uniform API in OpenGL

This commit is contained in:
Gregory Wells
2025-08-17 23:15:14 -04:00
parent f4e448177b
commit 026fc52d7c
4 changed files with 42 additions and 4 deletions

View File

@@ -4,6 +4,7 @@
#include "shaders/opengl_shader_module.h"
#include "renderpass/opengl_render_pass_descriptor.h"
#include "uniforms/pool/opengl_uniform_pool.h"
#include "uniforms/uniform/opengl_uniform.h"
#include "commands/pool/opengl_command_pool.h"
#include "buffer/opengl_buffer.h"
@@ -39,9 +40,9 @@ gnDeviceFunctions loadOpenGLDeviceFunctions() {
._gnUniformPoolAllocateUniforms = openglAllocateUniforms,
._gnDestroyUniformPool = openglDestroyUniformPool,
._gnUpdateBufferUniform = NULL,
._gnUpdateStorageUniform = NULL,
._gnUpdateImageUniform = NULL,
._gnUpdateBufferUniform = openglUpdateBufferUniform,
._gnUpdateStorageUniform = openglUpdateStorageUniform,
._gnUpdateImageUniform = openglUpdateImageUniform,
._gnCreateTexture = NULL,
._gnTextureData = NULL,