uniform API in OpenGL

This commit is contained in:
Gregory Wells
2025-08-17 23:15:14 -04:00
parent f4e448177b
commit 026fc52d7c
4 changed files with 42 additions and 4 deletions

View File

@@ -4,6 +4,7 @@
#include "shaders/opengl_shader_module.h"
#include "renderpass/opengl_render_pass_descriptor.h"
#include "uniforms/pool/opengl_uniform_pool.h"
#include "uniforms/uniform/opengl_uniform.h"
#include "commands/pool/opengl_command_pool.h"
#include "buffer/opengl_buffer.h"
@@ -39,9 +40,9 @@ gnDeviceFunctions loadOpenGLDeviceFunctions() {
._gnUniformPoolAllocateUniforms = openglAllocateUniforms,
._gnDestroyUniformPool = openglDestroyUniformPool,
._gnUpdateBufferUniform = NULL,
._gnUpdateStorageUniform = NULL,
._gnUpdateImageUniform = NULL,
._gnUpdateBufferUniform = openglUpdateBufferUniform,
._gnUpdateStorageUniform = openglUpdateStorageUniform,
._gnUpdateImageUniform = openglUpdateImageUniform,
._gnCreateTexture = NULL,
._gnTextureData = NULL,

View File

@@ -1,12 +1,15 @@
#include "opengl_uniform_pool.h"
#include "uniforms/uniform/opengl_uniform.h"
gnReturnCode openglCreateUniformPool(gnUniformPool pool, gnDeviceHandle device) {
return GN_SUCCESS;
}
gnUniform* openglAllocateUniforms(gnUniformPool pool, const gnUniformAllocationInfo allocInfo) {
gnUniform* uniforms = malloc(sizeof(gnUniform) * allocInfo.setCount);
for (int i = 0; i < allocInfo.setCount; i++)
for (int i = 0; i < allocInfo.setCount; i++) {
uniforms[i] = malloc(sizeof(struct gnUniform_t));
uniforms[i]->uniform = malloc(sizeof(struct gnPlatformUniform_t));
}
return uniforms;
}
void openglDestroyUniformPool(gnUniformPool pool) {

View File

@@ -0,0 +1,14 @@
#include "opengl_uniform.h"
void openglUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
uniform->uniform->type = gl_buffer;
uniform->uniform->buffer_info = *info;
}
void openglUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo* info) {
uniform->uniform->type = gl_storage;
uniform->uniform->storage_info = *info;
}
void openglUpdateImageUniform(gnUniform uniform, gnImageUniformInfo* info) {
uniform->uniform->type = gl_image;
uniform->uniform->image_info = *info;
}

View File

@@ -0,0 +1,20 @@
#pragma once
#include "glad/glad.h"
#include "core/src/uniforms/gryphn_uniform.h"
typedef enum openglUniformType {
gl_buffer, gl_storage, gl_image
} openglUniformType;
typedef struct gnPlatformUniform_t {
openglUniformType type;
union {
gnBufferUniformInfo buffer_info;
gnStorageUniformInfo storage_info;
gnImageUniformInfo image_info;
};
} gnPlatformUniform;
void openglUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info);
void openglUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo* info);
void openglUpdateImageUniform(gnUniform uniform, gnImageUniformInfo* info);