uniform API in OpenGL
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@@ -4,6 +4,7 @@
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#include "shaders/opengl_shader_module.h"
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#include "renderpass/opengl_render_pass_descriptor.h"
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#include "uniforms/pool/opengl_uniform_pool.h"
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#include "uniforms/uniform/opengl_uniform.h"
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#include "commands/pool/opengl_command_pool.h"
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#include "buffer/opengl_buffer.h"
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@@ -39,9 +40,9 @@ gnDeviceFunctions loadOpenGLDeviceFunctions() {
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._gnUniformPoolAllocateUniforms = openglAllocateUniforms,
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._gnDestroyUniformPool = openglDestroyUniformPool,
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._gnUpdateBufferUniform = NULL,
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._gnUpdateStorageUniform = NULL,
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._gnUpdateImageUniform = NULL,
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._gnUpdateBufferUniform = openglUpdateBufferUniform,
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._gnUpdateStorageUniform = openglUpdateStorageUniform,
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._gnUpdateImageUniform = openglUpdateImageUniform,
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._gnCreateTexture = NULL,
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._gnTextureData = NULL,
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