImageUniform = updateMetalImageUniform,
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._gnCreateTexture = createMetalTexture,
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._gnTextureData = metalTextureData,
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._gnDestroyTexture = metalDestroyTexture,
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._gnSubmit = metalSubmit,
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._gnPresent = metalPresent,
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._gnWaitForDevice = waitForMetalDevice
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};
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}
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