uniform API in OpenGL
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@@ -4,6 +4,7 @@
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#include "shaders/opengl_shader_module.h"
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#include "shaders/opengl_shader_module.h"
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#include "renderpass/opengl_render_pass_descriptor.h"
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#include "renderpass/opengl_render_pass_descriptor.h"
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#include "uniforms/pool/opengl_uniform_pool.h"
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#include "uniforms/pool/opengl_uniform_pool.h"
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#include "uniforms/uniform/opengl_uniform.h"
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#include "commands/pool/opengl_command_pool.h"
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#include "commands/pool/opengl_command_pool.h"
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#include "buffer/opengl_buffer.h"
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#include "buffer/opengl_buffer.h"
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@@ -39,9 +40,9 @@ gnDeviceFunctions loadOpenGLDeviceFunctions() {
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._gnUniformPoolAllocateUniforms = openglAllocateUniforms,
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._gnUniformPoolAllocateUniforms = openglAllocateUniforms,
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._gnDestroyUniformPool = openglDestroyUniformPool,
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._gnDestroyUniformPool = openglDestroyUniformPool,
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._gnUpdateBufferUniform = NULL,
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._gnUpdateBufferUniform = openglUpdateBufferUniform,
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._gnUpdateStorageUniform = NULL,
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._gnUpdateStorageUniform = openglUpdateStorageUniform,
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._gnUpdateImageUniform = NULL,
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._gnUpdateImageUniform = openglUpdateImageUniform,
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._gnCreateTexture = NULL,
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._gnCreateTexture = NULL,
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._gnTextureData = NULL,
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._gnTextureData = NULL,
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@@ -1,12 +1,15 @@
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#include "opengl_uniform_pool.h"
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#include "opengl_uniform_pool.h"
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#include "uniforms/uniform/opengl_uniform.h"
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gnReturnCode openglCreateUniformPool(gnUniformPool pool, gnDeviceHandle device) {
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gnReturnCode openglCreateUniformPool(gnUniformPool pool, gnDeviceHandle device) {
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return GN_SUCCESS;
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return GN_SUCCESS;
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}
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}
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gnUniform* openglAllocateUniforms(gnUniformPool pool, const gnUniformAllocationInfo allocInfo) {
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gnUniform* openglAllocateUniforms(gnUniformPool pool, const gnUniformAllocationInfo allocInfo) {
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gnUniform* uniforms = malloc(sizeof(gnUniform) * allocInfo.setCount);
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gnUniform* uniforms = malloc(sizeof(gnUniform) * allocInfo.setCount);
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for (int i = 0; i < allocInfo.setCount; i++)
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for (int i = 0; i < allocInfo.setCount; i++) {
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uniforms[i] = malloc(sizeof(struct gnUniform_t));
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uniforms[i] = malloc(sizeof(struct gnUniform_t));
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uniforms[i]->uniform = malloc(sizeof(struct gnPlatformUniform_t));
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}
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return uniforms;
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return uniforms;
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}
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}
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void openglDestroyUniformPool(gnUniformPool pool) {
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void openglDestroyUniformPool(gnUniformPool pool) {
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14
projects/apis/opengl/src/uniforms/uniform/opengl_uniform.c
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14
projects/apis/opengl/src/uniforms/uniform/opengl_uniform.c
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@@ -0,0 +1,14 @@
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#include "opengl_uniform.h"
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void openglUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
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uniform->uniform->type = gl_buffer;
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uniform->uniform->buffer_info = *info;
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}
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void openglUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo* info) {
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uniform->uniform->type = gl_storage;
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uniform->uniform->storage_info = *info;
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}
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void openglUpdateImageUniform(gnUniform uniform, gnImageUniformInfo* info) {
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uniform->uniform->type = gl_image;
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uniform->uniform->image_info = *info;
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}
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20
projects/apis/opengl/src/uniforms/uniform/opengl_uniform.h
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projects/apis/opengl/src/uniforms/uniform/opengl_uniform.h
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@@ -0,0 +1,20 @@
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#pragma once
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#include "glad/glad.h"
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#include "core/src/uniforms/gryphn_uniform.h"
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typedef enum openglUniformType {
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gl_buffer, gl_storage, gl_image
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} openglUniformType;
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typedef struct gnPlatformUniform_t {
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openglUniformType type;
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union {
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gnBufferUniformInfo buffer_info;
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gnStorageUniformInfo storage_info;
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gnImageUniformInfo image_info;
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};
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} gnPlatformUniform;
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void openglUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info);
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void openglUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo* info);
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void openglUpdateImageUniform(gnUniform uniform, gnImageUniformInfo* info);
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