92 lines
2.8 KiB
C
92 lines
2.8 KiB
C
#pragma once
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#include "stdint.h"
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#include "math.h"
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typedef struct gnVec3 {
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union {
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struct { float a, b, c; };
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struct { float x, y, z; };
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};
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#ifdef GN_UTILS_CPP
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gnVec3(float x, float y, float z) { this->x = x; this->y = y; this->z = z; }
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gnVec3(float s) { this->x = s; this->y = s; this->z = s; }
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gnVec3() {};
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gnVec3 operator-(const gnVec3& other) {
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gnVec3 returnGnVec3;
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returnGnVec3.x = this->x - other.x;
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returnGnVec3.y = this->y - other.y;
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returnGnVec3.z = this->z - other.z;
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return returnGnVec3;
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}
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bool operator==(const gnVec3& other) const {
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return this->a == other.a && this->b == other.b && this->c == other.c;
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}
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#endif
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} gnVec3;
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static const inline gnVec3 gnVec3Subtract(gnVec3 a, gnVec3 b) { return (gnVec3){ a.x - b.x, a.y - b.y, a.z - b.z }; }
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static const inline gnVec3 gnVec3Add(gnVec3 a, gnVec3 b) { return (gnVec3){ a.x + b.x, a.y + b.y, a.z + b.z }; }
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static const inline gnVec3 gnVec3Normalize(gnVec3 in) {
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float lengthOfVector = sqrt((in.x * in.x) + (in.y * in.y) + (in.z * in.z));
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return (gnVec3){in.x / lengthOfVector, in.y / lengthOfVector, in.z / lengthOfVector};
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}
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static const inline gnVec3 gnVec3Cross(gnVec3 a, gnVec3 b) { return (gnVec3){a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x}; }
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static const inline float gnVec3Dot(gnVec3 a, gnVec3 b) { return a.x * b.x + a.y * b.y + a.z * b.z; }
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typedef gnVec3 gnFVec3;
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typedef gnVec3 gnFloat3;
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typedef struct gnUInt3 {
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union {
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struct { uint32_t a, b, c; };
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struct { uint32_t x, y, z; };
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};
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#ifdef GN_UTILS_CPP
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gnUInt3(uint32_t x, uint32_t y, uint32_t z) { this->x = x; this->y = y; this->z = z; }
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gnUInt3(uint32_t s) { this->x = s; this->y = s; this->z = s; }
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gnUInt3() {};
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gnUInt3 operator-(const gnUInt3& other) {
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gnUInt3 returnGnVec3;
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returnGnVec3.x = this->x - other.x;
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returnGnVec3.y = this->y - other.y;
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returnGnVec3.z = this->z - other.z;
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return returnGnVec3;
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}
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bool operator==(const gnUInt3& other) const {
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return this->a == other.a && this->b == other.b && this->c == other.c;
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}
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#endif
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} gnUInt3;
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typedef struct gnInt3 {
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union {
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struct { int a, b, c; };
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struct { int x, y, z; };
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};
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#ifdef GN_UTILS_CPP
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gnInt3(int x, int y, int z) { this->x = x; this->y = y; this->z = z; }
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gnInt3(int s) { this->x = s; this->y = s; this->z = s; }
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gnInt3() {};
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gnInt3 operator-(const gnInt3& other) {
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gnInt3 returnGnVec3;
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returnGnVec3.x = this->x - other.x;
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returnGnVec3.y = this->y - other.y;
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returnGnVec3.z = this->z - other.z;
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return returnGnVec3;
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}
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bool operator==(const gnInt3& other) const {
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return this->a == other.a && this->b == other.b && this->c == other.c;
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}
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#endif
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} gnInt3;
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